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Rethinking Explorer Rings
#21
Personally, I'm getting a magical ring.

Adventurer’s Magical Ring
REQ LV: 30
Weapon Attack: +1
Magic Attack: +5
HP: +100
MP: +180
Has an 8% chance to stun an enemy for 6 seconds
5% chance of dealing Critical Damage (20% Damage)

1) It's already better in % damage than Lilin's Ring 3.
2) This is 100% assumption, but maybe M.Attack will be more important for mages. If I guess right, bingo.
3) Teleport Mastery stuns monsters. Extra stun will be sweet, and who knows how time will stack.
4) Big Bang hits 5 times each monster. That's 40% stun chance to each one of 6 mobs. I'm a Bishop and can't freeze/paralyze, so stun is nice.
5) I liek stun, lulz.
6) As said, I'm a Bishop, we got something like 45% critical chance now? It's not like I need much more chance, I'd rather have 20% more damage when I do crit.
7) It's called magicial ring, one would guess there's a reason for that <_<
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