2012-05-11, 08:58 AM
Wizet started down that road originally but ultimately decided it was too complicated for a casual gamer to have a full stat system and invest the time and effort in figuring out what to tweak to accomplish their goals, so they moved progressively further into a single stat system pandering to their lowest common denominator; people willing to pay an assload to invest in a single number to make them "better".
It's not having what you want - It's wanting what you've got.

