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Kuraitou Wrote:Thanks for the build. The only thing I noticed was that the Eihou Haku we got has a max level of 10.
That's exactly why in a post before yours, I mentioned, "I do have to do a small amount of editing on the guide, because a few skills were reduced in SP maxes when Nexon JP realized how screwed up they were after Tempest," and how I'd be fixing it soon.
Edit:
I fixed 2nd job. I don't think 3rd job is any different from how it was, but I'm still missing 3 SP somewhere and I'm unable to find it (Read the notes to know what I mean). Any info on that would be great, and if I missed any reductions in 3rd job lemme know.
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I'm having trouble with my key settings  any suggestions?
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recommending an early max of kishin shouhan
since, y'know
having a skill that you can just pop down on the map and train for you early on dealing its best damage possible is pretty great
a lot of mobs in magatia are tall enough for both balls to hit them, since the <-- ball is low, and the --> ball is high, training on taller mobs is more effective
it's honestly pretty great just being able to relax and write out this post while my summons get me like 20% of my level in the time it took me to write this
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MuscleWizard Wrote:recommending an early max of kishin shouhan
since, y'know
having a skill that you can just pop down on the map and train for you early on dealing its best damage possible is pretty great
a lot of mobs in magatia are tall enough for both balls to hit them, since the <-- ball is low, and the --> ball is high, training on taller mobs is more effective
it's honestly pretty great just being able to relax and write out this post while my summons get me like 20% of my level in the time it took me to write this
At aliens, Kishin can take care of a whole platform by itself if your strong enough (6k+range).
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So, Baba sucks pretty bad at everything.
I'd say dump that skill in 3rd; it's a two-sided pull you'll use occasionally vs a button-mashing Twister Spin you'll use never.
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MuscleWizard Wrote:recommending an early max of kishin shouhan
since, y'know
having a skill that you can just pop down on the map and train for you early on dealing its best damage possible is pretty great
a lot of mobs in magatia are tall enough for both balls to hit them, since the <-- ball is low, and the --> ball is high, training on taller mobs is more effective
it's honestly pretty great just being able to relax and write out this post while my summons get me like 20% of my level in the time it took me to write this
Meh, it's really up to debate in that department. Both Sou Tengu and Kishin Shouhan are great skills. Having Kishin at level 1 will still give you the same spawn increase and as a result you can easily level just as fast. It can still handle a platform on it's own too, because its range doesn't change either. It's not like going up to that platform every once in a to recast Kishin is really that big of a deal honestly, and Tengu can easily take care of two+ platforms.
Daakun Wrote:So, Baba sucks pretty bad at everything.
I'd say dump that skill in 3rd; it's a two-sided pull you'll use occasionally vs a button-mashing Twister Spin you'll use never.
I've NEVER used either, so I don't know. The only time I used Baba was to make a video to show JoeTang it. Otherwise, I never touched either skill, because frankly there's no reason to. Sou Tengu has a larger range than Soko e Naore, and Baba is a pile of pomegranate and is completely worthless. I only put points into Baba because I was hoping someone might be able to see a use for it, but I know from experience there is none for Soko.
I mean, it can be switched, but I don't think it matters.
sweetpapaya Wrote:I'm having trouble with my key settings any suggestions?
Unfortunately I use an Xbox 360 controller when I play so I have no input(hah) in regards to a keyboard configuration. Sorry.
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If you can one-shot the mobs you train on with Soko it's faster than Tengu, since you have to use the second activation of Tengu or wait for the animation to end before you can teleport.
So yeah, I've been using Soko a lot ever since I noticed that.
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Polantaris, does the Monkey Spirit/Barrel/exp buff skill in 4th job still do no damage in JMS? Because I can confirm it works in GMS
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Razmos Wrote:Polantaris, does the Monkey Spirit/Barrel/exp buff skill in 4th job still do no damage in JMS? Because I can confirm it works in GMS
It was fixed months ago, so that fix probably carried over to GMS.
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So I suppose since we got that fix I'll ask: What Kanna skills are still bugged?
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Bladester Wrote:So I suppose since we got that fix I'll ask: What Kanna skills are still bugged?
Chimyaki Teni and Kakkai Kikyou are the two that I can think of. Chimyaku Teni causes disconnects with hacking errors in JMS, if you attack too quickly afterwards. Kekkai Kikyou has no effect whatsoever.
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Link Wrote:It was fixed months ago, so that fix probably carried over to GMS. Ah I see. I'm glad it was fixed, it's an awesome skill.
of the other 2 bugged ones, I have yet to disconnect from using a skill, but I think i've just been lucky because I have not disconnected for ANY of the reasons other people have been.
Haven't used the boss damage one yet, but Swordstaker said that he was doing more damage against Vellum with it
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So, attacking immediately after teleport will sometimes get you d/ced, and the last one is mostly irrelevant because losing 25% bossing damage isn't too bad. Whew, from the way some of you JMS players were talking about Kanna the bugs made her unplayable.
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Well as a boss orientated mage, teleport and boss damage are quite important haha.
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Razmos Wrote:Ah I see. I'm glad it was fixed, it's an awesome skill.
of the other 2 bugged ones, I have yet to disconnect from using a skill, but I think i've just been lucky because I have not disconnected for ANY of the reasons other people have been.
Haven't used the boss damage one yet, but Swordstaker said that he was doing more damage against Vellum with it
God I'm going to be so pissed if Kekkai is fixed in GMS but not in JMS. Link and I did Chaos Zakum yesterday and I know for a fact that it still doesn't work in JMS. I was doing just above 90k a number with Retsu on the first two hits, and it didn't improve at all when I used it.
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Daakun Wrote:If you can one-shot the mobs you train on with Soko it's faster than Tengu, since you have to use the second activation of Tengu or wait for the animation to end before you can teleport.
So yeah, I've been using Soko a lot ever since I noticed that.
I noticed this too, i have been able to 1hko alines with Soko once i hit 4th job. It is significantly faster if you 1hko. And it drags any stranglers in for an easy kill.
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Niernen Wrote:I noticed this too, i have been able to 1hko alines with Soko once i hit 4th job. It is significantly faster if you 1hko. And it drags any stranglers in for an easy kill.
I never realized that...mostly because I don't do enough damage to be 1hkoing things my level with Soko.
I guess I'll change later.
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I found the error in the third job skill build.
Polantris Wrote:Level 64 - +3 Futsuma Tenki (7)
Level 65 - +3 Futsuma Tenki (MAX)
Level 64 - +3 Sou Tengu (4)
Level 65 - +3 Sou Tengu (7)
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Edit : Oh. Never mind. I see it. The level numbers are screwed up. Hehe.
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Polantaris Wrote:I never realized that...mostly because I don't do enough damage to be 1hkoing things my level with Soko.
I guess I'll change later.
Well, i was using all clean gear with a 30att buff from the event to 1hko, once your 4th job though you can easily 1hko with just soko. But JMS doesnt have Aliens...
At lhc, people are using soko more too, to drag mobs or attack both platforms, i have yet to see anyone use tengu.
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