Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
Yoonmeca Wrote:Hmm....
In test server, Skill "Concentration" has nerf.
I get this information in Korean community.
Atk 25 -> 20
MP consumption -20% -> -25%
I just checked again. The values did not change. I still see 25 ATK and 20% MP consumption.
Member
Posts: 68
Threads: 1
Joined: 2010-07
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Ngame989
Server: Windia
Level: 217
Job: Marksman
Guild: Premiere
Guild Alliance: Ambition
Is the padX variable in AFA the max level or weapon attack? I, as well as other marksmen I'm sure, would rage if our BM brethren are able to max everything and we aren't.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Max level wasn't changed for any skill.
Posting Freak
Posts: 1,291
Threads: 8
Joined: 2010-08
I can understand these changes. The change to AFA is a little disappointing (in regards to the 30 atk to 20 atk) but again, it's understandable. AFA really makes BM's shine.
The Elemental Resist, is that given to BMs? As in, we resist 15% of damage from fire attacks? I know, stupid question.
Posting Freak
Posts: 1,493
Threads: 20
Joined: 2008-12
White Wrote:I can understand these changes. The change to AFA is a little disappointing (in regards to the 30 atk to 20 atk) but again, it's understandable. AFA really makes BM's shine.
The Elemental Resist, is that given to BMs? As in, we resist 15% of damage from fire attacks? I know, stupid question.
The terR variable has been given to both Spirit Link skills, so yes. What I really want to know is if the elemental resistance is just Fire for Bowmasters and Ice for Marksmen, or is it resistance towards all kinds of elemental attacks?
Senior Member
Posts: 365
Threads: 7
Joined: 2009-08
Ngame989 Wrote:Is the padX variable in AFA the max level or weapon attack? I, as well as other marksmen I'm sure, would rage if our BM brethren are able to max everything and we aren't. padX is a passive weapon attack boost. It's also upset that BMs also get AFA when Heroes were the first to get it. I'm really hoping KMS has a good explaination instead of giving the class a different skill. Now for the interesting question:
Is this the first skill (other than Maple Warrior) in which the mastery books are shared between two jobs of a completely different class?
Posting Freak
Posts: 1,493
Threads: 20
Joined: 2008-12
ghostofhalo Wrote:padX is a passive weapon attack boost. It's also upset that BMs also get AFA when Heroes were the first to get it. I'm really hoping KMS has a good explaination instead of giving the class a different skill. Now for the interesting question:
Is this the first skill (other than Maple Warrior) in which the mastery books are shared between two jobs of a completely different class?
Battlemage Stance?
It's also a bit silly to argue that 'Heroes got it first' when this is still part of the Jump update. In this case, the only reason Heroes would 'get it first' is purely because they were first in line for the Jump updates.
Other than that, I wonder if Nexon made one of the removed skills (Hamstring and Dragon's Breath, for instance) redirect their skillbooks towards skills like AFA and Illusion Step?
Posting Freak
Posts: 1,291
Threads: 8
Joined: 2010-08
Alilatias Wrote:The terR variable has been given to both Spirit Link skills, so yes. What I really want to know is if the elemental resistance is just Fire for Bowmasters and Ice for Marksmen, or is it resistance towards all kinds of elemental attacks?
I like that question a lot.
ghostofhalo Wrote:Is this the first skill (other than Maple Warrior) in which the mastery books are shared between two jobs of a completely different class?
I'm sure it'll be different books. Like 99%.
Alilatias Wrote:Other than that, I wonder if Nexon made one of the removed skills (Hamstring and Dragon's Breath, for instance) redirect their skillbooks towards skills like AFA and Illusion Step?
In the original extractions thread, these skills are all called New Skills, meaning new skillID's.
Posting Freak
Posts: 3,671
Threads: 116
Joined: 2010-03
Gender: Male
Sexual Orientation: Straight
Country Flag: Louisiana
Server: Scania
Job: Luminous
Guild: Tempted
Guild Alliance: Origins
Alilatias Wrote:Going off the map data in the previous extraction thread, this Prison Break is a PQ that seems to be associated with LHC. Notice how that knight during Ani runs always mentions something about Ani being a Prison Guard and that there are villagers locked up in deeper areas. Perhaps now we'll actually free the villagers ourselves.
Hm, not as much of a nerf as I expected... Oh, interesting. Never took the time to read Luden's story before Ani runs. Though it does make sense. I guess Ice Knight will explain wth ice knight is in pvp>.>
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
LHC PQ:
[video=youtube;ljk4dBRf5P0]http://www.youtube.com/watch?v=ljk4dBRf5P0[/video]
Kenta PQ:
[video=youtube;vu_7MfIktyU]http://www.youtube.com/watch?v=vu_7MfIktyU[/video]
Senior Member
Posts: 365
Threads: 7
Joined: 2009-08
Alilatias Wrote:It's also a bit silly to argue that 'Heroes got it first' when this is still part of the Jump update. In this case, the only reason Heroes would 'get it first' is purely because they were first in line for the Jump updates. My main concern is for Marksmen. It was stated in the last Archer update that BMs destroy Marksmen in 1v1 DPS. I'm not sure why BMs need more boosts to 1v1 DPS when a Marksmen is only better at mobbing. Until they release a boss that has multiple bodies (I'm speaking of KMS, not GMS and CWK), I'm not seeing Marksmen being nearly as much help at a boss other than for Sharp Eyes.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
ghostofhalo Wrote:My main concern is for Marksmen. It was stated in the last Archer update that BMs destroy Marksmen in 1v1 DPS. I'm not sure why BMs need more boosts to 1v1 DPS when a Marksmen is only better at mobbing. Until they release a boss that has multiple bodies (I'm speaking of KMS, not GMS and CWK), I'm not seeing Marksmen being nearly as much help at a boss other than for Sharp Eyes.
Empress. 1.65b * 5 summoned at once instructors and their summons.
Senior Member
Posts: 365
Threads: 7
Joined: 2009-08
Takebacker Wrote:Empress. 1.65b * 5 summoned at once instructors and their summons. I suppose that's true. I haven't kept up with Empress too much. All I recall was how impossible it was to beat, and then a team did beat it but was kicked out for hacking or something on a legit run. I'm still not positive on the HP values of the summons.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
ghostofhalo Wrote:I suppose that's true. I haven't kept up with Empress too much. All I recall was how impossible it was to beat, and then a team did beat it but was kicked out for hacking or something on a legit run. I'm still not positive on the HP values of the summons.
It's entirely possible (trust me when i say this) and it's been beaten in KMS several times supposedly.
Junior Member
Posts: 5
Threads: 0
Joined: 2011-05
In this screenshot, "Concentartion" ATK is 20, MP consumption is -25%.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Yoonmeca Wrote:In this screenshot, "Concentartion" ATK is 20, MP consumption is -25%.
![[Image: viewimage.php?id=maplestory&no=29bcc427b...38f1dca511]](http://dcimg1.dcinside.com/viewimage.php?id=maplestory&no=29bcc427b78177a16fb3dab004c86b6f5737608fe2a9730e4423209a4c68196af599234814e59a42818dd6c1db63225735876e1e48358007ac86a8237e9c66e15d323cfe1911&f_no=00bcc02ae08268f638f1dca511)
I would assume that the problem is with the skill readout as opposed to the actual effect.
Try using a skill with it activated and see if it actually reduces MP cost by 25% or 20%.
Spirit Link's resistance bonus is applicable to all elements.
Nothing about AFA has changed except for the fact that AFA arrows aren't stronger than Hurricane Arrows anymore. 3083.3 -> 3058.3
An unnoticeable 25%/s decrease. I'm interested in the Pierce changes. Hopefully, we can get solid statistics about the charge time. I know it took us until we had Big Bang on Tespia to get the charge time for Pierce.
Junior Member
Posts: 5
Threads: 0
Joined: 2011-05
Ok I will check.. thanks
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
"I would assume that the problem is with the skill readout as opposed to the actual effect."
Highly doubt that. I'm investigating to see if there are any flaws in my scripts.
Senior Member
Posts: 400
Threads: 6
Joined: 2010-07
Gender: Male
Sexual Orientation: Straight
Country Flag: netherlands
IGN: Huskey
Server: KradiaEMS
Level: 160
Job: Aran
Guild: UndiesPatrol
Guild Alliance: UndiesUnited
Abysseon Wrote:LHC PQ:
Kenta PQ:
So...
LHC PQ: JQ, kill mobs, kill mobs, JQ, some LMPQ-ish thing, kill mobs, boss, done. Seems to be done with 2-3 parties though, which is... strange.
Kenta PQ: Kill mobs, kill mobs, some pro version of HPQ, boss, done.
Meh. Expected more of this grand PQ update.
Posting Freak
Posts: 3,671
Threads: 116
Joined: 2010-03
Gender: Male
Sexual Orientation: Straight
Country Flag: Louisiana
Server: Scania
Job: Luminous
Guild: Tempted
Guild Alliance: Origins
Abysseon Wrote:LHC PQ:
[video=youtube;ljk4dBRf5P0]http://www.youtube.com/watch?v=ljk4dBRf5P0[/video]
Kenta PQ:
[video=youtube;vu_7MfIktyU]http://www.youtube.com/watch?v=vu_7MfIktyU[/video] DOOOOOOOOOOOO FKINGGGGGGGGGGGGGGGGG WANTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
kruimel0 Wrote:So...
LHC PQ: JQ, kill mobs, kill mobs, JQ, some LMPQ-ish thing, kill mobs, boss, done. Seems to be done with 2-3 parties though, which is... strange.
Kenta PQ: Kill mobs, kill mobs, some pro version of HPQ, boss, done.
Meh. Expected more of this grand PQ update. It was more revamp the pqs while adding in new ones. Also those are androids by them not multiple parties. They look fun.
Fiel is Concentrate still potion smart?
|