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[KMST] Ver. 1.2.179 - New maps, and tradable Z-helms, etc!
#21
Soapy Wrote:I thought that was what the new BGM music is for, and new maps were mentioned as added?

It could be a sign that they're still working on it. ;-)
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#22
Soapy Wrote:I thought that was what the new BGM music is for, and new maps were mentioned as added?
No town area yet.
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#23
It could be interesting. I wonder if it will inflate prices though. ;s It might as well screw up Zhelm/HT-seller guilds too.

Edit: Come to think of it, it could become useful. A couple Zhelm-seller guilds' merchand in FM..

But NX is implided in making so many Zhelms tradeable.
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#24
hmm

i checked the spadow's site..
i still don't understand how the family system work.. >.<'

but the new icon skills are hot. except darkness. ew.
and i love the new NPCs! ^.^
tough the BGM is.. well.. not very instersting. hoped for something more quiet and nice..
but it's zelda style BGM.. oh well.
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#25
Roads Wrote:hmm

i checked the spadow's site..
i still don't understand how the family system work.. >.<'

but the new icon skills are hot. except darkness. ew.
and i love the new NPCs! ^.^
tough the BGM is.. well.. not very instersting. hoped for something more quiet and nice..
but it's zelda style BGM.. oh well.

RaindropFlower fits in your nice category, but not quiet. It's upbeat/nice.
Sounds like a mix of something from Zelda and Pokemans G/S...
EDIT: Actually the flute's tune sounds like a BGM from Gunbound. >_<
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#26
Baklava Wrote:RaindropFlower fits in your nice category, but not quiet. It's upbeat/nice.
Sounds like a mix of something from Zelda and Pokemans G/S...
EDIT: Actually the flute's tune sounds like a BGM from Gunbound. >_<

Yeeeaah! That sooo remembers me of Gunbound..! hahahahaha... so weird.

http://www.esnips.com/doc/dbaf5039-6b1b-...dropFlower

But I like it. Sounds very nice Smile
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#27
If it's possible to use that one-time untradable thing in a shop, zhelm prices will drop dramatically.
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#28
Oh Fiel, Where are you? Extract plox
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#29
Quote:'Rich maze of Gold' has been added.
- NPC maple operators can go to the entrance to the maze.
- 2 or more units of the party position is available.
- A maze inside the structure will be replaced each time.
- Clear mission to be in each room of the maze you can move the next room.

That looks interesting.
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#30
Hmm... if you can trade untradeable items...

1) Get a horntail pendant + egg on main
2) Use HT Pend Mule 1 to get egg
3) Use HT Pend Mule 2 to get egg
4) Transfer horntail pend from main to HT Pend Mule 1
5) Scroll
6) Transfer horntail pend from main to HT Pend Mule 2
7) Scroll
8) Transfer finished HT Pend back to Main

I win.
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#31
Harrisonized Wrote:Hmm... if you can trade untradeable items...

1) Get a horntail pendant + egg on main
2) Use HT Pend Mule 1 to get egg
3) Use HT Pend Mule 2 to get egg
4) Transfer horntail pend from main to HT Pend Mule 1
5) Scroll
6) Transfer horntail pend from main to HT Pend Mule 2
7) Scroll
8) Transfer finished HT Pend back to Main

I win.

Well, kMS has it so the quest is repeatable and you can get up to three eggs on one character...

Is it not like that in gMS? D:
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#32
Doesn't doing that also require 3 level 120+ characters, as well as screwing over 2 of them from ever getting an egg for their own pendant? :f6:
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#33
Baklava Wrote:Well, kMS has it so the quest is repeatable and you can get up to three eggs on one character...

Is it not like that in gMS? D:

No, in gMS we can only scroll our pendants once. ;x
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#34
Snippet Wrote:No, in gMS we can only scroll our pendants once. ;x

._. That depresses me beyond no end.

Anyway... back to the topic at hand - I can't wait to see how awesome the Knights of Cygnus place looks.

And I really hope that if GMS does get the cash shop Untradable > Tradable item, that it works out for the good... and not the bad. As someone else mentioned... I don't see Zakum helmets being a huge factor... since you can only carry one at a time - unless theres going to be an uprising in Zakum mules. >_>
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#35
Ew, 52 stat pendants. Completely defeats the point of not being stat-less. Do not want.
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#36
Dusk Wrote:Ew, 52 stat pendants. Completely defeats the point of not being stat-less. Do not want.

not really since kMS has up to level 120 weapons and will most likely release more eventually

not to mention it's a lot harder to kill zakum and HT here
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#37
To the suggestion of a zhelm mule in fm: would be a really slow market, each character is limited to one "one-of-a-kind" item, zhelm and ht necklace for instance.

and the transfering of the ht necklace between 3 chars to get it fully scrolled is a really clever idea. Sounds like something I would be interested in, if I could get 3 chars to battle ht for free eggs/had the money for 2 extra eggs/got extra eggs on my drk and made them tradeable.

I think the whole idea of making items tradeable for one trade is good. It has its perks, but items being one-of-a-kind restricts certain aspects.
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#38
Harrisonized Wrote:Hmm... if you can trade untradeable items...

1) Get a horntail pendant + egg on main
2) Use HT Pend Mule 1 to get egg
3) Use HT Pend Mule 2 to get egg
4) Transfer horntail pend from main to HT Pend Mule 1
5) Scroll
6) Transfer horntail pend from main to HT Pend Mule 2
7) Scroll
8) Transfer finished HT Pend back to Main

I win.

Won't work.

It's 1 Egg PER HT Pendant. It's flagged to where only 1 can be scrolled on it.
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#39
blitzkrieg Wrote:not really since kMS has up to level 120 weapons and will most likely release more eventually

not to mention it's a lot harder to kill zakum and HT here

Uh, no. Bosses in GMS are easier than bosses in any other version, except possibly SEA. We have Onyx Apples.

And even with level 120 weapons, most classes can go statless and still equip their level 120 weapon. I remember calculating that even as an archer, where your secondary stat doesn't come too easily from equips, any STR past 50-something would theoretically have to be reset at some point to maximize damage.
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#40
Dusk Wrote:Uh, no. Bosses in GMS are easier than bosses in any other version, except possibly SEA. We have Onyx Apples.

He was saying it's much harder to kill those bosses in KMS (that's "here" to him, not GMS).
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