Senior Member
Posts: 309
Threads: 13
Joined: 2011-08
Marksman Bryan Wrote:Increase damage cap for every level past 200.
There's your incentive to level.
Yep, i was thinking the same. They should make for every level gain pass level 201, we get + 1m cap. (So at 250, we will get 50m cap)
Posting Freak
Posts: 5,744
Threads: 96
Joined: 2009-01
Gender: Male
Sexual Orientation: Straight
Country Flag: New_York
IGN: iCrossBolt
Server: MS2
Job: Ranger
GreenPepper Wrote:They should make for every level gain pass level 201, we get + 1m cap. (So at 250, we will get 50m cap)
Exactly what I was trying to say with that last post xD
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
I think it should be +2-300k per level.
Senior Member
Posts: 375
Threads: 1
Joined: 2011-12
Gender: Male
Country Flag: australia
Perhaps a combination of character level and equipment (not just weapon) levels would help scale things fairly. That, or give all equips a +cap stat, rather than making them only available through potential. Then change the +cap lines in potential to be +cap%.
Posting Freak
Posts: 4,440
Threads: 122
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: spain
YennoX Wrote:Perhaps a combination of character level and equipment (not just weapon) levels would help scale things fairly. That, or give all equips a +cap stat, rather than making them only available through potential. Then change the +cap lines in potential to be +cap%.
What about making it so you start with a 200k cap at lv 1... And you raise the cap by 200k per level? It doesn't affect people with normal ranges, helps people with high % attacks that could cap, and makes people actually want to level for a significant power difference if too powerful.
Everyone's happy!
Senior Member
Posts: 306
Threads: 8
Joined: 2011-08
Gender: Male
Country Flag: usa
IGN: EliulShad
Server: Reboot
Level: 21X
Job: Shadower
Guild: Epic
Farm: StayTru
I like the damage cap per level idea. Great incentive to level, and puts a stop to super-funded players (at least until they're max level). I envy 16x shads who cap.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Eliul Wrote:I like the damage cap per level idea. Great incentive to level, and puts a stop to super-funded players (at least until they're max level). I envy 16x shads who cap.
Also makes all our previous funding totally moot and making only Fafnir/Empress endgame gear.
Posting Freak
Posts: 4,440
Threads: 122
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: spain
Arrol Wrote:Also makes all our previous funding totally moot and making only Fafnir/Empress endgame gear.
I think he means MY idea, level cap depending on actual levels, not the levels of equipment.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Alloy Wrote:I think he means MY idea, level cap depending on actual levels, not the levels of equipment.
Oh, didn't see that. Nevermind.
Senior Member
Posts: 306
Threads: 8
Joined: 2011-08
Gender: Male
Country Flag: usa
IGN: EliulShad
Server: Reboot
Level: 21X
Job: Shadower
Guild: Epic
Farm: StayTru
Arrol Wrote:Also makes all our previous funding totally moot and making only Fafnir/Empress endgame gear.
Yes. Alloy's idea! After booming 2 baselards, I've decided to just stop with weapons until our next big patch (GMS's version). Really have no idea where they are going with this and don't want to scroll a good one only to end-up only doing half the damage of my potential max.
If they do infact do 5m/10m cap, I say make Jap weapons 7.5m cap, or something of that sort...
Takebackers idea is also good, with caps depending on weapon level.
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
Eliul Wrote:Yes. Alloy's idea! After booming 2 baselards, I've decided to just stop with weapons until our next big patch (GMS's version). Really have no idea where they are going with this and don't want to scroll a good one only to end-up only doing half the damage of my potential max.
If they do infact do 5m/10m cap, I say make Jap weapons 7.5m cap, or something of that sort...
Takebackers idea is also good, with caps depending on weapon level.
i prefer caps based on character level, not only does it make a LOT more sense, but it's a good motivation to level besides those hurrdurr 5 more AP, especially post 197 when the AP is going to HP or secondary stat or what have you.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Waltzing Wrote:I don't know what the new damage cap is yet, but for concerned players, here's a Hero hitting over one million damage with a Lv.70 weapon in the latest test version for the upcoming update.
![[Image: IF7VW9k.png]](http://i.imgur.com/IF7VW9k.png)
http://maplestory.nexon.net/Community/#%...ost7403119
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
Posting Freak
Posts: 4,260
Threads: 61
Joined: 2012-09
That's awesome, glad to see they're scrapping the idea.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
By sawing "new damage cap", I'm wondering if we're going above or below 50m
Senior Member
Posts: 425
Threads: 5
Joined: 2011-07
Curtiss Wrote:That's awesome, glad to see they're scrapping the idea.
It still could be the level 200 Hyper Skill buff. :/
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Blunderr Wrote:It still could be the level 200 Hyper Skill buff. :/
That'd be low of them to lie like that.
Senior Member
Posts: 434
Threads: 39
Joined: 2012-01
Blunderr Wrote:It still could be the level 200 Hyper Skill buff. :/
i thought the level 200 hyper skill only adds a max of 5mil damage. So even if it does have the hyper skill theres like 9mil unaccounted for
Senior Member
Posts: 425
Threads: 5
Joined: 2011-07
KillerZero Wrote:i thought the level 200 hyper skill only adds a max of 5mil damage. So even if it does have the hyper skill theres like 9mil unaccounted for
What do you mean? Those pictures all show damage under 1.5mil, which falls into a 5mil damage cap range :f6:
Arrol Wrote:That'd be low of them to lie like that.
Oh no, Nexon has far too much pride for that!
Posting Freak
Posts: 4,260
Threads: 61
Joined: 2012-09
Blunderr Wrote:It still could be the level 200 Hyper Skill buff. :/
My bad, I mis-read the numbers. Since we can't see the actual stats of this character or the buffs it's still all up in the air and if I played GMS this would be the most infuriating thing to me. :/
|