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Just a couple questions:
What are pets used for, exactly? Are they used to buff yourself, add stats, add extra attacks...?
I also sometimes see blue numbers jump out after hitting some monsters, and was wondering what those were.
Edit: One more...
I made a WM, and have no idea what weapon mastery to take. I'm guessing it would be smarter to wait until I can get a decent weapon before I pump points in?
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Kitteh Wrote:Just a couple questions:
What are pets used for, exactly? Are they used to buff yourself, add stats, add extra attacks...?
I also sometimes see blue numbers jump out after hitting some monsters, and was wondering what those were.
Edit: One more...
I made a WM, and have no idea what weapon mastery to take. I'm guessing it would be smarter to wait until I can get a decent weapon before I pump points in?
in order of asking:
Pretty much just that.
I have no idea what the blue numbers are for.
Most people go with lightsabers, though you can choose whatever weapon you want. If you're just beginning, you may want to take a look at a few WM builds before making your own.
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Kitteh Wrote:I also sometimes see blue numbers jump out after hitting some monsters, and was wondering what those were.
Mark Wrote:The blue numbers? That's just bonus damage. It usually happens when people in a party attack a monster together.
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It also happens when you apply elemental damage to your weapon sometimes, like when I use Silver Bullet and it makes me do little added blue numbers until it wears off.
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Apparently this game a tutorial button thing in-game that I just found out.
There are also some pretty useless tips provided as well:
Plate armor all day only guys or else.
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How the heck did you get that UI?
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IllegallySane Wrote:How the heck did you get that UI?
It's fugly anyway. I prefer my fox.
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IllegallySane Wrote:How the heck did you get that UI?
Get the .npk file and replace the one in your DFO Imagepack folder.
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I request I guide for this. I so nub
And can someone give help me change my verd music? I hate grinding all day in that place, with that annoying music.
I want some Donkey Kong music on there to match the grassyness. o3o
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Dredragon Wrote:I request I guide for this. I so nub
And can someone give help me change my verd music? I hate grinding all day in that place, with that annoying music.
I want some Donkey Kong music on there to match the grassyness. o3o
Um, mute the game music and load up some Donkey Kong? Like, by downloading it and making a playlist and setting it on repeat?
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Just get a music converter that changes MP3 files to OLG and replace them in the DFO music folder under the same name of the dungeon you run.
Or get iTunes.
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Quick question: Is there any way to adjust which stats you gain on level-up, or is it randomized within a certain range each time?
Just wondering, because my friend's Witch has about 1950 MP at lvl42 with leather equips, while it seems most other Witches her level have 2500+, even with leather armor and not using avatars. Did she mess up something along the way, or is it just a matter of equips?
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Kitteh Wrote:Quick question: Is there any way to adjust which stats you gain on level-up, or is it randomized within a certain range each time?
Just wondering, because my friend's Witch has about 1950 MP at lvl42 with leather equips, while it seems most other Witches her level have 2500+, even with leather armor and not using avatars. Did she mess up something along the way, or is it just a matter of equips?
Stats are automatically gained upon leveling up.
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I just though of something! The //setcharacter and //setitem commands are pretty darn useful and something that I tend to overlook often. If an item lands in an entryway of the room and you don't wanna go that way... and if you haven't used //setitem, use it! Useful!
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//setcharacter just saved my butt the other day during Frostfield farming. Fire man Fire Wave'd me past some trees near the wall and got me completely stuck. I would have had to leave or kill myself if not for the magic of //setcharacter.
First time having to use it seriously. And I was thankful.
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mrcowcow Wrote:I just though of something! The //setcharacter and //setitem commands are pretty darn useful and something that I tend to overlook often. If an item lands in an entryway of the room and you don't wanna go that way... and if you haven't used //setitem, use it! Useful! Best practical //setitem use I can think of is to snag that white card your party member's about to loot. Only good once per run though.
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Stupid question, is there a way to disable the filter? I could swear I've seen people able to swear with no filter in screenshots before.
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No, but there is a very well-known bypass trick.
In DFO, the "\" key is glitched and doesn't register at all. It's funky. If you use it while typing, it creates a void that throws everything off (but it still appears normal). Throw it in between letters of what would normally be censored to bypass the filter catching it. Like so:
You naughty! -> turns into -> You @#&%!
You nau\ghty! -> appears as -> You naughty!
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Including this for reference, that higher difficulty doesn't equal higher drops, so higher difficulty is not needed if you just want to farm a dungeon on a character for potions/white + blue gear/crafting materials like Ryan Cokes. Also far less time/potion consuming and rage inducing.
http://www.dfosource.com/forum/korea/535...drops.html
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Does dungeon difficulty make a big difference in EXP? Asking because I want to grind dungeons with John (who is four levels lower, and thus, can not access the higher dungeons with me) but going on Master's or King's is a bit painful in, say... Catacombs. e_e
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