2009-10-20, 03:17 PM
Takebacker Wrote:Where's the link to the solo pap video? I want to see it.
No idea. I can't find it. I know I've seen it before, though. If I happen to find it, I'll post it here.
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MapleSEA Episode 2 Aran Trailer
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2009-10-20, 03:17 PM
Takebacker Wrote:Where's the link to the solo pap video? I want to see it. No idea. I can't find it. I know I've seen it before, though. If I happen to find it, I'll post it here.
2009-10-20, 03:19 PM
(This post was last modified: 2009-10-20, 03:21 PM by IllegallySane.)
Takebacker Wrote:While that helps things, it doesn't change the fact that they can handle mobs way better than they should while at the same time dealing enough damage to make them the strongest non-ranged class in the game on bosses... Unfortunately that's going to be so true. I seriously hope a job upgrade to Adventurers comes soon after this. I can not bear the idea Aran is basically a Cygnus class if the level cap of 120 got removed. It'd be cool playing the class, but it's a slap in the face to anyone NOT an Aran. Seeing it from this side I see how bad Aran affects Maple. Support, mad damage, and the most WIN knockback ability in the game.
2009-10-20, 03:24 PM
(This post was last modified: 2009-10-20, 03:28 PM by PeePeeAyeDeeKay.)
2009-10-20, 03:26 PM
(This post was last modified: 2009-10-20, 03:29 PM by Takebacker.)
An adventurer revamp would have to completely overhaul the skill tables, and to make adventurers match arans they're going to have to do something f'ucking ridiculously stupid s'hit to make them even. Not even getting rid of transforms cooldown completely would make buccaneers match arans. They would have to change stun mastery to normal crit.
Other classes would have to be similarly upgraded. What the hell would they do for warriors or shadowers then? Making assassinate at LEAST 50% faster and have BS hit 6 targets would probably do it. I don't even know how warriors would even start to be affected. tl;dr Upgrading adventurers is retarded, nerfing arans is probably what they'll do. @ above:
Spoiler
2009-10-20, 03:32 PM
(This post was last modified: 2009-10-20, 03:34 PM by IllegallySane.)
Takebacker Wrote:An adventurer revamp would have to completely overhaul the skill tables, and to make adventurers match arans they're going to have to do something f'ucking ridiculously stupid s'hit to make them even. Not even getting rid of transforms cooldown completely would make buccaneers match arans. They would have to change stun mastery to normal crit. Considering Aran haven't been nerfed for a while now on kMS is proving a problem. If they aren't nerfing it now, I don't think they'll be nerfing them anytime later. Therefore, an Adventurer re-vamp is more likely than Aran nerfing. Unless of course they are only doing this so Aran can catch up to the Adventurers, and when enough are high leveled THEN they nerf them. Kind of like what they did for Deathknights in WoW. They were strong; stupid strong in the beginning. They were the #1 tanks, they just won't die in PvP, and their DPS is nothing to scoff that. Then they slowly did nerfs as they saw where they made DKs too powerful in. They are still very powerful, but more in line with the rest of the classes now.
2009-10-20, 03:32 PM
[COLOR="Green"]Honestly, they really need to fix Smart KB. That shouldn't even be allowed to happen in any game ever.
Arans are the most broken class I've ever seen, and once they hit GMS where they will be combined with leechers and high availability of powerful equips, they will make everything but support classes obsolete. And Henry, I know they actually NERFED the amount of combos it takes to use Combo Tempest. WHAT IS THAT I DON'T EVEN.
2009-10-20, 03:34 PM
IllegallySane Wrote:Considering Aran haven't been nerfed for a while now on kMS is proving a problem. If they aren't nerfing it now, I don't think they'll be nerfing them anytime later. Therefore, an Adventurer re-vamp is more likely than Aran nerfing. People thought the first adventurer skill update was the last one, and that one happened like...4-5 years after adventurers release in KMS?
2009-10-20, 03:37 PM
DualReaver Wrote:[COLOR="Green"]Honestly, they really need to fix Smart KB. That shouldn't even be allowed to happen in any game ever. So true Matt. So true. I was thinking "AWESOME!" before I realized how borked that is. Takebacker Wrote:People thought the first adventurer skill update was the last one, and that one happened like...4-5 years after adventurers release in KMS? I don't wanna wait 4-5 years for another round of rebalancing! :f6:
2009-10-20, 03:39 PM
Now do you see why I said no one will play Adventurers much anymore? The Aran bandwagon is going to be too large... You may as well change the name from MapleStory to AranStory.
2009-10-20, 03:40 PM
Not too much gameplay in the video, meh. I laughed at the copypasting, which is usually done for New Job videos.
2009-10-20, 03:40 PM
IllegallySane Wrote:So true Matt. So true. I was thinking "AWESOME!" before I realized how borked that is. Maybe they will nerf them like they nerfed the last two hits of barrage. I know barrage is still insane in damage, but it used to be even worse. I knew a story of a 17x Bucc hitting the damage cap with SE back then.
2009-10-20, 03:42 PM
IllegallySane Wrote:I don't wanna wait 4-5 years for another round of rebalancing! :f6: You don't? Lol. Just wait a few months and we'll see if KMS learns anything from this. DualReaver Wrote:[COLOR="Green"] Combo tempest sucks though...i see no real point in ever using it. ShiKage Wrote:Now do you see why I said no one will play Adventurers much anymore? The Aran bandwagon is going to be too large... You may as well change the name from MapleStory to AranStory. I already knew this though. ![]() @ above: I don't believe barrage was ever nerfed. The only change in barrage was the "taking damage when attacking immobile monsters" fix. (which basically just made us not move when attacking immobile monsters)
2009-10-20, 03:44 PM
DualReaver Wrote:Maybe they will nerf them like they nerfed the last two hits of barrage. I know barrage is still insane in damage, but it used to be even worse. I knew a story of a 17x Bucc hitting the damage cap with SE back then. When did they nerfed Barrage? What were the last 2 hits supposed to be? I always remembered the last two hits were 2x/4x damage of whatever Barrage says.
2009-10-20, 03:45 PM
But the skill update was after 4th job, after a couple high leveled areas were released.
2009-10-20, 03:46 PM
IllegallySane Wrote:When did they nerfed Barrage? What were the last 2 hits supposed to be? I always remembered the last two hits were 2x/4x damage of whatever Barrage says. I had a bunch of pirate friends say they nerfed it because their damage got like, cut in half. :f6: Correct me if I'm wrong please, I don't know much about this stuff.
2009-10-20, 03:53 PM
ClawofBeta Wrote:Well...at least it requires more "skill" than other classes... Spamming your basic attack key 1000 times a second requires skill? I'd call that insanity.
2009-10-20, 04:02 PM
If you think leeching was bad with cygnus, imagine if we get the event with the rings for reaching lvl 70. Not to mention Nexon will probably throw in some
ing event to give some crap to the top 3 arans. Expect all minidungeons to be busy and cpq to look like world war 3.
2009-10-20, 04:27 PM
ShiKage Wrote:Spamming your basic attack key 1000 times a second requires skill? I'd call that insanity. Heh. It's probably an even faster way to Carpal Tunnel syndrome that it is with Shadowers or Buccaneers. |
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