2012-12-01, 06:42 PM
DarkForgeJ Wrote:snip-
I want that so badly.
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The Inner Ability Thread
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2012-12-01, 07:48 PM
Wow, a stat conversion with a visible effect (+61 dex o_o)
![]() Too bad it's like, +15 str equivalent. And I don't need dex to equip anything.
2012-12-01, 07:51 PM
DarkForgeJ Wrote:23% critical NNNNNGH. I want that! if you add 20% to our NLish 55% natural critical rate, Phantom's future lv 2 link skill with 15%, and hyper 10% critical rate, you achieve 100% critical rate... UNBUFFED. UNEQUIPPED. It's insane! You don't depend on critical rings, archers or even potential! I know 98% is amazing, but I need to see walls of red numbers without spending a single cent on the game :p
2012-12-01, 10:21 PM
so i got 6% dmg to Stunned/Blind/Frozen. As a hero, my Chance att does the exact same thig, but 25%. so what happens?
A. Just 25% (125%) B. 6% overpowers 25% (Hope not) (106%) C. Add (131%) D. Multiply (132.5%) any1 know?
2012-12-01, 10:40 PM
I found out that i've been missing out on free circulators for at least 20-25 levels.
I thought you rarely get circs when you level up. Instead of it being something you should get every single level. Out of the 40 levels i've done, I can safely say that i've only gotten circulators for 20/15 levels. I heard today that if you click ''okay'' to quickly after you level up your honor level you simply do not get any at all. Didn't know so i'm missing out on TONS of circulators and it's bothering me quite a bit.
2012-12-01, 11:38 PM
Death Wrote:I found out that i've been missing out on free circulators for at least 20-25 levels. honestly, with the bonus coins, i don't even care much, because i usually DC before getting them and upon relog they're on my inventory. too annoying
2012-12-02, 01:06 AM
Been looking for this! I'll keep it and save up my circs until I hit level 60 honor now
2012-12-02, 04:22 AM
Alloy Wrote:I know 98% is amazing, but I need to see walls of red numbers without spending a single cent on the game :p 98% whit critical ring at least i still need my decent SE and my critical from the hyper skill ^^
2012-12-02, 04:36 AM
16% crit now, which sets me up at 91% critical until hypers, when i'll NEED to recube this.
and 6% of dex to str, 6% of 4 is... zero ![]() shooting for boss damage.
2012-12-02, 09:39 AM
See Wrote:Been looking for this! I'll keep it and save up my circs until I hit level 60 honor now Be careful! It's a curse in disguise. If somehow it triggers and you cast the same skill with ignored cooldown a third time in a row because of lag, you disconnect.
2012-12-02, 01:41 PM
Alloy Wrote:Be careful! It's a curse in disguise. If somehow it triggers and you cast the same skill with ignored cooldown a third time in a row because of lag, you disconnect. Oooh that sucks.. Thanks for the heads up, though!
2012-12-02, 01:44 PM
See Wrote:Oooh that sucks.. Thanks for the heads up, though! Well, I have been able to pull it off once or twice, but just because it triggered two times in a row. If you cast something that should have been in cooldown, You can have a nice look at the log in screen.
2012-12-02, 02:29 PM
Alloy Wrote:Well, I have been able to pull it off once or twice, but just because it triggered two times in a row. If you cast something that should have been in cooldown, You can have a nice look at the log in screen. that sucks, would be quite fun with infinite DF ):
2012-12-02, 02:40 PM
Liteness Wrote:that sucks, would be quite fun with infinite DF ): But DS already has infinite DF with Hypers
2012-12-02, 05:53 PM
I had 3 of the old rank 10 circulators on my lv51 Page, so i decided to waste them and see what i get...
2012-12-02, 07:17 PM
Same as the guy above, got onto my Phantom which I haven't played in a while and had a stack of 10 Rank 9 Circulators and decided to mess around with them since I had no useful Inner Ability, low and behold just a few later and I get my first S Rank IA, which I think I'll keep for the time being.
2012-12-03, 02:25 AM
Dat MDEF @_@. I would be a true tank! Still circing it though... What a convenient one...
2012-12-03, 02:43 AM
Had an S-rank 35% acc (whichever higher) --> dmg inner ability, so that was ~2400*0.35 = 840 damage increase. Was hitting around 19.5k that time so that was approximately 4.3% increase in damage.
Was not satisfied, because there was potentially a % mdef --> dmg (I'm a BaM) so that would have been 9999 * 0.35 (assuming same percentage) = 3500 damage increase i.e. 18% increase in damage. Obviously this was a long shot... and I was cursing and swearing at myself for letting this go. After 3 more honour levels, I snagged a +16ma inner ability (char lvl/10), so that's 16/243 MA = 6.6% increase in damage. Beats most of the other abilities.. for now. Hadriel |
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