Patch Available - KMST 1.2.406
#21
Baklava Wrote:Battle Mage's Stance and Advanced Dark Aura moved to 3rd Job - Master Level lowered to 10
Battle Mage's Advanced Dark Chain removed, all its effects moved to the original Dark Chain.

I'm going to need both hands for this.
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#22
rattown Wrote:arans get
- Swing series has expanded the range of skills.

- Recognize the time has been extended combo connection.

- Attack of the damage has been improved.
what do these mean dam you google translate Sad
cleaving attack adds boss damage ... cause i already dont hit 999,999 on zakum ... smacks...
combo barier high defense and mastery synergistic effect whatever that means google translate T.T

I already said it.
Their swing skills have increased attack range
Increased combo duration
Attack skills have increased damage
Combo Barrier has a damage reduction effect
High Mastery/Freeze Standing master level is now 20
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#23
Baklava Wrote:I already said it.
Their swing skills have increased attack range
Increased combo duration
Attack skills have increased damage
Combo Barrier has a damage reduction effect
High Mastery/Freeze Standing master level is now 20

so out of all the update i only have mach blessing to look forward to, and how well afa works with combo ... if it activates at every swing that means upto 4 more attacks per second.

b> damage cap removals.

also with self si, booster and mastery ... i guess you can use slow polearms now ?
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#24
rattown Wrote:so out of all the update i only have mach blessing to look forward to, and how well afa works with combo ... if it activates at every swing that means upto 4 more attacks per second.

b> damage cap removals.

Advanced final attack activates on anything considered a skill...so that means double swing, triple swing, final charge, etc, all count as separate skills even though they go into one fluid motion. Which means each one will have a 60% chance of dealing an additional hit.

Combo Drain can now drain up to 20% of damage as HP. As far as I'm concerned, going from a 5% drain to a 20% drain...
HP, HP EVERYWHERE.
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#25
Baklava Wrote:Advanced final attack activates on anything considered a skill...so that means double swing, triple swing, final charge, etc, all count as separate skills even though they go into one fluid motion. Which means each one will have a 60% chance of dealing an additional hit.

Combo Drain can now drain up to 20% of damage as HP. As far as I'm concerned, going from a 5% drain to a 20% drain...
HP, HP EVERYWHERE.
it's also nice that high defense adds more hp, if its like 20% more hp id hit 40k with self hb o.0. 20% healing of 40k = unkillable in my book.
too bad no magic crash. one can hope blessing of mach does something like crash.

btw arans are officially a mix of all 3 warriors o.0. polearms like dks, afa like heros and achilles and charges like paladins.
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#26
rattown Wrote:btw arans are officially a mix of all 3 warriors o.0. polearms like dks, afa like heros and achilles and charges like paladins.
Welcome to 2009, except replace advanced final attack with doing damage.

On a side note, I'm actually terrified at what Evan's speed is now. It says all attack skills had their attack speed increased...that's the 3rd time Evan has had speed increases, and the 2nd time it was just plain ridiculous.
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#27
doing damage isnt a skill or a weapon ... therefore i refute your 2009 remark sir.
also the mech updates are all kind of like attacks 8 instead of 6 ... o.0.
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#28
http://www.insoya.com/bbs/zboard.php?id=...category=1

DERP GENERAL ORCA SET.
Here we go. I can't wait for all the little Mercedes running around trying to look like Orca.
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#29
I wish to know more about zis ellin forest expansion.
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#30
http://www.insoya.com/bbs/zboard.php?id=...e&no=55868

BALANCE.
Now wait for Fiel, I'm going to bed.
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#31
O.o
More Evan speed changes now? Must be at like 600ms or something now. Looking forward to itBig Grin
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#32
PINK BEAN PET

HNØGGGGGGGGH
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#33
For anybody interested in Evan changes;
"5. Evan Skill adjustments
-Mir Flying skills added
-Attack speed improved

Adjustments
-Dragon Soul gives Speed and Attack speed
-Fire Circle attacks up to 6
-Lightning bolt, Ice Breath, and Fire breath attack up to 8
-Magic Guard additional damage reduction
-Spell Mastery gives Critical Rate+
-Magic Flare's attack range increased. Attacks up to 8
-Magic shield: Defense and MaxHP increase have been added as a passive trait
-Critical Magic: Critical Chance increased
-Dragon Thrust: Attacks up to 8. KB Chance increased
-Magic Amplification: Damage increased effect
-Magic Resistance: Magic Defense increase passive effect
-Dragon Fury: slightly adjusted with it's activation on MP conditions
-Recovery Aurora: added Recovers HP
-Illusion: added stun effect
-Flame Wheel: added DoT effect. Hits up to 10 Monsters
-Blaze: attacks up to 8"

- http://leafre.net/showthread.php?2236-1.2.406
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#34
Baklava Wrote:http://www.insoya.com/bbs/zboard.php?id=...e&no=55868

BALANCE.
Now wait for Fiel, I'm going to bed.
well thats just not right ... lol ... holy crap.
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#35
What? 480 second Combo Drain duration isn't enough? Even faster Evans?

I find Final attack kind of completely strange to the Aran's playstyle...

Jerry-Boyle Wrote:OP stuffz

Edit: Holy, flying pineapple at those Evan changes. Almost every attack skill mobs like crazy to the point of absurdity. Magic Flare hitting 8 monsters? Really?!?
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#36
ChronosXIII Wrote:What? 480 second Combo Drain duration isn't enough? Even faster Evans?

I find Final attack kind of completely strange to the Aran's playstyle...

Everything needs final attack. Everything needs drain. Everything needs flash jump. Everything needs to be god damn invincible. pineapple yeah.
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#37
Here comes part 1 Monocle
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#38
rattown Wrote:well thats just not right ... lol ... holy crap.
in-town halloween mob, it's a fixed damage, like the 88888 on palabird.
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#39
Here's some of the evan changes:
[video=youtube;nBveG2wm5Nk]http://www.youtube.com/watch?v=nBveG2wm5Nk[/video]
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#40
Nice to see some speed. One of the main problems with Evan has always been that it's slow as pineapple for no reason.
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