Posting Freak
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Sarah Wrote:Unless they've made it easier to trigger then it's still worthless. I've tried using it hundreds of times and only a few ever actually work.
It is still up, up attack to activate. I never really had trouble activating it when I wanted to play with it for fun, and the people in the videos seem to use it just fine.
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Sarah Wrote:Which one is rolling spin again? If it's the rush skill then it's more important. If it's that garbage attack that just creates a small tornado around you then it's completely worthless. Final Toss is important because enemies can't attack while they're being launched.
It's the garbage.
It stuns instead of KBs now though.
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Cancambo Wrote:It is still up, up attack to activate. I never really had trouble activating it when I wanted to play with it for fun, and the people in the videos seem to use it just fine.
That's because Rolling Spin is incredibly easy to activate, Sarah has probably been entering the wrong keys because there's no way anyone could possibly have problems activating it otherwise.
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Cancambo Wrote:It is still up, up attack to activate. I never really had trouble activating it when I wanted to play with it for fun, and the people in the videos seem to use it just fine.
Since this discussion is clearly entirely subjective to playstyle let me add one thing that makes Toss better...
The ability to kill idlers! Nothing is more fun than tossing skeles up at people who think they're safe. And MapleStory is already lacking in fun.
I guess I really value those invincibility frames more than successive damage. I'm okay with taking a few extra hits to kill something if it's not hitting me. Especially given Aran's shitty HP.
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well....when you're TOO STRONG toss= useless, too bad it doesnt work on mobile bosses haha
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you could just combo toss into a rush to kill an idler, it launches it vertically with the same distance it would launch it horizontally
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2010-11-22, 10:47 AM
(This post was last modified: 2010-11-22, 01:02 PM by Satellite.)
New Build:
1st:
20 Double Swing
10 Combo Ability
5 Combat Step
6 Combo Smash
20 Polearm Booster
2nd:
20 Triple Swing
20 Polearm Mastery
20 Combo Drain
16 Combo Fenrir
10 Body Pressure
17 Final Charge
18 Snow Charge
3rd:
20 Full Swing
20 Combo Critical
20 Cleaving Attack
16 Final Toss
20 Combo Judgement
20 Smart Knock-back
20 Combo Recharge
15 Whirlwind/Rolling Spin
4th:
1st job: Meh... Combo smash, I prefer longer booster. Idk if smash would be more important for people who make Aran AFTER the revamp update, but since I will get Combo Fenrir right away, it completely replaces skill like smash in terms of dealing damage.
2nd job: Same as in the old build, but there was 1 SP too much so took that away from Final Charge
3rd job: Forgot 4th job skills in my last build, those made it obvious choice to max recharge. After a while of thinking, I agreed that rolling spin doesn't need to be maxed. There was discussion on which is more useful, Toss or Rolling Spin, so I just shared the SP for both.
Posting Freak
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im already 174 so i could place SP almost anywhere i want, heres mine:
1st:
10 Combo Ability
20 Double Swing
10 Combo Smash
5 Combat Step
20 Booster
2nd:
20 Polearm Mastery
20 Triple Swing
20 Final Charge
20 Combo Drain
20 Fenrir
20 Body Presure
20 Snow Charge
3rd:
20 Combo Critical
20 Full Swing
1 Toss
17 Whirlwind
20 Cleaving Attack
10 Combo Judgement
20 Smart Knockback
20 Combo Recharge
4th:
30 High Mastery
30 Over Swing
30 High Defense
30 Final Blow
29 Tempest
30 Barrier
1 Swift Move
30 Maple Warrior
30 Freeze Standing
3 Hero's Will
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^Pretty sure you would want to use all 3rd job SP  you get. You can max judgement aswell as either Whirlwind or Toss. Why not max combo judgement anyways?
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Satellite Wrote:^Pretty sure you would want to use all 3rd job SP you get. You can max judgement aswell as either Whirlwind or Toss. Why not max combo judgement anyways?
i rather spam overswing than spending 80 combos for a piece of crap skill, even casting drain is more worthy, i dont use toss when i can spam overswing it doesnt even work on bosses, fenrir,body pressure,snow charge,booster are worth the SP f3 like i said im lvl 174, im not gonna use toss and judgement, whilrwind yea cuz its good for gaining combos at bosses(like zak arms)
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Liteness Wrote:i rather spam overswing than spending 80 combos for a piece of crap skill, even casting drain is more worthy, i dont use toss when i can spam overswing it doesnt even work on bosses, fenrir,body pressure,snow charge,booster are worth the SP f3 like i said im lvl 174, im not gonna use toss and judgement, whilrwind yea cuz its good for gaining combos at bosses(like zak arms) But the skill freezes and it's way more usefull than whirlwind or toss
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Satellite Wrote:But the skill freezes and it's way more usefull than whirlwind or toss
i dont think it freezes bosses, and i dont need to freeze mobs when i can kb them think long term here, at oblivions i can 1-2hit ko with overswing, am i going to use jugdement there? nope, the DoT isnt that great unless you have a high atk range
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1st Job: 61 SP
10 Combo Ability
20 Double Swing
10 Combo Smash
5 Combat Step
16 Polearm Booster
2nd Job: 121 SP
20 Polearm Mastery
20 Triple Swing
20 Combo Drain
17 Combo Fenrir
10 Body Pressure
18 Snow Charge
16 Final Charge
3rd Job: 151 SP
20 Full Swing
20 Combo Crit
20 Cleaving Attack
20 Combo Judgement
20 Smart Knockback
20 Combo Recharge
11 Rolling Spin
11 Final Toss
2 Snow Charge (max)
4 Final Charge (max)
3 Combo Fenrir (max)
4th Job: 243 SP
29 Mastery
30 Overswing
30 High Defense
1 Final Blow
1 Tempest
30 Combo barrier
1 Swift Move
29 Maple Warrior
30 Freeze Standing
1 Hero's Will
61 Leftover SP for whatever the hell you want.
My idea for a build.
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Locked Wrote:
mmmm... looks about right. Definately what I'll be going with. Hopefully they end up providing more of those sp reset alls they gave during the big bang ...
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Locked Wrote:1st Job: 61 SP
10 Combo Ability
20 Double Swing
10 Combo Smash
5 Combat Step
16 Polearm Booster
2nd Job: 121 SP
20 Polearm Mastery
20 Triple Swing
20 Combo Drain
17 Combo Fenrir
10 Body Pressure
18 Snow Charge
16 Final Charge
3rd Job: 151 SP
20 Full Swing
20 Combo Crit
20 Cleaving Attack
20 Combo Judgement
20 Smart Knockback
20 Combo Recharge
11 Rolling Spin
11 Final Toss
2 Snow Charge (max)
4 Final Charge (max)
3 Combo Fenrir (max)
4th Job: 243 SP
29 Mastery
30 Overswing
30 High Defense
1 Final Blow
1 Tempest
30 Combo barrier
1 Swift Move
29 Maple Warrior
30 Freeze Standing
1 Hero's Will
61 Leftover SP for whatever the hell you want.
My idea for a build.
Max Fenrir is pretty much as useless as max toss or whirlwind. IMO
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Liteness Wrote:i dont think it freezes bosses, and i dont need to freeze mobs when i can kb them think long term here, at oblivions i can 1-2hit ko with overswing, am i going to use jugdement there? nope, the DoT isnt that great unless you have a high atk range
The DoT affects bosses. 2000% damage isn't too shabby.
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Satellite Wrote:Max Fenrir is pretty much as useless as max toss or whirlwind. IMO
Fenrir:
536 x 2 to 9 enemies (17)
560 x 2 to 10 enemies. (20)
Toss:
255% damage +73% air damage (11)
270% damage +82% air damage (14)
Whirlwind:
77% x 5 to 5 enemies 68% stun (11)
83% x 5 to 5 enemies 73% stun (14)
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Fenrir does 896% per hit with maxed Overswing. Judgement is the superior bossing skill of any combo finisher. Tempest takes too long to charge up, and does 2880%. Combo Judgement does 3200% damage, takes less time to reach, and is faster.
Liteness Wrote:i dont think it freezes bosses, and i dont need to freeze mobs when i can kb them think long term here, at oblivions i can 1-2hit ko with overswing, am i going to use jugdement there? nope, the DoT isnt that great unless you have a high atk range Every skill isn't great unless you have a high attack range.
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JoeTang Wrote:Fenrir does 896% per hit with maxed Overswing. Judgement is the superior bossing skill of any combo finisher. Tempest takes too long to charge up, and does 2880%. Combo Judgement does 3200% damage, takes less time to reach, and is faster.
Every skill isn't great unless you have a high attack range.
That's all Judgement is good for, really. Everything other than bosses die too quickly. :/
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combo tempest nets you more combos than combo judgement and seems like a waste of combos to me, 3 overswing on 80 combos would be better than spending it on judgement f3 and its not really great for training like fenrir is with the range, ill go with my build you go with yours then
Satellite Wrote:Max Fenrir is pretty much as useless as max toss or whirlwind. IMO guess you dont have maxed fenrir? o.o i use it to 1 hit ko mobs thats too far away and when im too lazy to get close to them
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