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ScherzoDeLuce Wrote:they should add 50% splash damage to Chain Lightning. That would synergize well with Glacial Chain.
eg. in a situation with 2 monsters. use Glacial Chain to pull them together, then Chain Lightning. Chain Lightning will do 856% + 50% damage to each monster. additional 50% is done from the splash damage from nearby monster.
Since Glacial Chain can pull up to 8 monsters, Chain Lightning can deal 856% + 50% + 50% + 50% + 50% + 50% + 50% + 50% = 1206% damage.
Since this would make I/L AM godly at mobbing, F/P AM should be given a "multicast" skill.
Multicast (Toggle On/Off)
Lvl 20 - 60% chance to activate Poison Brace, 30% chance to activate Poison Mist, 5% chance to activate Parazyle, with every attack.
Kinnda like Final Attack but activate your other skills at a certain chance, without the delay.
eg. if you cast Fire Demon, suddenly you can see Fire Demon + Poison Brace come out together. This way F/P can utilize all of their DoT skills. Oh and if you cast Paralyze, the 5% chance to activate another Paralyze still apply (double Paralyze). and 30% chance to activate Poison Mist work really well with Mist Eruption
F/Ps don't need MORE buffing. D:
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No. Depending on the skill, a multi-hit skill can KB a monster twice (BaM's XBlow skills not counted?). It depends on the monster's KB recovery time, and of course the KB threshold.
And... we go back to the Boss-tag monsters being un-stunnable issue again...
*edit* They gave CL a 90% stun rate... I'd rather stun than have more damage because some mobs don't like to get KB-ed properly, but for most people in e.g. LHC they'd rather it do more damage...
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I think blizzard should freeze bosses at 60% rate for 10 seconds. It would make them wanted at bossing, enhance their solo bossing (they hve threaten/flash bang/panic at big runs anyway), and give more reason to use blizzard.
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Chilly Wrote:Even if Mist Eruption isn't stackable (don't really see a reason why it shouldn't be, mechanics-wise), a clean 900% X 3 (because what really has greater than 50% + 20%? M.Def) seems overpowered, it probably will see an adjustment down.
It does have a 10 second cooldown already. I still wanna see if it's possible to cast 6 mists on top of each other and then explode them all for 6*3*900% in one shot. That would be BADASS.
I still want to know what distance you can be from your mist for it to explode but from what I've seen I expect it to have no limit.
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I can understand Duelman's rage here. We all aren't in parties all the time, so shouldn't we have something to help out our solo training regiment? I mean... doesn't it suck if you HAVE to depend on parties to level up? And if that is the sad case, then we're screwed even more since we still get the same weak benefits for being able to support a party much more.
I guess for starters, can we have Elemental Decrease instead of Doom? <_<
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CarrionCrow Wrote:While I agree Bishops need to be able to carry their own arses, I think it is beyond silly that people find it strange that their DPS is (or should be) the lowest of all classes. I do belive Shining Ray hits several times, so consider AR your single target/bossing skill. You do not need to, nor will you, be a major DPS dealer to be useful. If you prefer to solo bosses, you simply picked the wrong class, easy as that.
I don't mind Bishops being the lowest DPS.
I do mind Bishops having 1/10th the DPS of a melee class. That's overdoing it a little, don't you think?
"LOLZ YOURE A SUPPORT CLASS!!"
If the game was properly designed to... support a support class, Bishops wouldn't level less than half the speed of other 4th jobbers. And even if we leveled faster, you're saying that 90% of our gameplay consists on party buffing and hanging on a rope? Because, spam heal? Oh, come on. It'd be more effective to give my pots to other people so they heal themselves. You know what people call Bishops now in LHC? HSers. They're not Bishops, they're HSers. Cause nothing else matters, really. Advanced Bless is definitely a nice addition for us, but giving Bishops more buffs isn't gonna fix them, because they still have no freaking gameplay outside of boss runs.
Maple is designed this way: No matter how many fancy party skills you have, if you can't hit something hard, you're being left behind.
Heck, even if you gave Bishops 200% HS for self and 150% HS to the rest of the party, they'd probably still level slower than everyone else.
Since Bishops have nothing special for them like DoT or Freeze, they could just give them a heck of a %boost to their few attack skills, which condense to Shining Ray, Angel Ray, and Big Bang. Even with a big %boost they'd surely still be bottom DPS, that's how much we suck, but at least we wouldn't suck that hard.
I mean, Holy magic is one of the strongest magics in most RPGs anyway, just let us have a powerful spell so we're not THAT much left behind. Watching a Bishop attack in LHC is like watching a kid throw pellets to a tank.
In any case, you'd still have the role to support. Cast protecting skills, dispelling, healing lagging people or those spamming skills, blessing, reviving, dooming (seems doable now), but you'd have something to do meanwhile. I mean, besides hanging on a rope and pressing 2-3 keys for buffs every few minutes.
A random example, I was leveling my Wind Archer to 120 the other day, and not having HB in certain party, a Bishop saved my ass with a rescue heal a few times. But then he seemed to lose motivation and just hanged on a rope for an hour or so. I missed the heals he could have given me while attacking and whatnot. Even unintentional heals I got when he was healing himself. Just an example on how Bishops could be even more useful supporters if given the motivation to be in the battlefield, instead of a rope. And as a Bishop, I wouldn't mind casting support spells 30% or 40%, of the time, if the rest of the time I could actually do something. THAT sounds like a supporting class to me, as opposed to a mule, which is the current state of Bishops.
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hadriel Wrote:No. Depending on the skill, a multi-hit skill can KB a monster twice (BaM's XBlow skills not counted?). It depends on the monster's KB recovery time, and of course the KB threshold.
And... we go back to the Boss-tag monsters being un-stunnable issue again...
*edit* They gave CL a 90% stun rate... I'd rather stun than have more damage because some mobs don't like to get KB-ed properly, but for most people in e.g. LHC they'd rather it do more damage...
Hadriel
What I said about not KB it any better would be a statement on the fact that it can KB once the damage requirements are met for either.
Boss-tag monsters are most likely going to be removed from LHC mobs if that's what you're getting at. After all, they've removed the party bonus and stated they were going to adjust the HP/EXP to compensate. We'll have to see what happens first, but I imagine they'll be stunnable just like every other normal mob. If you're trying to KB pin a boss as a Bishop, you need to find party members or switch class.
LegendGospel Wrote:-snip about Bishop DPS-
[video=youtube;58fLsQSdmr0]http://www.youtube.com/watch?v=58fLsQSdmr0[/video]
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Shidoshi Wrote:It does have a 10 second cooldown already. I still wanna see if it's possible to cast 6 mists on top of each other and then explode them all for 6*3*900% in one shot. That would be BADASS.
I still want to know what distance you can be from your mist for it to explode but from what I've seen I expect it to have no limit.
MW range (400%). The video of the F/P in Blue Ribbon Pigs, when he used it the Mist at the corner didn't blow.
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hadriel Wrote:MW range (400%). The video of the F/P in Blue Ribbon Pigs, when he used it the Mist at the corner didn't blow.
Hadriel
Aww, here I was thinking of so many possibilities for training with mists placed all around a map. Though they won't really lose their usefulness, I can already imagine very effective ways to use both the DoT of the mist AND the final burst.
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ShanghaiDizzy Wrote:[video=youtube;58fLsQSdmr0]http://www.youtube.com/watch?v=58fLsQSdmr0[/video]
> Level 200 Bishop doing Pap
> Level 200 Bishop
> Level 200
That video proves nothing, since anyone at level 200 can obviously solo Pap.
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Did you miss the damage entirely?
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ShanghaiDizzy Wrote:Did you miss the damage entirely?
The damage only proves that JellyFlower is a beast.
Anyone in any class can do that kind of damage with enough potential gear, really.
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Did you miss the fact that at level 200, you can hardly care about leveling? Also, how about those equips, eh?
We need to dish out stuff when it matters the most, and we need to be more than mules. And at level 200 with insane equips, are you really gonna care? Probably not, but if you are a level 130 Bishop...
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If a different class had that kind of range at level 200, they would have killed pap faster than 30 seconds.
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ShanghaiDizzy Wrote:Did you miss the damage entirely?
Edit: everyone above me pretty much said the same thing lol.
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ShanghaiDizzy Wrote:-Video of a level 200 Bishop with 3000 bonus int-
Because that's a plausible scenario to justify everything. We all know potential is broken, if you spend enough money you'll be the best player in MS, no matter your class. Heck, that Bishop is killing faster than most Mechanics.
All that video proves is how potential is broken.
BTW sweet video.
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To everyone:
ShiKage Wrote:Anyone in any class can do that kind of damage with enough potential gear, really.
That was the point of why I posted the video. :|
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ShanghaiDizzy Wrote:That was the point of why I posted the video. :|
Well, the problem is it still has nothing to do with DPS. Any other class doing the same damage will do more DPS simply because they'll do it faster and hit more in a single key stroke than a Bishop.
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ShanghaiDizzy Wrote:That was the point of why I posted the video. :|
Sooooo to hell with class balancing, get some NX now and stop bitching?
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Also, this is pre-chaos where angel ray is buffed and he's already hitting max damage. While it being split into multiple hits isn't a big deal for the majority, they should just rework bishops single target attack anyway. It sucks.
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