Posting Freak
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Hazzy Wrote:What kind of critical rate do DrKs get with their skills maxed and no SE? The number 30% comes to mind, but I'm not sure.
Fiel Wrote:Spearman:
- Dragon Crusher's damage increased from 140% to 145%
- Dragon Roar's HP consumption increased from 5% to 15%
- Judgement Dragon's minimum critical damage increased from 10% to 15%. Crit rate reduced from 10% to 5%.
- Dark Force's HP requirement changed from 30% to 20%. Damage reduced from 60% to 50%.
- Beholder's duration between buffs changed so it doesn't go to 0 when using Combat Orders. Beholder's WATK, WDEF, and MDEF are now smart-cased. ACC and EVA are not smart-casted.
I swear it was 30% rate, but judging from Fiel's latest info, 5% base activation rate, +5% Judgement Dragon, +10% rate from Critical Ring and that's it. Methinks.
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Well pomegranate. After all that, I'm going to laugh fucking hard when HB stacks with the HP and MP boosting skills additively.
Posting Freak
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Hazzy Wrote:Well pomegranate. After all that, I'm going to laugh pineappleing hard when HB stacks with the HP and MP boosting skills additively.
Please...
Locked Wrote:As far as I can tell, the speed of Crusher increased and the chance of critical at least helps. I don't like the change in zerk, but I could try to be optimistic and live with the changes rather than nag and compare with every single class that got a buff that is supposedly better than the one I had received.
We need more optimism. :<
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Kalovale Wrote:We need more optimism. :<
I'm out of it.
Potential system? Nah.
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Locked Wrote:I'm out of it.
Potential system? Nah.
I hope Fiel made a mistake with the variables as well, but even if the Crit rate stayed at 35%, it isn't doing much now, is it? More of an aesthetic effect to me.
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holyforest Wrote:[video=youtube;m1ehjAq6TOY]http://www.youtube.com/watch?v=m1ehjAq6TOY[/video]
Courtesy of Spadow...I want to see more. He didn't show all the maps.
I can't help but notice that awesome looking Black Wings hat you are wearing, is that class/resistance only? Or mearly a cash shop item?
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The Mechanic Class seems like I class I could actually lvl decently on.
I do like the bg Music; "GelimerLab" is very good
can't wait untill we get it
BB~
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cruddas Wrote:I can't help but notice that awesome looking Black Wings hat you are wearing, is that class/resistance only? Or mearly a cash shop item?
From the earlier extraction thread, I can tell it's not cash shop item. It's normal untradeable hat, 30 hp/mp and 5slots. Is it only for resistance? I don't know.
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BandanaBoy Wrote:The Mechanic Class seems like I class I could actually lvl decently on.
I do like the bg Music; "GelimerLab" is very good
can't wait untill we get it
BB~
That's not mechanic, that's Resistance. No one knows how mechanic classes are.
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Huh, I thought Paralyze was still 480%, but good to see it was 600% and now 620%. That makes it fair, since F/Ps can train a bit faster with a 6 mob, freezing, DoT AoE and do slightly less bossing damage.
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so are assassins the only job that doesn't have mob skill b4 3rd job?
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cruddas Wrote:I can't help but notice that awesome looking Black Wings hat you are wearing, is that class/resistance only? Or mearly a cash shop item?
It's a quest item. You talk to a guy and you get it. I guess it's some kind of quest equip like the magatia capes, cause when I got it, an npc had a new quest to me. We'll have to know more about the storyline though.
And aw at DB nerfs... My lvl 101 DB was feeling weak already compared to others, no need to nerf even more 
At least they buffed arans a bit...
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Kalovale Wrote:We need more optimism. :<
[COLOR="Magenta"]*GRINNNNNN*
onTopic: Yes someone confirm where that hat comes from, I want to wear it with a scarf and feel like some sort of aviation professional.
[/COLOR]
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SexPistols Wrote:so are assassins the only job that doesn't have mob skill b4 3rd job?
yeah, but honestly have they ever needed one?
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SexPistols Wrote:so are assassins the only job that doesn't have mob skill b4 3rd job?
IF sin has mob skill b4 3rd job, they will go around ksing every single maple player and more people will quit. Maple developers are smart! Great job nexon developers!
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Kabanaw Wrote:yeah, but honestly have they ever needed one?
yes of course...my first char is a sin and it took me 1 year to get to 70, my second char is a dexless sin and it took me like 5 months because I train so fking slow compared to other class...
I got to level 70 on my aran in like a month
mamaloki Wrote:IF sin has mob skill b4 3rd job, they will go around ksing every single maple player and more people will quit. Maple developers are smart! Great job nexon developers!
Are you stupid??? no one can ks better than a bishop/AM, however that will change after balance patch
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SexPistols Wrote:yes of course...my first char is a sin and it took me 1 year to get to 70, my second char is a dexless sin and it took me like 5 months because I train so fking slow compared to other class...
I got to level 70 on my aran in like a month
If you got KS'ed on a Sin, you were doing it wrong. Just sayin'.
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Kalovale Wrote:If you got KS'ed on a Sin, you were doing it wrong. Just sayin'.
LOL WUT???
Sure sins can 1-2 hit pretty much all mobs they train1 at a time...class like Bishops 1 hit 15 mobs in 1 ult, how the fk do a sin ks a bish?
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SexPistols Wrote:LOL WUT???
Sure sins can 1-2 hit pretty much all mobs they train1 at a time...class like Bishops 1 hit 15 mobs in 1 ult, how the fk do a sin ks a bish?
Keyword'd for answer.
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Kabanaw Wrote:Huh, I thought Paralyze was still 480%, but good to see it was 600% and now 620%. That makes it fair, since F/Ps can train a bit faster with a 6 mob, freezing, DoT AoE and do slightly less bossing damage.
Considering you can use stack-able damage over time as a F/p and they got a stronger summon, they will be right under I/L, and surpass them if DoT is affected by Elewands. I wanted F/p Mages to have decent bossing abilities, but with the range (and no damage reduction) on a 6 monster hitting ability along with Freezing and Dot to increase training even further... there should be a much larger DPS gap between the two classes.
Or they can make I/L mages be able to freeze bosses  or have an effect on Bosses that slows down the rate of attacking.
Or God forbid; make Chain lightning hit 6-10 monsters again
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