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Hey, Joe, how's Battleship Bomber for Phantoms, what I'm really wondering, I guess, is, specifically how does it compare to Arrow Blaster for high DEF mobs? (Though, I guess the Ignore DEF doesn't work for Phantoms, I think?)
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iAmFear Wrote:Hey, Joe, how's Battleship Bomber for Phantoms, what I'm really wondering, I guess, is, specifically how does it compare to Arrow Blaster for high DEF mobs? (Though, I guess the Ignore DEF doesn't work for Phantoms, I think?)
Is battleship bomber not a passive of rapid fire?
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Takebacker Wrote:Is battleship bomber not a passive of rapid fire?
No, you can steal it.
It's kinda weird. Shows up as level 0 in Skill Management unless selected, then in the selected slot, it shows up at level 30 (or whatever level the Sair has Rapid Fire at, I would think, I stole a level 11 Battleship Bomber sometime ago)
I'm hitting non crits with Battleship Bomber, so I guess the Ignore DEF is also not applied for Phantoms.
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iAmFear Wrote:No, you can steal it.
![[Image: Ti7f6sb.png]](http://i.imgur.com/Ti7f6sb.png)
It's kinda weird. Shows up as level 0 in Skill Management unless selected, then in the selected slot, it shows up at level 30 (or whatever level the Sair has Rapid Fire at, I would think, I stole a level 11 Battleship Bomber sometime ago)
I'm hitting non crits with Battleship Bomber, so I guess the Ignore DEF is also not applied for Phantoms.
100% Crits is only on every 5th shot.
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JoeTang Wrote:100% Crits is only on every 5th shot.
Oh, yeah, that makes a lot of sense.
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is it just coincidence that the shadower 100% boss and 200% boss tables for assassinate+ME and edge carnival are almost exactly the same?
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Was losing Assassinate-Bonus Attack for Boss Damage significant?
Guessing for low %boss scrubs like me, it might have not been much, but it seems like the loss would be felt even at 100% boss damage.
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Is the 10% damage on Hidden Blade passive or do you have to be using the skill to get that bonus?
Pretty decent jump in %/s, I wish they'd make Flash Bang work for all party members though. Would be nice to have a party skill for DBs.
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Mazz Wrote:Is the 10% damage on Hidden Blade passive or do you have to be using the skill to get that bonus?
Pretty decent jump in %/s, I wish they'd make Flash Bang work for all party members though. Would be nice to have a party skill for DBs.
Should be a passive. Flash Bang is assumed to be +10% Total Damage but it might be a multiplier. I don't have a Dual Blade, so I can't test.
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Mazz Wrote:Pretty decent jump in %/s, I wish they'd make Flash Bang work for all party members though. Would be nice to have a party skill for DBs.
The accuracy debuff isn't enough? I don't think either class deserves a 1.2x damage party skill to be honest.
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Takebacker Wrote:The accuracy debuff isn't enough? I don't think either class deserves a 1.2x damage party skill to be honest.
The accuracy debuff doesn't even work at most of the new high level bosses anyway :/ Could be nerfed for the party too, I was thinking something similar to the Mercedes skills (Unicorn Spike and Spikes Royale I think?) one of them increases party damage by 10% for 10 seconds and the other lowers mob def by 20% for 15 seconds. Flash Bang could've worked in the same way, but any extra damage is welcome I guess xD
If it's a multiplier then that's going to be pretty overpowered.. DB already has 2 damage multipliers (Adv. Dark Sight + Final Cut). Hopefully someone with a DB in KMS/T can test it out, I don't think I ever got 2nd job on mine :X
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Mazz Wrote:The accuracy debuff doesn't even work at most of the new high level bosses anyway :/
If you think about it though it is party support for those classes who get damage buffs from statuses being active. (mikhail, i think DS and kaiser?) Though they all have a way of inflicting a status on their own, so meh.
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[MENTION=535]JoeTang[/MENTION]; according to this post Phantom Blow did have its delay lowered, whenever you have time could you adjust the DB %/s to account for the new attack speed?
Also, unrelated, but did you ever look into adding Advanced Dark Sight?
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Mazz Wrote:[MENTION=535]JoeTang[/MENTION]; according to this post Phantom Blow did have its delay lowered, whenever you have time could you adjust the DB %/s to account for the new attack speed?
Also, unrelated, but did you ever look into adding Advanced Dark Sight?
I've updated the OP for 720ms base. I've also added Advanced Dark Sight, assuming it's a +20% Total Damage buff when it's active. It's almost noticeable.
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Hey Joe, can I request a chart for Phantom using the Arrow Platter turret with Milles Aiguilles, there are some bosses where you don't get to stand at a place for long to use Arrow Platter due to that incredibly long start-up time so I'm wondering if Arrow Platter turret + Milles is stronger or FC + Milles.
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JoeTang Wrote:I've updated the OP for 720ms base. I've also added Advanced Dark Sight, assuming it's a +20% Total Damage buff when it's active. It's almost noticeable.
Did some testing with Dark Sight and I'm pretty sure it's a multiplier like Final Cut, highest I saw with Final Cut and without Dark Sight was 236.2k, and with Dark Sight I was hitting 285k on Lyka, then tried without Final Cut (no Lyka left, so I did it on the Guardians instead), and hit 125.1k max without DS, and 150.1k with DS. Should just be a 1.2x multiplier.
Can't include pictures because of the 2mb limit, but here:
http://grab.by/qhKy | No DS, with FC
http://grab.by/qhKE | DS, with FC
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Blade Master:
Testing. Will update OP when I remember.
I think it's working, but it's an extremely small difference.
Yeah, just tested with a 21x effect instead of 1.20x, damage doubled.
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Phantom:
[MENTION=12562]ScarletNova[/MENTION]
Since I'm too lazy to edit out the other tables, the one labeled Arrow Platter + Cross Over Chains should be using Ultimate Drive as the primary attack with Arrow Platter solely for the turret. I haven't investigated the start up delay on Arrow Platter significantly. I have it set to the regular shoot1 delay of 800ms and boosterable since there's no indication in the data if it uses another one. From all accounts and observations, it seems to be rather large but it may be some observational bias. The actual start up animation is about 600ms I believe, though whether you start firing immediately after that's finished or not is another question.
That being said, the turret should be better than Final Cut, but it has the same start up as the regular attack, and the set up time may be too long in a real world situation. Especially if you have to reposition and aim Arrow Platter before setting the turret.
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Hey [MENTION=535]JoeTang[/MENTION];, I was wondering if you finished your test on post-RED Meso Explosion, on post 267, on whether or not Meso Explosion is still hard capped at 15 hits on a single target. If it is, what happens to the other 10 (15 with Hyper) coins that fly but don't get used up? Boomed into oblivion or does the skill limit 15 coins being used in this scenario?
Thanks in advance.
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