[1.2.340] Empress Skills
#21
Combattente Wrote:Maybe that's how they want to get around that. But then.. does it mean that our Cygnus Knights will be completely useless for the fight against him? What about all the quests which talked about Cygnus Knights having to help against the Black Mage? Maybe they were just meant to DEFEND the Empress from the Black Mage, not DIRECTLY fight him.. so maybe they won't directly participate in the battle, but there might be more fights for them in the future.

Perhaps they can make the Black Mage similar to Zakum/Chaos Zakum.

The first Black Mage as a boss can be fought with all classes.
Storyline wise this can be a flashback area where the Black Mage first fought against the Cygnus Knights.

Then, the second Black Mage is the revived one where the Legends/Adventurers/Resistance classes are needed to fight him.
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#22
Hooray, more attack for everyone. It's like NexonKorea wants to completely toss any progress balancing they made from bigbang out the window by forgetting that some classes get much larger multipliers
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#23
Lozmaster Wrote:Hooray, more attack for everyone. It's like NexonKorea wants to completely toss any progress balancing they made from bigbang out the window by forgetting that some classes get much larger multipliers

What do damage range multipliers have to do with everyone getting more attack?
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#24
ghostofhalo Wrote:I can't say I agree with you. You have to what, level a Cygnus to 120 and then create a new Adventure for these mediocre skills? They got worse with the update! I'm hoping there will be some kind of explaination soon. They are hardly worth leveling a new character let alone the small chance of giving the skills to an existing character.

Soul Driver (1620ms): The range is decent I suppose, and the damage is high, but the speed is too slow to bother.
Flame Gear (1440ms): It only burns for 3 seconds. It's not worth using in my opinion.
Wind Piercing (1200ms): Well, knockback is nice for Corsairs and Night Lords I suppose, but other than that no class benefits.
Vampire (1350ms): Low recovery rate, low enemy count. It's hardly decent for any class.
Shark Wave (2280ms): Not really worth it for any class. It's a slow ranged attack. It's decent for warriors I suppose.

I like that they are trying to get more use out of Cygnus characters, I really do. I think that other than the new blessing, they are doing a half-assed job with it.

Where did you get that delay for Shark Wave? Thunder Breakers fucking raaaaaaaaaaaaaaaaaape me with it.
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#25
Dusk Wrote:What do damage range multipliers have to do with everyone getting more attack?
Pirates, Nightlords and Mechanics benefit a lot more from watt then other classes that have a higher base watt -and- lower stat <-> watt multiplier. And as usual, mages benefit less from watt then other players.

Ah but, it doesn't really matter anymore about balancing, it's all NX that's important for your +250% stat increase... a mere +24 watt doesn't mean anything anymore... that's only like +15% damage, peanuts...
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#26
Devil Wrote:Pirates, Nightlords and Mechanics benefit a lot more from watt then other classes that have a higher base watt -and- lower stat <-> watt multiplier. And as usual, mages benefit less from watt then other players.

I know that, but he mentioned multipliers.
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#27
Dusk Wrote:I know that, but he mentioned multipliers.
Claw, Knuckles and Guns have the highest stats-damage multiplier, that means that they benefit more from stat increase, which leads to a higher attack range when you multiply it with watt.

It's like (simplified):
- 10 (multiplier) * 999 (stat) * (100)/100 (watt) = 9.990
- 10 (multiplier) * 999 (stat) * (100+24)/100 (watt) = 12.388 (+24% damage)

- 6 (multiplier) * 999 (stat) * (160)/100 (watt) = 9.590
- 6 (multiplier) * 999 (stat) * (160+24)/100 (watt) = 11.029 (+15% damage)

Both get a +24 watt boost. I know it's simplified, but you'll get the point! Tongue
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#28
In the unlikely event they actually make it so those cygnus attacks work on all classes, then I'm definitely making a Dawn Warrior so my Paladin could freeze large groups without hammer by using soul driver.
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#29
Sorien Wrote:In the unlikely event they actually make it so those cygnus attacks work on all classes, then I'm definitely making a Dawn Warrior so my Paladin could freeze large groups without hammer by using soul driver.

You would have to make a new Paladin to get the special soul driver. Tongue
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#30
Abysseon Wrote:Perhaps they can make the Black Mage similar to Zakum/Chaos Zakum.

The first Black Mage as a boss can be fought with all classes.
Storyline wise this can be a flashback area where the Black Mage first fought against the Cygnus Knights.

Then, the second Black Mage is the revived one where the Legends/Adventurers/Resistance classes are needed to fight him.

I'm not really sure if, storyline wise, the Cygnus Knights have ever fought against the Black Magician before. I only know they're a group of knights who have to protect the Empress and the Maple World from the Black Mage, and should be supposed to fight with him when he revives. Now, the Empress is only like.. ten years old, from what the quests tell us. If I don't mistake, there was another Empress in the past, and those Cygnus Knight instructors.. well, I have no idea if they were those who protected the old Empress of the Maple World and if they have ever fought against the Black Magician. Fact is: they are recruiting NEW Knights to protect the young empress, so our characters should have never fought with the Black Magician in the past. Maybe our instructors did, but us, I doubt. So that probably wouldn't work either.
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#31
So if i make an entirely new perma beginner it will have these cygnus skills if i get a cygnus to level 120?
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#32
Gregory Wrote:So if i make an entirely new perma beginner it will have these cygnus skills if i get a cygnus to level 120?

If you make it through your level 120 Cygnus, and never advance it, you could make an Ultimate Adventurer's perma beginner with those cygnus skills. Otherwise, no, normal beginners or normal adventurers in general shouldn't be able to obtain them.
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#33
Combattente Wrote:If you make it through your level 120 Cygnus, and never advance it, you could make an Ultimate Adventurer's perma beginner with those cygnus skills. Otherwise, no, normal beginners or normal adventurers in general shouldn't be able to obtain them.
Uh, what? no. Not like that at all.
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#34
JoeTang Wrote:Where did you get that delay for Shark Wave? Thunder Breakers fucking raaaaaaaaaaaaaaaaaape me with it.
I found it here.
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#35
will mist and gear stack? Though I'm not sure if it would really be effective to cast two skills in the same spot for more damage.. maybe ice strike and flame gear would be nice~ =U
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#36
IsaacGS Wrote:Uh, what? no. Not like that at all.

Right, I forgot you can only obtain them at level 60 as an Ultimate Adventurer..
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#37
So i really want to know some stuff about the UA system.

1) Basically you: Get to 120 on a cygnus -> rebirth as a level 0 (ultimate) adventurer that can get to 200 and is basically a new adventurer character, yes?
2) Do you get the skill based on what cygnus you were or does the class the UA picks determines the skill? Example: If i made my soul master into a UAbucc, would i get soul driver or shark wave?
3) Assuming that the former is the way it works in #2, what class would benefit the most from the ability to use the current soul driver?
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#38
What I'm curious about is the same as Takebaker above me, being able to mix attacks from classes. I get the feeling they won't mix, because shark wave probably requires a Knuckle to use, and soul driver a sword, etc. I get the feeling if you make a UA, it has to be the same class as the cygnus it came from.
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#39
so instead of making a new character, you can get a character to level 120, then completely redo the whole process over again?

on another note, wouldn't vampire be pretty okay for nub bandits in 2nd job? Sharks would make 2nd and 3rd job much simpler for future buccaneers considering it's range.Soul driver is pretty awesome on any character too. So are sharks Tongue other two can go die.
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#40
Takebacker Wrote:So i really want to know some stuff about the UA system.

1) Basically you: Get to 120 on a cygnus -> rebirth as a level 0 (ultimate) adventurer that can get to 200 and is basically a new adventurer character, yes?
2) Do you get the skill based on what cygnus you were or does the class the UA picks determines the skill? Example: If i made my soul master into a UAbucc, would i get soul driver or shark wave?
3) Assuming that the former is the way it works in #2, what class would benefit the most from the ability to use the current soul driver?

1. That is correct.
2. I'm pretty sure it depends on what class the UA is. Spadow is too vague.
3. No idea.

Source: Spadow
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