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Linked skills for everyone.
#21
If they implement this, they would have to make skills linkable more than once.
As of right now, you can link your skill to 1 other character on your account, and that's it.
Say I had 4 link skills from my mules on my DB. Now, I decide to quit my db for say, a shadower.
I would have to remake those 4 mules to get those skills on my shadower.
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#22
Blades4hire Wrote:If they implement this, they would have to make skills linkable more than once.
As of right now, you can link your skill to 1 other character on your account, and that's it.
Say I had 4 link skills from my mules on my DB. Now, I decide to quit my db for say, a shadower.
I would have to remake those 4 mules to get those skills on my shadower.

From what I read, you can switch who the skills link to, once a day.
However, for people who actually play several classes in parallel, not just one main and a dozen mules, the logistics would be annoying. I'd say all the links should work automatically for all chars on the account (same as Blessing of the Fairy/Empress).
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#23
SaptaZapta Wrote:From what I read, you can switch who the skills link to, once a day.

this is what i've heard too.
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#24
Oh, my bad. I still think it should be like blessing, where it applies for all the characters on the account.
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#25
ShinkuDragon Wrote:this is what i've heard too.
I'll make this rumor a fact.
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#26
It was never a rumor. Highonmushrooms factualized this the second it came out.
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#27
this is a pretty good idea. Though i think any damage buff should be like 3%~5% cuz DS have bossing at 10% and thats only for bosses. And they should raise the defence cap if paladins get another 25% defense. Most of these are pretty cool but im surpised that no one menetioned + stats. Like all the cyngus could get +15 to their main stat. And hey could also have a cap of like 5 link skills per character.
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#28
valhala556 Wrote:this is a pretty good idea. Though i think any damage buff should be like 3%~5% cuz DS have bossing at 10% and thats only for bosses. And they should raise the defence cap if paladins get another 25% defense. Most of these are pretty cool but im surpised that no one menetioned + stats. Like all the cyngus could get +15 to their main stat. And hey could also have a cap of like 5 link skills per character.

caps suck >Sad both the def cap and the link skill cap the main stat sounds good though, however, how about, say, make the soul warrior give +1000 HP and MP, and all the other ones give +15 main stat, that way there's no repeated str buffs.

maybe have each of the groups focus on something specific? like legend gives the best buffs, cygnuses give + kind of buffs, and so, adventurers be randumz.
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#29
ShinkuDragon Wrote:adventurers be randumz.

Give the craziest linked skills like "Your character now uses STR/DEX/INT/LUK as its main stat". Total override of everything!
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#30
Dark Link Wrote:Give the craziest linked skills like "Your character now uses STR/DEX/INT/LUK as its main stat". Total override of everything!
oh dear lord, that would be just...

i don't even...

let's do it final fantasy 5 style, warrior skill linked to a thief:

"your character can now equip warrior armor and weapon, in addition, new damage formula has been integrated, formula is now changed to weaponMult*(str*4 + Luk*4 + dex + dex)
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#31
ShinkuDragon Wrote:oh dear lord, that would be just...

i don't even...

let's do it final fantasy 5 style, warrior skill linked to a thief:

"your character can now equip warrior armor and weapon, in addition, new damage formula has been integrated, formula is now changed to weaponMult*(str*4 + Luk*4 + dex + dex)


Assassins with 2h Axes. The best.
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#32
Baklava Wrote:Assassins with 2h Axes. The best.
considering claws have the highest multiplier around, dunno.

of course, if we are seeing this from the hilarious point of view, dual blade with 2 1H blunt weapons. massive head trauma.
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