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RED micro-site now out!
Takebacker Wrote:Also, on tradeability, i think you guys are totally forgetting the free job system, and how much raw f'ucking power you're gaining by converting.

Could you please explain further what you mean using the Free Job System as supporting argument of the 160 Equips? It isn't as if the non-weapons equips wouldn't already be wearable in a selected group and changing a job means absolutely nothing in terms of weapons for any group that isn't Mages or DB<->Shadower. I'm not being combative here, I genuinely do not understand what support it gives.
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Chilly Wrote:Could you please explain further what you mean using the Free Job System as supporting argument of the 160 Equips? It isn't as if the non-weapons equips wouldn't already be wearable in a selected group and changing a job means absolutely nothing in terms of weapons for any group that isn't Mages or DB<->Shadower. I'm not being combative here, I genuinely do not understand what support it gives.

The fact that the highest level and most powerful (?) set is available on however many classes available to you in the free job system whereas previously it would only be useable on whatever job you have it on, or only useable on whatever job you pay $4 per equip to move it to (in fafnir's/empresses case).

If untradeability is unattractive because you wanted to use it on multiple characters, then that argument is kind of lessened because you can BE more than one character anyway.
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Takebacker Wrote:The fact that the highest level and most powerful (?) set is available on however many classes available to you in the free job system whereas previously it would only be useable on whatever job you have it on, or only useable on whatever job you pay $4 per equip to move it to (in fafnir's/empresses case).

If untradeability is unattractive because you wanted to use it on multiple characters, then that argument is kind of lessened because you can BE more than one character anyway.

But isnt the free job system only for explorers? What about all the nova, sengoku, cygnus, etc classes people play?
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Tigeon Wrote:But isnt the free job system only for explorers? What about all the nova, sengoku, cygnus, etc classes people play?

F'ucked.

I don't really know what to tell you guys. I don't see a reason for the most easily upgradable equipment set in the game to date which invalidates nothing of equivalent power that came before it and saves people money compared to the traditional system should be tradeable.
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the 90% and 80% scrolls give me hope but.... still... those shop scrolls....

As for the 160 set, all I can seriously see are people chaosing massive amounts of empress gear until they get what they want and then use that for the 160 set. Heck, there's plenty of perfected emp weapons floating around also. Also, for those hoping the innate pdr and boss dmg get added on, don't get your hopes up. That would just be stupidly overpowered and if we've seen anything from the scroll nerf, it won't be allowed. Plus i'm pretty sure %pdr and %boss don't count as stat. imo, the only xfer worth it is DB's katara IF the 160 katara keeps the % boss. IF so, just scroll a nice emp and port it.

If they do make the weapons stupidly overpowered, then yes, I could see only the weapons being used. The whole set is too much of a pain for those with full RA. I know that, regardless, I'll be getting the 160 set for several characters like my AB Mech and Jett...
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Singaporean Wrote:Also, for those hoping the innate pdr and boss dmg get added on, don't get your hopes up. That would just be stupidly overpowered and if we've seen anything from the scroll nerf, it won't be allowed.

Might as well use MEEs to justify it. "We didn't get it so this won't happen!"

Besides, by your logic fafnirs having innate pdr and boss isn't OP, but the 160 set having the same bonuses is? >_>
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Takebacker Wrote:F'ucked.

I don't really know what to tell you guys. I don't see a reason for the most easily upgradable equipment set in the game to date which invalidates nothing of equivalent power that came before it and saves people money compared to the traditional system should be tradeable.

Because I play multiple chars that can use them! Seriously if I'm going to spend that much meso on my gear that can at least be scissored on other characters if I get bored of my current one. Taking that option away and saying "instead of playing multiple decent chars for one semi-good char while making all your others trash" is going to turn off many people. And honestly it's not like gaining that much attack is magically gonna make you solo chaos root abyss or anything end game if you were decent before.

Sorry I know this sounds rantish and I am typing this quickly so excuse the grammer errors, but I still don't see why this set is so highly praised when it has some serious disadvantages.

Plus, we have no clue how hard it is to obtain. Becaue something tells me since this is in dawnveil,the items will only be possible for those who can like kill superior gollux ><
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Tigeon Wrote:Because I play multiple chars that can use them! Seriously if I'm going to spend that much meso on my gear that can at least be scissored on other characters if I get bored of my current one. Taking that option away and saying "instead of playing multiple decent chars for one semi-good char while making all your others trash" is going to turn off many people.

Why should it be cheaper to play more than one character?

Tigeon Wrote:And honestly it's not like gaining that much attack is magically gonna make you solo chaos root abyss or anything end game if you were decent before.

Who said it would? It's not like a clean fafnir set does that. It's not like anything would ever do that if you describe yourself as "decent".

Tigeon Wrote:I still don't see why this set is so highly praised when it has some serious disadvantages.

I don't see any yet outside tradeability and that's not a problem with the set that's a problem with the game itself.
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@takebacker

No.... I'm saying having 60% boss and 20% pdr on a weapon is broken. I then used the scroll nerf as an example of why the likelihood is slim-to-none.
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Singaporean Wrote:No.... I'm saying having 60% boss and 20% pdr on a weapon is broken. I then used the scroll nerf as an example of why the likelihood is slim-to-none.

We have no idea how that works yet. For all we know those stats you gain from level up overwrite the innate stats if you used a fafnir weapon, and the other equipments would gain the innate stats because you used a fafnir and not be overwritten because they don't gain innate stats from level up. That way people who have empress stuff are worse off and people who use fafnir come out ahead (as they should), since you still have the base stat difference as well as slots advantage from using fafnir vs emp.
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Takebacker Wrote:We have no idea how that works yet. For all we know those stats you gain from level up overwrite the innate stats if you used a fafnir weapon, and the other equipments would gain the innate stats because you used a fafnir and not be overwritten because they don't gain innate stats from level up. That way people who have empress stuff are worse off and people who use fafnir come out ahead (as they should), since you still have the base stat difference as well as slots advantage from using fafnir vs emp.

So basically you're stating.... what I said but in a more complex manner..... Why would they carry the boss and pdr over just to overwrite it? Also the only thing fafnir users would gain is pdr on armor and that's pretty much picking and choosing. Why wouldn't the pdr be overwritten on level up? Wouldn't they just make it level up alone erasing innate "stats"? What makes you think the boss and pdr count as innate "stats"? I mean this is opening a gigantic can of worms because then you need to wonder if both fafnir top and bottom pdr will apply? Will the slots apply? If it does is it 18 slots unhammered or 14 slots unhammered? Including the pdr and boss upon transfer is just asking for trouble. (I mean, I can already foresee hackers abusing the fact that you use gear as a scroll in order to use multiple empress items to get broken stats....)


As for the fafnir/emp debate, I honestly feel the 160 set is mainly for those who can't afford such things as fafnir or tyrants. I don't think fafnir should gain the upper hand because even if they do, it doesn't justify a transition from fafnir to vortex as most posters have stated. Someone with full empress can safely transition over because the sets are similar and really it looks like a good thing all around. I think vortex is simply a good alternative for those who did not go Root Abyss.
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Does it actually specify Root Abyss, anyway? It only says 150, doesn't it? There's always the possibility that there was a miscommunication and they only said 150 and GMS took it to mean RA. I think it'd be way more likely that the 150 items they're referring to are the new Commerci items rather than the RA set, since the RA and Swing Water (160) sets aren't really completely analogous, but the Commerci items are basically exactly the same as Swing Water items, except 150, higher base stats, no levels, no set effect, they're red instead of blue, except for the weapon which takes its appearance from level 90 weapons.
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Singaporean Wrote:the 90% and 80% scrolls give me hope but.... still... those shop scrolls....

As for the 160 set, all I can seriously see are people chaosing massive amounts of empress gear until they get what they want and then use that for the 160 set. Heck, there's plenty of perfected emp weapons floating around also. Also, for those hoping the innate pdr and boss dmg get added on, don't get your hopes up. That would just be stupidly overpowered and if we've seen anything from the scroll nerf, it won't be allowed. Plus i'm pretty sure %pdr and %boss don't count as stat. imo, the only xfer worth it is DB's katara IF the 160 katara keeps the % boss. IF so, just scroll a nice emp and port it.

If they do make the weapons stupidly overpowered, then yes, I could see only the weapons being used. The whole set is too much of a pain for those with full RA. I know that, regardless, I'll be getting the 160 set for several characters like my AB Mech and Jett...


I don't see how 60% boss and 20% PDR is broken at all. Considering a RA user loses the 30% Boss from the set effect, they are just gaining 10% PDR, which by all accounts is meh to me. I am starting to think when the micro-site said Fafnir equipments they truly meant Fafnir the Weapon for RA users as that is for the most part all they can upgrade and the only benefit is attack and stat gain., oh and 10% pdr.
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Singaporean Wrote:As for the fafnir/emp debate, I honestly feel the 160 set is mainly for those who can't afford such things as fafnir or tyrants. I don't think fafnir should gain the upper hand because even if they do, it doesn't justify a transition from fafnir to vortex as most posters have stated. Someone with full empress can safely transition over because the sets are similar and really it looks like a good thing all around. I think vortex is simply a good alternative for those who did not go Root Abyss.
This.
What I love the about the idea is that it gives an alternative to those who can't afford Fafnirs/Tyrants (which is a lot of people).

It's essentially what I've wanted in this game for a long time now: logical gear progression.
It never made sense to scroll and cube an empress equip, just to get a Fafnir equip, and begin the whole (expensive) process all over again. Not to mention the fact that the only way to get said items was to be ridiculously funded or a frequent NX spender.

Empress Equipment gets buffed up to near-Fafnir levels, with the drawback of becoming untradeable and having to be level 160 to equip it. And hypothetically, Fafnir is upgraded to a new level.
So yeah, the strong get stronger, but the average player gets stronger too to help bridge the gap.

Bridging the gap between funded and unfunded is something that has needed to happen in this game for a long time. As long as this new content requires hard work over NX spending, then it will be a resounding success.

That being said, this is Nexon, and i'm thoroughly prepared to have my dreams shot down by their (gold plated) money cannons.
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Lisak Wrote:I don't see how 60% boss and 20% PDR is broken at all. Considering a RA user loses the 30% Boss from the set effect, they are just gaining 10% PDR, which by all accounts is meh to me. I am starting to think when the micro-site said Fafnir equipments they truly meant Fafnir the Weapon for RA users as that is for the most part all they can upgrade and the only benefit is attack and stat gain., oh and 10% pdr.

Because it's on a single item. What happens to a future set with %boss not listed as the final effect? For example, a set like empress OR a set that undergoes changes like empress where the boss% is not the final set effect? You can just tack the weapon on as a replacement.
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Singaporean Wrote:Because it's on a single item. What happens to a future set with %boss not listed as the final effect? For example, a set like empress OR a set that undergoes changes like empress where the boss% is not the final set effect? You can just tack the weapon on as a replacement.

A single untradable item.


Not to mention Boss/Total% diminishing return for a player of that funding level makes that % much less in actual output. Again, I don't see the big deal.
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Singaporean Wrote:So basically you're stating.... what I said but in a more complex manner..... Why would they carry the boss and pdr over just to overwrite it? Also the only thing fafnir users would gain is pdr on armor and that's pretty much picking and choosing. Why wouldn't the pdr be overwritten on level up? Wouldn't they just make it level up alone erasing innate "stats"? What makes you think the boss and pdr count as innate "stats"? I mean this is opening a gigantic can of worms because then you need to wonder if both fafnir top and bottom pdr will apply? Will the slots apply? If it does is it 18 slots unhammered or 14 slots unhammered? Including the pdr and boss upon transfer is just asking for trouble. (I mean, I can already foresee hackers abusing the fact that you use gear as a scroll in order to use multiple empress items to get broken stats....)

Uh no i didn't. What i said is nothing at all close to anything you've suggested.

Why would they carry boss and PDR over just to overwrite it? So that regardless of what you use, you gain or keep 30% boss and 10% pdr on your weapon, but if you use empress gear for anything that the fafnir set has, you're missing out on PDR. Aka there is no reason not to use fafnir stuff regardless of what it is.

"The only thing fafnir users would gain"? Fafnir users don't lose anything they had with that method. There is no reason not to use fafnir, if you have it.

Why wouldn't the pdr be overwritten on level up? What? The only reason anything is overwritten is because you said 60% boss is OP, so i suggested a method where that doesn't happen, and the fafnir vs empress thing is still balanced. The weapons would see 30%/10% boss/pdr and not apply the last two level up bonuses because the equipment already has those "unique" variables if you used fafnir, or it would be added if you used empress so you get 30%/10% regardless. The other equipments would have pdr if you used fafnir but wouldn't if you used empress and it wouldn't be overwritten because those equipments don't gain PDR from level ups.

You're expecting the system to be perfect? There are a lot of ways to make this work we just have to wait.

And, of course i don't consider 60% boss/20% ignore on a weapon to be too much, but additive weapon attack would be.
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We still do not know yet if every single stat is ported over - does it also include the bonus stats of the Fafnir weapons like % Boss? We also don't know if the ported equipment is able to level up, or it that is solely for the unported equipment.

A stat-for-stat carbon copy WITH levelling up is extremely, EXTREMELY powerful. A ported Vortex weapon with 3 other equipment, and the rest of the RA set, gives raw stats like nobody's business, while % Boss and % PDRignore is supplemented from weapon levelling. In the short/medium run, this is an extremely viable end game setup.

Hadriel
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So, anyway, there's also data on other Commerci stuff. Like the sea battles I guess. I think you get a ship (a fleet of ships?) and you have to level it (there's sailing EXP). 3 types of ships in total, each type has 10 levels and I think you transition from one to the next after each set of ten levels, which increases the cargo you can hold and enables one of the skills, and you're supposed to do stuff like trade with certain ports a certain amount of times, which I think awards you coins. In each of these "missions", I guess, a different set of monsters appear. Looks like there's an energy system (I believe you can only act when you have enough energy).

It's all just variables with few strings, besides describing what the objective is, for example, "在百草堂进行25次贸易", so there's not really much to go on.
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