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FTP is up! Download .66!
1/1 and poison in a single skill... either it needs like hardly any range, or everyone will die the first time it's used, almost guaranteed.
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Isaac, do they have any delays before they can cast the attacks again? or are they like Tengu SPAM SPAM SPAM SPAM SPAM?

This will be hard. But it can be done. Take some trys and some planning. I don't see it going down day one though... after hearing this stuff yeah...

Poison1/1 never mix well...
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IsaacGS Wrote:The bosses have some peach skills man...
Margana -
Zombify
500,000 HP recovery (not sure?)
Summon Dark Menhir
Poison Cloud
Wow. What the hell. Now we need to know how often this 500k hp recovery occurs.
IsaacGS Wrote:Red Nirg -
Attack Up +200 (AoE buff, affects nearby monsters)
can stun
Super KB
When defeated, Revives into Scarlet Phoenix AND Azure Ocelot
Oh man, that super KB is going to suck bad. I speculate that we're going to need to touch spawn in order not to get blown away.
IsaacGS Wrote:Rellik -
1/1 and Poison (simultaneously)
Super KB
Stun
Seal
Summon black bird
If it's 1/1 and poison, then will I be saved having maxed PR?
IsaacGS Wrote:Hsalf -
Haste (Speed +50)
I don't see how speed is that great seeing as Mages can slow it by 40 points so it only gains 10 speed.


I think this has been the best patch for FPs yet. Even though FPs are not in the best position, they are definitely included while other classes got shafted. (Sorry paladins. ><)
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IsaacGS Wrote:The bosses have some peach skills man...
Margana -
Zombify
500,000 HP recovery (not sure?)
Summon Dark Menhir
Poison Cloud

Red Nirg -
Summon 10 Windraiders
Summon 10 Stormbreakers
Summon 10 Nightshadows
Summon 10 Firebrands
Summon 5 Crimson Guardians
Attack Up +200 (AoE buff, affects nearby monsters)
can stun
Super KB
When defeated, Revives into Scarlet Phoenix AND Azure Ocelot

Rellik -
1/1 and Poison (simultaneously)
Super KB
Stun
Seal
Summon black bird

Hsalf -
Haste (Speed +50)

ouch.

That "500,000 recovery" wouldn't happen to be 143, 144, or 145, would it? If so, lol at 5000% damage reflect.

Also, have fun warriors with achilles and shadowers with meso guard... everyone else will be dead from the 1/1+poison, unless you get two bishops with max holy shield per party.
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I have an idea. What if we get enough Shadowers and enough poeple to reset their smokescreen?

Also, even if it's instant death with the 1/1 poison, we still have HOLY SHIELD. Yes, this seemingly useless skill now has a use because there's no dispel.
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Hippy Wrote:[Image: 2425075811_8888ed38b7.jpg?v=0]

Exactly my reaction..

We're all gonna die.
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Schrono Wrote:1/1 and poison in a single skill... either it needs like hardly any range, or everyone will die the first time it's used, almost guaranteed.

almost everyone*

I see Achilles coming into play for 4th job warriors when poison and "nuke"(1/1) is used at the same time.

Being "nuked" with Achilles leaves your char with some HP, now unless the poison does like a couple thousand damage per "bleed", it should be fine...otherwise >.>

Cyanne Wrote:That "500,000 recovery" wouldn't happen to be 143, 144, or 145, would it? If so, lol at 5000% damage reflect.

Also, have fun warriors with achilles and shadowers with meso guard... everyone else will be dead from the 1/1+poison, unless you get two bishops with max holy shield per party.
Highly doubt it's a 5000% damage reflect. A warrior with 30k HP cant even take a hit from that assuming that warrior does 6+ damage... (yes thats a six, not six thousand)

On the other hand 500k HP recovered might be a bit much?
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IsaacGS Wrote:The bosses have some peach skills man...
Margana - Red Nirg -
Summon 10 Windraiders
Summon 10 Stormbreakers
Summon 10 Nightshadows
Summon 10 Firebrands
Summon 5 Crimson Guardians
Attack Up +200 (AoE buff, affects nearby monsters)
can stun
Super KB
When defeated, Revives into Scarlet Phoenix AND Azure Ocelot

Why, just why? Not that it's a terribly big deal but those summons clash for WKs/Pallys. A lot of recharging is gonna be going on.
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Harrisonized Wrote:I have an idea. What if we get enough Shadowers and enough poeple to reset their smokescreen?

This is a joke, right?
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Ater looking at what is coming I have to say out of all the Patches we have had, I care for this one the least. Nothing of interest for me, no new weapons or trainable mobs...Frown

I've seen the PQ maps and the Bosses...good luck getting through it. lol


I wish this was a new monster to train on instead of a PQ monster...

[Image: 9400594.png]
Master Guardian
ID: 9400594
Level: 100
HP: 7,000,000
MP: 2000
W.Att: 450
M.Att: 500
W.Def: 1000
M.Def: 800
Speed: -20
Accuracy: 230
KB: 50000
Exp: 10000


edit: anyone know if there has been any Skill changes...such as my Pierce and Snipe?
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You know the great thing about being a Shadower? Besides pretty much having godmode? 1/1 gets turned in to .5/1. Save from the poison <3
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Who benefits from a 7mil hp 10k exp trainable monster? o_O



Well, this is pretty much what I expected element-wise. "We'll make it good for mages" and don't worry Paladins are still pointless. Good thing I have jump quest skills o.O
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lol Stereo, I meant with a changed reasonable HP.Rolleyes
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Now that I think of it, these skills definitely seem to be there for a reason. They DO make more classes useful than NL/BM/DK/Bishop. I've read they each have a separate health bar a la Zakum/Horntail. This would mean each one at a time. Whether in the same room or different I do not know. Next, the hint that splitting up is necessary. I think they designed these bosses with sets of classes in mind. Take for example Hsalf.


Hsalf's stats Wrote:Aggressive Boss
Ice weak, Holy immune
level 130
maxHP 233,000,000
maxMP 20,000,000
speed 95
PADamage 610
PDDamage 8,000
MADamage 490
MDDamage 900
acc 230
eva 55
exp 4,510,000
pushed 15,000

The defense may not be a glitch after all. As already said it makes mages the only viable damage dealer. It's Ice weak and rest neutral bar holy. Also lack of mage unfriendly skills leads me to believe this was designed to be a mage boss. This can most likely be applied to the others as well. (*cough*Rellik's poisonnuke of death*cough*) Let's brainstorm for a bit, shall we?
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too bad about hsalf, is that i'd outdamage a mage, and chain lightning is their main 1vs1 attack. it outdamages comp even after the element weakness is added.

if anything, they're slow mules. f3.
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The FTP says that it has been modifyed since it turned the 5th. Any diffrence in the file?
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Ah you sir are a genious, How could I forget about Achillles. Looks like I should egt a couple points into it =D

Red Nirg and Maragana seem perfect for warriors otherwise.

Just for comparaison how much w-atck do those CWK JQ Totems have?
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Chameleonic Wrote:Ater looking at what is coming I have to say out of all the Patches we have had, I care for this one the least. Nothing of interest for me, no new weapons or trainable mobs...Frown

I've seen the PQ maps and the Bosses...good luck getting through it. lol


I wish this was a new monster to train on instead of a PQ monster...

[Image: 9400594.png]
Master Guardian
ID: 9400594
Level: 100
HP: 7,000,000
MP: 2000
W.Att: 450
M.Att: 500
W.Def: 1000
M.Def: 800
Speed: -20
Accuracy: 230
KB: 50000
Exp: 10000


edit: anyone know if there has been any Skill changes...such as my Pierce and Snipe?

Assuming these need to be killed to advance in the party quest, I can see why magicians are needed. Atleast if there are like.... 20 of them and they aren't labeled as bosses.

In any case this party quest isn't going to be pretty. The only way people could survive earlier on against the one boss is if they're one of 5 classes (if there is enough warning for the 1/1/poison skill a Buccaneer could also use Barrage or Corkscrew Blow to avoid the damage). Or if they're with one of the 16x-17x Bishops who has maxed Holy Shield. Or if they're really broadcast then magicians could teleport into a mob or if there's any of the thorns to deal damage to them as there are in apq (though maybe not in such high concentrations).
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Phoenix Wrote:Ah you sir are a genious, How could I forget about Achillles. Looks like I should egt a couple points into it =D

Red Nirg and Maragana seem perfect for warriors otherwise.

Just for comparaison how much w-atck do those CWK JQ Totems have?

999 ATK, theydo like... 7k ~ 10k
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Sad ! I don't see any raven/crimson weapons for pirates! No new rewards from PF Exchange Quest >.>?
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