2014-11-15, 08:52 PM
I got terrible roles, out of 12, 8 of them were silver, taking a break on that
|
Puzzles and dragons
|
|
2014-11-15, 08:52 PM
I got terrible roles, out of 12, 8 of them were silver, taking a break on that
2014-11-16, 12:40 PM
Hmm, three rolls:
Durga High Dark Ninja Hanzo Goddess of Secrets Kali Seems like Durga and Kali are Kirin v2. So, I suppose a Kali/Durga team is similar to a Kirin team? I love Kirin but I might eventually change my lead to Kali, her skill seems more useful than Kirin's. First I need ~15 more team cost tho. The team cost in this game is killing me.
2014-11-16, 01:02 PM
Alex123123 Wrote:Hmm, three rolls: Until Durga gets an ultimate evoltuion I would focus on kirin, since she's far superior.
2014-11-16, 01:48 PM
Finally hypermaxed my Sakuya. Been spending all my stamina at it, ever since the 5 minute/stamina patch (thank you based GungHo), and the last skill up took 12 friggin Fagans.
Guess Red Sonia is up next.
2014-11-16, 02:30 PM
@KhainiWest
Yeah. I also read a bit about those units and it seems like I'm better off using Kirin for now just because the subs for a Kirin team are farmable. So I guess I'll keep doing what I'm doing.
2014-11-17, 03:21 AM
Managed to roll 3 Vishnus, Sarasvati, Krishna, and Loki. I already have one of each. Also rolled Andromeda, RGY, Ronia, and all three Odins (I have two Bodins now; my Bonia is very happy). But I'm slightly annoyed, as the only thing I wanted was a Pandora and I don't need new teams or cards, though I should not be complaining lol.
2014-11-20, 01:14 AM
PC godfest voting is up.
I voted lmeta since I need the 2 skillboosts + unbindable bind clear.
2014-11-21, 07:29 PM
(This post was last modified: 2014-11-21, 10:09 PM by Alex123123.)
So, I've been playing like mad and accumulating materials to evolve Kirin and Red Samurai. But I wonder, what's the weakest descended dungeon that a noob Kirin team could take down through sheer force/luck? I managed to tackle the Wind Dragon - Master dungeon (it dropped!) and I'm feeling feisty. Plus I'm tired of farming/torturing myself trying to get a single Naga to drop.
My super awesome team:
Spoiler
Also, I have 4 Tamadra taking space. Should I feed them to Kirin when I evolve her? edit: fixed Also, no way I can do Hera-Is lol. I guess I'm going back to grinding.
2014-11-21, 07:45 PM
Alex123123 Wrote:So, I've been playing like mad and accumulating materials to evolve Kirin and Red Samurai. But I wonder, what's the weakest descended dungeon that a noob Kirin team could take down through sheer force/luck? I managed to tackle the Wind Dragon - Master dungeon (it dropped!) and I'm feeling feisty. Plus I'm tired of farming/torturing myself trying to get a single Naga to drop. Image isn't showing, honestly probably hera blue, I'd just focus on ranking up with feeding fodder. no use struggling at dungeons that really don't offer much for you personally
2014-11-21, 11:50 PM
Alex123123 Wrote:So, I've been playing like mad and accumulating materials to evolve Kirin and Red Samurai. But I wonder, what's the weakest descended dungeon that a noob Kirin team could take down through sheer force/luck? I managed to tackle the Wind Dragon - Master dungeon (it dropped!) and I'm feeling feisty. Plus I'm tired of farming/torturing myself trying to get a single Naga to drop. Save your time (and frustration) and just wait for Scarlet Snake Princess to return, for Naga. It's either that or two, much higher level dungeons; anything else is just a waste of time. My advice for that team would be to evolve your Sakuya first since she's already maxed and continue leveling her since it looks like she's going to be your main damage dealer. Maybe slot out the Rainbow Keeper for a Rowdy Red Samurai Goblin since he'll turn Heart-->Fire, which is more relevant to Sakuya's leader skill and he's very easy to obtain. Honestly, I think ranking up is most important in the early game, so that you get more team cost to work with. At that rank, Tower of Giants - Dragons of the Tower is probably the best place. On weekends with 1/2 Stamina, you should be able to continually rank up before your stamina is spent and repeat.
2014-11-22, 12:57 AM
All the incoming balance changes, I can't wait when they arrive. The newest ones being that dual-orb changers are going from a minimum cooldown of 10 turns to 7 turns. This'll probably make Athena even more amazingly good. A potential replacement for Valkyrie even. May even make people like Taka-whatzit and Zombie Dragon viable over more REM oriented subs.
2014-11-22, 07:41 PM
IllegallySane Wrote:All the incoming balance changes, I can't wait when they arrive. The newest ones being that dual-orb changers are going from a minimum cooldown of 10 turns to 7 turns. This'll probably make Athena even more amazingly good. A potential replacement for Valkyrie even. May even make people like Taka-whatzit and Zombie Dragon viable over more REM oriented subs. Err, those guys are dual orb enhancers. They don't change orbs. My dual Awoken Minerva team is working even better than I thought in Izanami Descended - Mythical. I subbed in my Echidna in place of popstar Hera-Ur, and it makes Blue Shining Divinegon and Serpent Hino Kagutsuchi less of a danger. Literally lol'ed at Tsukuyomi's floor because I resist everything he throws at me.
2014-11-22, 10:28 PM
ChronosXIII Wrote:Err, those guys are dual orb enhancers. They don't change orbs. Whoops. My bad. It's still a viable idea for the ability to Orb Enhance every 7 turns, down from 10. Should lead to some pretty explosive damage in addition to the +orb enhance Awakenings.
2014-11-23, 10:42 PM
orb enhancing update is annoying as pineapple
whenever you match any enhanced orbs, the enhancing sound effect plays, which gets really annoying once you hear it nearly every match
2014-11-24, 01:32 AM
Imagine Wrote:orb enhancing update is annoying as pineapple I disagree, if only for the fact that gameplay-wise the Orb Enhance buff is a pretty big boon for all non-TPA/non-Row Enhance Teams. My damage with Kirin has noticeably increased. Mathwise with 5 Orb Enhances at the most basic, I only gotta hit for ~4/5 of my current damage in order to match my pre-buff damage. In other words, get 5 Orb Enhance and you're hitting ~20% harder. Kirin team damage is roughly at a x30 multiplier now thanks to the update. But of course, this makes U&Y even more disgustingly powerful. They can use TPA AND Orb Enhance, not to mention they can use themselves as subs to rock even harder.
2014-11-24, 03:25 PM
IllegallySane Wrote:I disagree, if only for the fact that gameplay-wise the Orb Enhance buff is a pretty big boon for all non-TPA/non-Row Enhance Teams. My damage with Kirin has noticeably increased. Mathwise with 5 Orb Enhances at the most basic, I only gotta hit for ~4/5 of my current damage in order to match my pre-buff damage. In other words, get 5 Orb Enhance and you're hitting ~20% harder. Kirin team damage is roughly at a x30 multiplier now thanks to the update. I'm talking about the enhanced sound playing whenever you match any + orbs, not the damage.
2014-11-24, 04:17 PM
Imagine Wrote:I'm talking about the enhanced sound playing whenever you match any + orbs, not the damage. Whoops, my bad. When I wrote that I recently got off of looking through old threads on what the new Orb Enhance does. Actually funny thing for me, I don't really mind the sound. I do agree that the sound could be improved to be as nice sounding as Row Enhance or even TPA. They'll probably fix that sometime down the line like how they did with TPA,
2014-11-25, 12:51 AM
With the +Orb Enhance buff, I'm getting a 1.28x multiplier tacked onto my final damage calculation. Works for me.
Edit: Whoops, apparently I forgot about the existing effect of the 6% increase, so the final total is ~1.5104x for a match of three, enhanced light orbs. It's almost like a permanent Norse active, lol.
2014-11-25, 02:04 AM
Oh my god, the REM ride never ends. My wallet is already dead.
![]() I'm shocked they managed to get THIS collab to America before the DBZ one. Gungho pls. |
|
« Next Oldest | Next Newest »
|