Posting Freak
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Untradeable Wrote:Still I think it will be easier to obtain emblems and the fact that you dont need to waste time to gather recipe ingredients,..
Yea, definitely this, saves time and money. Plus, not having to worry about stats going below average <.<, unless it randomizes stats when you buy it :X.
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Looks like MMs gained a lot more than BMs. +20% Ignore PDR on UStrafe, AFA, and FIXING existing FA with (U)Strafe is far better than a lousy 4% dmg increase on Hurricane.
Not sure why they couldn't have given Hurricane +20% Ignore PDR as well, since it's their bossing move and all that.
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SwordStaker Wrote:Nexons out of ideas because they give mms a skill they've needed sincenit first came out..what..?
Because it's obvious that the second strongest archer (probably top 5 of all classes now) known for it's mobbing damage definitely needs a 1v1 damage boost so they beat BM/WHs even without SI. /sarcasm
Quote:Adventurer archers get shafted more then the pirates and thief's did before their revamp. Though honestly I think these series of "revamps" are just a few simple changes and nothing more.which is okay I guess they're obviously tied up with hardcore mode.
I wouldn't deign to call this a revamp at all. Some really nice stuff for MMs though
LF>multiple hit Ultimate Inferno and SL to change from elem resist to status resist
Posting Freak
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Haha, some "revamp", although I guess the Marksman community would be overjoyed.
No more Battle information shows up in the character stats window. Heh, I wonder how you get Emblems now then? I presume they removed it from monster drops with PvP coming back.
The prices of some of the Rising Sun equips make no sense. 105 Emblems for the Earring...? If I remember correctly, the recipe costs 30 and crafting it also costs 30.
Posting Freak
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ChronosXIII Wrote:The prices of some of the Rising Sun equips make no sense. 105 Emblems for the Earring...? If I remember correctly, the recipe costs 30 and crafting it also costs 30.
Recipes are:
Face - 50 Emblems
Belt - 50
Pendant - 75
Ring - 75
Earring - 50
& I believe crafting costs an additional 30 each.
Posting Freak
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PeePeeAyeDeeKay Wrote:Recipes are:
Face - 50 Emblems
Belt - 50
Pendant - 75
Ring - 75
Earring - 50
& I believe crafting costs an additional 30 each.
They must have derped and switched it then. Thanks for the list, my memory was way off.
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Untradeable Wrote:And thats the point i think. They make it so you cant farm PVP all day every day forever, but make the items less monatanous to obtain. I watched [MENTION=8829]KMSFan[/MENTION]; 's video about PVP and it seems more clear on how to get gallant emblems now, by attacking and killing people you fill a bar and eventually when it gets full you get an emblem. clean, simple, and easy to follow.
nope in that f/p vid after all that time in pvp he didnt even get the bar full so he got 0 lol im glad i made everything i need (:
Posting Freak
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Liteness Wrote:nope in that f/p vid after all that time in pvp he didnt even get the bar full so he got 0 lol im glad i made everything i need (:
Thing is It might carry over from matches so you can fill it up through multiple matches.
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Liteness Wrote:nope in that f/p vid after all that time in pvp he didnt even get the bar full so he got 0 lol im glad i made everything i need (:
Not like you used to get an emblem every time anyway. Based on the 2500 BP = 7 Emblems and the current way you get them, you'd have to score 3570+ pts every time.
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Sonic Wrote:I guess you don't have to craft them now
![[Image: Maple0013.jpg]](http://i890.photobucket.com/albums/ac109/9889Sonic110/Maple0013.jpg)
Unfortunately I can't try PVP because there's some time restriction where you can then enter PVP 
always been like that if the timelimit is the same as before, it should be something like 3PM KST to like 8PM KST.
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Continual Aiming:
Changed - Info (type = 50 --> type = 50, pvp = 0)
Aww, I'm gonna miss egging people in pvp  ...but no cooldown on Bullet Smash now. As a matter of fact, sairs don't seem to be getting a lot of alterations in pvp...not sure if that's good or bad to be honest...
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Thank god they finally make them easier to get! That should make the required secondary stat a bit easier to get.
Screw profession!
Posting Freak
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lol, "revamp" when it's not even one
I was hoping for something better, like giving us Dragon's Breath back asdf
can someone tell me what's been changed about the spirit links?
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Everytime in these threads...
Posting Freak
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Wow. Finally something REALLY good for Marksmen.
I'm glad the day finally came: we're one of the strongest classes in the game!!
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PeePeeAyeDeeKay Wrote:1. Yup, 10 more attack on Concentrate
2. Nothing really changed, just the variable names. Still gives the same old 15% damage, 40% HP, 30% defenses, and 15% elemental resistance.
thanks alot
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So just translated the patch notes.
Turns out you can stay in a pvp battle all you want, there's no set time limit. Well excluding the entry time limit, which is 1:00 p.m. to 10:00 p.m. KST.
So basically, you can enter a room at 1PM kst and stay in that SAME room with the same people till 10PM if you choose to.
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Mario Wrote:So just translated the patch notes.
Turns out you can stay in a pvp battle all you want, there's no set time limit. Well excluding the entry time limit, which is 1:00 p.m. to 10:00 p.m. KST.
So basically, you can enter a room at 1PM kst and stay in that SAME room with the same people till 10PM if you choose to.
oh god... the farming you can pull...
i wonder how it will work in GMS.
Posting Freak
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That doesn't make much sense. Doesn't sound like that, at least.
Maybe I have an explanation for the time limit. It might be there so that Game Masters can control matches more easily? Hackers tend to bot overnight and GMs wouldn't be able to monitor that.
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![[Image: think-of-the-children.jpg]](http://s3.amazonaws.com/rapgenius/think-of-the-children.jpg)
stop revamping everything
in other hand we have 2 revamps left
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