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I guess the design of the controls is really more if an issue for the more serious players. Inputs are often misread with the circle pad; I noticed this even the demo version. In a critical moment, that can be fatal in making or breaking the experience. I'm sure there a players that are more on the other side of this and brush it off, and that's because matches aren't as big of a deal to them. Otherwise, smash is fun today because it's been fun all along.
Though of course that last statement is more admittedly my own personal opinion than an objective conclusion.
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Zerard Wrote:I guess the design of the controls is really more if an issue for the more serious players. Inputs are often misread with the circle pad; I noticed this even the demo version. In a critical moment, that can be fatal in making or breaking the experience. I'm sure there a players that are more on the other side of this and brush it off, and that's because matches aren't as big of a deal to them. Otherwise, smash is fun today because it's been fun all along.
Though of course that last statement is more admittedly my own personal opinion than an objective conclusion.
i'm curious about what you mean by imputs? which specifically rather?
my only issue so far besides tilts is doind shorthop attacks, and i can't time falling attacks to strike before hitting the ground.
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The controls in the 3DS version are ass. The circlepad sucks and there's no C-stick. This doesn't make it a bad game though. The Wii U version is most assuredly the definite version, Sakurai even said so himself. The game itself is still pretty fun and generally exciting.
Some examples of 'bad controls':
1. No C-stick makes Lucina and Marth a pain in the ass to use. Aerials tend to stride you towards the direction you're inputting and it sucks.
2. Sometimes you randomly face the other direction which can really mess with your momentum.
3. Depending on how you angle your special attacks, you could do a side special instead of an up special causing you to lose a stock.
4. The inability to fully customise the buttons is a pain. You can only 'swap' them rather than fully replace.
5. You're more likely to do tilts than smash attacks (or vice versa).
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ShinkuDragon Wrote:i'm curious about what you mean by imputs? which specifically rather?
my only issue so far besides tilts is doind shorthop attacks, and i can't time falling attacks to strike before hitting the ground.
Locked Wrote:Some examples of 'bad controls':
1. No C-stick makes Lucina and Marth a pain in the ass to use. Aerials tend to stride you towards the direction you're inputting and it sucks.
2. Sometimes you randomly face the other direction which can really mess with your momentum.
3. Depending on how you angle your special attacks, you could do a side special instead of an up special causing you to lose a stock.
4. The inability to fully customise the buttons is a pain. You can only 'swap' them rather than fully replace.
5. You're more likely to do tilts than smash attacks (or vice versa).
Pretty much this.
Another instance or circlepad shenanigans could include inputting a direction (we'll say up), and the game will read you inputting another (like right). Kinda similar to what Danny said for point 3
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[QUOTE=Locked;1283124
3. Depending on how you angle your special attacks, you could do a side special instead of an up special causing you to lose a stock.
5. You're more likely to do tilts than smash attacks (or vice versa).[/QUOTE]
These are the only problems I have. Sometimes it misreads side and up.
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Locked Wrote:1. No C-stick makes Lucina and Marth a pain in the ass to use. Aerials tend to stride you towards the direction you're inputting and it sucks.
2. Sometimes you randomly face the other direction which can really mess with your momentum.
3. Depending on how you angle your special attacks, you could do a side special instead of an up special causing you to lose a stock.
4. The inability to fully customise the buttons is a pain. You can only 'swap' them rather than fully replace.
5. You're more likely to do tilts than smash attacks (or vice versa).
1. While I don't necessarily agree with the Lucina and Marth thing, as I've never used the C-Stick to smash/do aerials, this is definitely an issue for those who do (and I do want to get into practice with it).
2. This is actually an issue I had more in Brawl than the new game. Every time I'd try to go one way in Brawl and let go of the control stick, it would flip my character to face the opposite direction. I can't recall any time I've run into this on the 3DS. However, this is an issue I believe with your control stick/Circle Pad not having proper alignment. When it resets to default position, it thinks you're going the opposite direction you had the thing pressed instead.
3. This is an issue that a lot of people I know, including myself, have had an issue with in all versions. I've noticed it only happens when I aim the control stick diagonally up, rather than correctly up.
4. I don't necessarily have a problem with this myself, as I adapted to the default control scheme, but I can see issues with this.
5. This is the one I truly agree with. It's frustrating a times, but it's not a game breaker.
That said, it's mobile smash. There's not much to expect and honestly, this is way better than I was ever expecting from a mobile Smash.
I don't mind the circle pad at all. It's not perfect, but it's not that bad.
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A lot of my left/right inputs on circle pad get read as down which causes some colossal pineapple ups sometimes. Like sidestepping when I meant to roll, or countering when trying to do side b, so on and so forth..
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Sakurai Wrote:Pic of the day. Here's the settings menu for Rules. Comical pictures appear on the left when you go through the options, so I'll briefly introduce them.
Sakurai Wrote:Going clockwise from the top-left corner, here are the pictures that appear for Rules, Time Limit, Custom Fighters, Stage Choice, Damage Ratio, and Handicap.
Sakurai Wrote:In the Wii U version, you can customize additional rules from the beginning of the game. Here are the pictures displayed for Stock Time Limit, Team Attack, Pause Function, SD Penalty, Damage Display, and Score Display. You can almost hear Fox's cry in the picture displayed for SD Penalty settings.
Coin battles and Hyrule Template confirmed.
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Nice to see the Wii U version has more detailed rule settings! I wonder what other surprises it will have.
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Fox's face in the SD penalty picture pretty much sums up my online experience last night. Had over ten people just SD to end the match mid-game.
Also, that pineappleing villager, I tell ya...
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A Smash Bros direct has been announced for the 23rd.
UK time: 11pm
US time (west coast): 3pm
US time (east coast): 6pm
Japan time: 7am on the 24th
It will feature 50 new things exclusive to the Wii U version.
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Razmos Wrote:A Smash Bros direct has been announced for the 23rd.
UK time: 11pm
US time (west coast): 3pm
US time (east coast): 6pm
Japan time: 7am on the 24th
It will feature 50 new things exclusive to the Wii U version.
50 new characters confirmed.
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I remember reading this before on the Smashboards (the one and only time I went there), but I completely forgot about it (and I thought it would be big enough news that someone would have mentioned it here, but eh)
It's regarding data that was found through datamining that mentions character and stage DLC and "A challenger approaching" by connecting to the Wii U version.
Link
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Razmos Wrote:I remember reading this before on the Smashboards (the one and only time I went there), but I completely forgot about it (and I thought it would be big enough news that someone would have mentioned it here, but eh)
It's regarding data that was found through datamining that mentions character and stage DLC and "A challenger approaching" by connecting to the Wii U version.
Link
Not to be rude but that post is full of s hit and jumps to many conclusions. The 'messages for DLC' are just messages that tell you not to remove the SD card etc. They just query the state of the SD card and some warnings. The entire post reeks of someone who made conclusions who doesn't speak a lick of Japanese.
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Locked Wrote:Not to be rude but that post is full of shit and jumps to many conclusions. The 'messages for DLC' are just messages that tell you not to remove the SD card etc. They just query the state of the SD card and some warnings. The entire post reeks of someone who made conclusions who doesn't speak a lick of Japanese. Oh I see, fair enough. I wonder if the original post on smashboards was less... conclusion jumpy. *shrug*
EDIT: The guy who originally datamined the game later said this.
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Goes to show you how desperate people can be for DLC.
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Razmos Wrote:Oh I see, fair enough. I wonder if the original post on smashboards was less... conclusion jumpy. *shrug*
EDIT: The guy who originally datamined the game later said this.
Nabbit would have been better than Bowser JR tbh.
also, lol at being reported for my last post.
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So uh. Is there a glitch or something with Villager's Lloid rocket or am I just not understanding how it works?
Was fighting a villager online with Mario. He used Lloid rocket to recover and we were both near the ledge. I used my cape and instead of it reflecting, I went from 40% to 140% and died immediately. Was pretty demotivated after that garbage.
Edit: Ahaha, goddammit.
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Either it was a glitch, or: your Cape Attack's frames ended just as it hit you, thus not reflecting OR after you reflected it, the Villager pocketed the reflection and shot it back, that's essentially quadrupled damage Lloid.
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SuperNerd Wrote:Either it was a glitch, or: your Cape Attack's frames ended just as it hit you, thus not reflecting OR after you reflected it, the Villager pocketed the reflection and shot it back, that's essentially quadrupled damage Lloid. It was definitely the former. It all happened too quickly for that scenario.
Also, apparently it kills at 50% too if set up correctly. http://smashboards.com/threads/lloid-roc...on.367842/
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