Wow. Just, wow.
MapleStory 2.. YES, PLEASE.
The Schiff Wrote:Ah, excellent. There's our solution to "OH NOES! Adventurers are obsolete!!11!".
I wonder if they're going to finish up these Hero classes before a sequel to MapleStory is released. Also, if a sequel comes out, it better make the players' actions in Maple 1 to seem at least slightly evident that it worked if it's in the not too far future; like Maya getting better. Despite me giving her medicine, she just never got better! I'd also like to see that the world as it exists changes a bit. Think a lot like Pokemon G/S/C when you saw Kanto again after years- there were cool things like a new gym leader is Fuchsia City- the daughter of Koga because he went to the Elite 4, Cinnebar Island erupting and pretty much Blain's gym disappearing, and the player from the 1st game becoming an epic trainer who hangs out in an incredibly powerful place.
I can't agree with you more! I'd like to have a totally different system implemented in the game, like more reactive NPCs and such.
NEXON tried doing that by making yourself "talk" to the NPCs (e.g.: Aran quests), but, still, the NPCs are so passive.
For example, I'd also like to see a new system which allows NPCs to fight with you. I remember someone talking about the idea of Jack fighting with you in CWKPQ. That would've been awesome, really. But it's actually almost impossible for the current game system to implement something like that, as they would have to change/add a lot of stuff.
Maybe in MapleStory 2 we'll be able to see something like that? It's so depressing to see how they're trying to make NPCs more reactive but they're failing hard. For example, the Aran Wolf in Lith Harbor for the last Aran pre-quests. When you complete its quest, a "run-away" animation is triggered. But guess what? While he runs away, he's MAGICALLY back to the place he was before. Something like "hi sense". Then, "goodbye sense".
They've used this NPC-animation-triggering-when-you-complete-a-quest thingy for some Pirate quests as well, but again, what's the point when the current game system doesn't allow you to permanently make NPCs disappear or be more reactive in general? For example, the Dolphin in the ship in Nautilus Harbor. He's supposed to be a man. A quest of him asks you to get a rock from the energy control room or something, and after you give him, he transforms to a human. Wow, that's cool!
A few seconds later: "wut?"; he's back to normal. Another good example is Maya, who is always sick even if you give her the medicine.
What about that girl who got trapped from the Dragons controlled by HornTail? (was her name.. Moira?)
Well, even if you defeat HornTail, she'll always be in that trap, no matter what. Makes sense: she said they casted on her a permanent spell which makes her blocked there until she dies.
What a sad story. But, obvious developers' excuse is obvious: they only made her say that because the current game system can't make her leave that trap. Therefore, they had to make such a sad story just because the game isn't able to perform such operations. Sad, isn't it?
Well, HOPEFULLY MapleStory 2 will resolve all these problems, making game-play more flexible, features-wise.
Takebacker Wrote:We don't even know how big or how powerful black wings is (or can be), remember?
Like i said, they will eventually succeed.
Absolutely right. What I'm thinking is, they'll release the Black Magician in MapleStory 1 and they probably (and hopefully) already have an idea for the place and the boss fight. They're just waiting to finish the new classes and release the "major content" they're talking about.
Actually, we might see the Black Magician in MapleStory in 2 years if not less.
Afterall, all these new legendary classes were made for a sole purpose: to fight against the Black Magician. Hopefully, they'll improve Adventurers as well.
I'm sorry, 昇平森膣, but you're wrong. We don't know how many the Black Wings are and how powerful their most powerful member is. In fact, there would be no reason for NEXON to release these new legend classes, if not for the storyline. Because, until now, nobody has yet defeated Pink Bean, they're just trying to make new powerful classes so that people will actually start defeating it with them and with the help of their new damage-reduction skills, therefore, killing Pink Bean will become ALMOST as easy as defeating HornTail. Well, probably harder, but.. almost there.
The new almost-undefeatable boss will be the Black Magician, instead, which will officially end MapleStory's storyline.
They might actually start updating MapleStory 1 less after the release of MapleStory 2. We can't actually know that. I know, there can be two separate teams working on the two games, but.. what would NEXON Korea add to MapleStory 1 after the Black Magician? Maybe new PQs? Maybe new training areas..? But then? The storyline would just end there, unless they want to make changes to it, which would suck. Once you give the users a particular storyline, you shall not change it under any circumstance.
A possibility would be starting a new storyline, maybe.
To me, MapleStory 2 is just made so that the storyline will continue even after the Black Magician is defeated. There will be a totally new storyline, and, who knows, maybe it'll be even cooler than the actual one. I'm looking forward even bigger storylines than MapleStory 1. It'd be really cool. Reacting NPCs, cooler storyline, more training places, and new features is what I'm really looking for.
This MapleStory 2 has the potential to be really cool. Hopefully the developers will do a good job with it.