2012-03-01, 09:47 AM
Imitazion Wrote:I have never had an MP problem in Dojo on my hero.
you regenrate much faster while inside.
How much faster? MP/second/minute?
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Revamped Dojo
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2012-03-01, 09:47 AM
Imitazion Wrote:I have never had an MP problem in Dojo on my hero. How much faster? MP/second/minute?
2012-03-01, 10:39 AM
Mazz Wrote:How much faster? MP/second/minute?I have no idea, but I never ran out of MP, not even in Ranking.
2012-03-01, 10:41 AM
Green4Ever Wrote:No way to heal MP? Guess that means mages are pretty fucked lol, although it shouldn't be too difficult to do without using any of the buffs I would assume.Bahahaha Evans win this one ![]() Unless we get pushed outta the mist or some non-mage enters it
2012-03-01, 11:10 AM
SaptaZapta Wrote:It would also take a minimum of 267 seconds, during which maxed Self Recovery would give him 2670 MP. Earrings can get MP recovery too, eg. 18mp/4sec on a pair of epic Rose Earrings I use for soloing dojo more easily. Which is an extra 1200 MP in 267 seconds. (mostly I end up using it to heal after 1/1s)
2012-03-01, 12:57 PM
Can anyone from JMS confirm if familiars heals your hp/mp constantly on the new dojo or you still need to change them to have 1 heal per familiar? '-'
2012-03-01, 02:10 PM
Link Wrote:Honestly, the only classes not really screwed over by not being able to heal at all are Viper pre-Justice and Demon Slayers. Since we can heal both HP and MP without too many issues (as long as we have Energy Charge up), we have a much easier time getting through and Demon Slayers... we all know the situation with Demon Slayers. Warriors are screwed, pretty much; low MP, high MP usage. Mages... I don't think they'll run out of MP too easily, but without being able to heal HP, they could be screwed (save Bishops, of course). Bowmen... They might run out of MP pretty freaking easily. Thieves... Eh, I'm not sure. They'll probably run out of MP long before they run out of HP. lol Vipers pre and post justice won't have MP problems, regardless of MP regenerating faster in dojo. Apparently endurance recovers more MP than you can even consume.
2012-03-01, 06:36 PM
Link Wrote:Yeah, that's how the mobs are in Mu Lung Dojo. XD Up until Manon or so, my Viper didn't take above 1 damage from anything in Ranking Mode. So wait, which version of Mu Gong drops the card now? All of them, or only one?
2012-03-01, 07:10 PM
Elven Emily Wrote:Does faster regen affect the Mercedes regeneration skill? I would think not, it affects the standard 3MP/10s that all characters have. You would still have the mercedes regen.
2012-03-03, 05:33 PM
I guess in ways, Mercedes are one of the few classes that will have a pretty easy time going soloing the dojo. Well, as far as HP/MP goes. Healing 5% HP/MP every 4 seconds coupled with their 65% dodge rate makes pot usage a bit questionable . With that rate, I'd usually just heal faster than I take damage. If there is no 1/1s, then all you'd have to worry about is the damage reflect?
2012-03-03, 05:43 PM
Kubi Wrote:I guess in ways, Mercedes are one of the few classes that will have a pretty easy time going soloing the dojo. Well, as far as HP/MP goes. Healing 5% HP/MP every 4 seconds coupled with their 65% dodge rate makes pot usage a bit questionable . With that rate, I'd usually just heal faster than I take damage. If there is no 1/1s, then all you'd have to worry about is the damage reflect? Mu Gong doesn't use reflect anymore. Lilynouch does however.
2012-03-03, 09:06 PM
PirateIzzy Wrote:Mu Gong doesn't use reflect anymore. Lilynouch does however. what's the damage on it?
2012-03-03, 09:17 PM
ShinkuDragon Wrote:what's the damage on it? Same as the real Lilynouch, I believe.
2012-03-03, 09:21 PM
at least that's one less worry for me. if anyone knows the MP recovery rate inside dojo it would be appreciated.
2012-03-03, 09:40 PM
oh how drain arrow is going to make this so much smoother
(it can be used in here right? right? please)
2012-03-04, 05:35 AM
Pink Bean Wrote:oh how drain arrow is going to make this so much smootheryes sincerely kms bowmaster
2012-03-06, 12:38 AM
Nerd Wrote:Can anyone from JMS confirm if familiars heals your hp/mp constantly on the new dojo or you still need to change them to have 1 heal per familiar? '-' You probably still need to change them, however with the Familiar Potential system, it seems every familiar's ability was changed to "Attack X mobs Y% of the time", and the true abilities are in the Potential....which means it could take a while before someone gets a Familiar card that gives MP regen. Some of the potential boosts don't even work....I got an Eye of Time to get +3% Damage...and when I summon him it never takes effect. Ever. Same thing with my Ten that got +1% Attack. So it's quite possible that even if I got one that gave MP Regen...it might not even work.
2012-03-06, 12:56 AM
Polantaris Wrote:You probably still need to change them, however with the Familiar Potential system, it seems every familiar's ability was changed to "Attack X mobs Y% of the time", and the true abilities are in the Potential....which means it could take a while before someone gets a Familiar card that gives MP regen. No, no. The buffs are still active. They're just not printed on the card anymore, for some reason. I still get the 1.6x item drop rate from my Mutated Pig familiar. The potential crap is just another tack-on.
2012-03-06, 04:22 AM
Link Wrote:No, no. The buffs are still active. They're just not printed on the card anymore, for some reason. I still get the 1.6x item drop rate from my Mutated Pig familiar. The potential crap is just another tack-on. Nvm, we already have that with the Extraction post. |
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