Posting Freak
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Thats pretty sexy.
I need to get back to KMS now :\
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Lerk Wrote: I'm fairly sure 'invisible' flags represent skills that aren't available right away - I did a quick search in an old .55 extraction in the bowmaster skills:
skill.3121000.invisible 1 - Maple Hero
skill.3121003.invisible 1 - Dragon Pulse
skill.3121004.invisible 1 - Hurricane
skill.3121006.invisible 1 - Phoenix
skill.3121008.invisible 1 - Concentrate
skill.3121009.invisible 1 - Hero's Will
See a pattern? They're all non-core skills. It's possible that the newly invisible skills may be unlocked from a Cygnus quest once they're released.
Edit: Did a little more searching in the Quest.wz/Act:
6241.1.skill.0.id 3121006
6241.1.skill.0.skillLevel 0
6241.1.skill.0.masterLevel 10
6241.1.skill.0.onlyMasterLevel 0
6241.1.skill.0.job.0 312
6241 is the second quest for Phoenix, if something similar appears in the KMST Quest.wz for the C-(Brandish/AC/Meteor/Ifrit) skill IDs, then it should be relatively simple to figure out how hard the quests are,
That's what I was thinking. Yeah, this does make a little easier to balance them out. I think they should need skillbooks, too. You know, mastery books for fourth job, except for these d00ds.
Posting Freak
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Quote: Flame Mage:
- Magic Claw is now fire elemental. The animation is changed to reflect the elemental shift.
- Fire Pillar's basic attack increased from 60 to 100
- Meteor now contains an invisible (?) flag
- Ifrit now contains an invisible (?) flag
- Fire Strike's basic attack weakened from 150 to 140
That really isnt nerfing, but anyways, I was going to choose this class anyways
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=[ Gawd...Maple Story looks 150% more interesting in Asia.
With all the crap that happens on GMS when looking at KMS extractions you tend to remember that MS is still a fun game at heart.
And the game designers get big kudos for the style they got going on compared to looking at MS now and what it's starting to become, it's popularity is going to increase greately.
LF> someone to play KMS or JMS with.
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Ouch, those nerfs hurt... No MB sucks for Windreavers. The decreased damage in the wind moves may make them drastically less useful given their long firing times.
On the other hand Ereb looks pretty neat I guess. There's something odd about it that I can't quite put my finger on...
and also:
What the hell happened to this poor mushroom?
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IsaacGS Wrote: Ouch, those nerfs hurt... No MB sucks for Windreavers. The decreased damage in the wind moves may make them drastically less useful given their long firing times.
On the other hand Ereb looks pretty neat I guess. There's something odd about it that I can't quite put my finger on...
and also:
What the hell happened to this poor mushroom?The left side of the island? or maybe the huge feather's Dragon? @.@''
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Why here are old bosses. Did they add them to MuLung raid O.o?
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IsaacGS Wrote: Ouch, those nerfs hurt... No MB sucks for Windreavers. The decreased damage in the wind moves may make them drastically less useful given their long firing times.
On the other hand Ereb looks pretty neat I guess. There's something odd about it that I can't quite put my finger on...
and also:
What the hell happened to this poor mushroom?
what are you talking about, he's gangsta yo!
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Xakris Wrote: Why here are old bosses. Did they add them to MuLung raid O.o?
Probably for the fake boss event, like Papulatus and Balrogs and Alishar.
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IsaacGS Wrote: Ouch, those nerfs hurt... No MB sucks for Windreavers. The decreased damage in the wind moves may make them drastically less useful given their long firing times.
One sec, borrowing Russt's numbers from the old thread:
Quote: Wind Shot: 490% * 3 / 1.26 = 1166%
Hurricane: 120% / 0.12 = 1000%
Strafe: 140% * 4 / 0.72 = 777%
-if they had SE-
Hurricane: 212% / 0.12 = 1766%
Wind Shot: 582% * 3 / 1.26 = 1385% <- disappointment...
Strafe: 232% * 4 / 0.72 = 1288%
Re-calculate using the new 350% for Wind Shot...
Hurricane: 120% / 0.12 = 1000%
Wind Shot: 390% * 3 / 1.26 = 928%
Strafe: 140% * 4 / 0.72 = 777%
Wind Shot now falls behind Hurricane even without SE now, which leaves only Magnum Shot as the Albatross transform's redeeming ability...
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I thought there was a 1.3x boost for Wind Walk, so Wind Shot goes up to 507% in about 1.5 seconds (how long does it take to enter Wind Walk?)
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Ewww, I'm disappointed about the massive nerfing of Soul Blow. does this mean that coma is stronger again?
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Rough translations with google
Fiel Wrote:
Character
0
Accessory
Order of Noblesse
All classes - Accessory
Medal of training of the article
All classes - Accessory
Req Level : 10
HP : +50
MP : +50
Order of the full story
All classes - Accessory
Req Level : 30
HP : +100
MP : +100
Senior medal of the article
All classes - Accessory
STR : +1
DEX : +1
INT : +1
LUK : +1
HP : +150
MP : +150
Article captain of the medals
All classes - Accessory
STR : +2
DEX : +2
INT : +2
LUK : +2
HP : +200
MP : +200
I love the way the country's medals
All classes - Accessory
Mob
Tino
Level : 1
HP : 9
EXP : 4
Physical Attack : 17
Speed : -40
KB : 1
--------------------------------------
Creative
Level : 3
HP : 25
EXP : 7
Physical Attack : 22
Speed : -35
KB : 1
--------------------------------------
Timu
Level : 5
HP : 45
EXP : 9
Physical Attack : 29
Physical Defense : 3
Magic Defense : 10
Speed : -35
KB : 1
--------------------------------------
Tiru
Level : 7
HP : 70
EXP : 16
Physical Attack : 37
Physical Defense : 5
Magic Defense : 20
Speed : -30
KB : 1
--------------------------------------
Tigureu
Level : 9
HP : 100
EXP : 19
Physical Attack : 50
Physical Defense : 10
Magic Defense : 15
Avoid : 1
Speed : -30
KB : 1
--------------------------------------
Magic transformation
Level : 80
HP : 150000
MP : 800
Physical Attack : 330
Physical Defense : 530
Magic Attack : 320
Magic Defense : 350
Auto-Aggro : 1
Avoid : 10
Speed : -30
KB : 2000
Boss : 1
Skills: HP/MP regen, Seal, Dispel, 133
--------------------------------------
Black Witch
Level : 140
HP : 9300000
MP : 3000
EXP : 3
Physical Attack : 620
Physical Defense : 950
Magic Attack : 690
Magic Defense : 990
Auto-Aggro : 1
Avoid : 49
Speed : -10
KB : 15000
Boss : 1
Skills: Darkness, 132, 133, 145
--------------------------------------
Test tigureu
Level : 35
HP : 800
MP : 100
Physical Attack : 110
Physical Defense : 50
Magic Attack : 20
Magic Defense : 60
Avoid : 10
Speed : -30
KB : 1
--------------------------------------
Training seulraim
Level : 6
HP : 50
MP : 35
EXP : 10
Physical Attack : 32
Physical Defense : 5
Magic Defense : 10
Avoid : 1
Speed : -20
KB : 1
Elements: weak to lightning
--------------------------------------
Training orange mushrooms
Level : 8
HP : 80
MP : 45
EXP : 15
Physical Attack : 42
Magic Defense : 10
Avoid : 1
KB : 1
--------------------------------------
Training a pig
Level : 7
HP : 75
MP : 40
EXP : 15
Physical Attack : 37
Physical Defense : 5
Magic Defense : 20
KB : 1
--------------------------------------
Cynical orange mushrooms
Level : 10
HP : 80
MP : 45
EXP : 20
Physical Attack : 42
Magic Defense : 10
KB : 1
--------------------------------------
A dangerous blue mushroom
Level : 20
HP : 350
MP : 30
EXP : 32
Physical Attack : 90
Physical Defense : 10
Magic Defense : 60
Avoid : 7
Speed : 5
KB : 1
--------------------------------------
Qualifications of the snowman
Level : 90
HP : 220000
MP : 300
EXP : 5200
Physical Attack : 450
Physical Defense : 800
Magic Attack : 430
Magic Defense : 500
Auto-Aggro : 1
Avoid : 38
KB : 3000
Boss : 1
Skills: Summoning abilities, Stun, Poison cloud
--------------------------------------
Qualifications of the Crimson Balrog
Level : 90
HP : 220000
MP : 300
EXP : 5200
Physical Attack : 450
Physical Defense : 800
Magic Attack : 430
Magic Defense : 500
Avoid : 38
Speed : 10
KB : 3000
Boss : 1
Elements: immune to poison, weak to holy
--------------------------------------
Qualifications of the dodo
Level : 90
HP : 220000
MP : 300
EXP : 5200
Physical Attack : 450
Physical Defense : 800
Magic Attack : 430
Magic Defense : 500
Auto-Aggro : 1
Avoid : 38
Speed : -70
KB : 3000
Boss : 1
Skills: Banish from Map, Physical Defense up
Elements: strong to fire, strong to ice, strong to lightning, strong to poison
--------------------------------------
Qualifications of rilrinoheu
Level : 90
HP : 220000
MP : 300
EXP : 5200
Physical Attack : 450
Physical Defense : 800
Magic Attack : 430
Magic Defense : 500
Auto-Aggro : 1
Avoid : 38
Speed : -20
KB : 3000
Boss : 1
Skills: HP/MP regen, 145
Elements: strong to ice, weak to lightning
--------------------------------------
The ability of the manyong
Level : 100
HP : 560000
MP : 500
EXP : 3500
Physical Attack : 500
Physical Defense : 800
Magic Attack : 720
Magic Defense : 800
Auto-Aggro : 1
Avoid : 40
Speed : -20
KB : 5000
Boss : 1
Elements: strong to fire, weak to ice
--------------------------------------
The ability of the Griff
Level : 100
HP : 560000
MP : 500
EXP : 3500
Physical Attack : 500
Physical Defense : 800
Magic Attack : 720
Magic Defense : 800
Auto-Aggro : 1
Avoid : 40
Speed : -20
KB : 5000
Boss : 1
Elements: strong to lightning, weak to poison
--------------------------------------
The ability of the rebiahtan
Level : 100
HP : 560000
MP : 500
EXP : 3500
Physical Attack : 500
Physical Defense : 800
Magic Attack : 720
Magic Defense : 800
Auto-Aggro : 1
Avoid : 40
Speed : -20
KB : 5000
Boss : 1
Skills: 132, Weakness, Summoning abilities, Summoning abilities, Summoning abilities
Elements: strong to fire, strong to ice
--------------------------------------
Nuseu ability Pia
Level : 100
HP : 560000
MP : 500
EXP : 3500
Physical Attack : 500
Physical Defense : 800
Magic Attack : 720
Magic Defense : 800
Auto-Aggro : 1
Avoid : 40
KB : 5000
Boss : 1
Skills: HP/MP regen, Summoning abilities, Dispel, Weapon immunity, Magic immunity, Seal, Summoning abilities
Elements: weak to fire
--------------------------------------
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Posting Freak
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Stereo Wrote: Probably for the fake boss event, like Papulatus and Balrogs and Alishar.
that doesn't make sense. look at this, a part of his stats (yes, im ignoring the fact he only has 560k instead of 30m for hp...)
KB: 5000
Boss: 1
Skills: HP/MP regen, Summoning abilities, Dispel, Weapon immunity, Magic immunity, Seal, Summoning abilities
an immobile fake boss that can dispel, cancel, summon normal damage booms (cause there is no new booms that i know of w/ different damage). that's insane, and if it summons in any of the aqua maps it almost makes them untrainable until it gets killed.
not only that, you can't KB immobile bosses. i don't know why they have KB values, they don't do their KB animations anymore.
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Icedfire Wrote: that doesn't make sense. look at this, a part of his stats (yes, im ignoring the fact he only has 560k instead of 30m for hp...)
KB: 5000
Boss: 1
Skills: HP/MP regen, Summoning abilities, Dispel, Weapon immunity, Magic immunity, Seal, Summoning abilities
an immobile fake boss that can dispel, cancel, summon normal damage booms (cause there is no new booms that i know of w/ different damage). that's insane, and if it summons in any of the aqua maps it almost makes them untrainable until it gets killed.
not only that, you can't KB immobile bosses. i don't know why they have KB values, they don't do their KB animations anymore.
Plus it is named "Qualification" so probably for a skill.
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Icedfire Wrote: not only that, you can't KB immobile bosses. i don't know why they have KB values, they don't do their KB animations anymore.
Since when? You used to be able to KB anything. Immobile bosses just wouldn't move.
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if you use snipe, for instance, on zak, it should do his wierd looking flinch animation. but it doesn't.
give a decent 140+ pally an apple, and the same results (they hit 50k+ constantly).
put them at pianus, or heck even NEWTS don't have KB's anymore in gms. not sure about JMS.
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2008-12-04, 07:30 PM
(This post was last modified: 2008-12-04, 07:46 PM by Hazzy .)
Am I the only one that thinks he looks just like Augumon's pre-evolved form from Digimon?
@all the animation changes, care to post any?
The flag on Meteo is disappointing. No lv 70 leeching. XD