[1.2.318] Maplestory 2.0
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REGISTER YOU GUESTS. Also, HOLY pomegranate @ This patch. Absolutely completely game changing. Maplestory 2.0, awww yeahhhh.
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Alloy Wrote:And why's that?

They want to give the already highest dpser (bar perfect situation arans... maybe dual bladers) the biggest possible boost they could give in the game. har-de-pineappleing-har.
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Oh, and for anyone that hasn't noticed, Fiel started the next thread. :O
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Lozmaster Wrote:They want to give the already highest dpser (bar perfect situation arans...) the biggest possible boost they could give in the game. har-de-fucking-har.

WAIT WAIT WAIT.

CORSAIRS. I thought it was for buccaneers!

I hope the new skills help every other class too, as much as this...
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imjon Wrote:Oh, and for anyone that hasn't noticed, Fiel started the next thread. :O

I'm really interested to see how previously HP washed chars will be affected by all this.
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imjon Wrote:oh, and for anyone that hasn't noticed, fiel started the next thread. :o

CMON GUYS, EVERYONE MIGRATE!
:o
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Alloy Wrote:WAIT WAIT WAIT.

CORSAIRS. I thought it was for buccaneers!

I hope the new skills help every other class too, as much as this...

They gave crit to bothe Buccs and Sairs.
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Hey, this actually looks pretty interesting. "MapleStory 2"? Or "Expansion pack?"

Five bucks says the HP increase thing will just reset everyone's HP to a new amount calculated based on their class and level. LOL HP washers.

Edit: I'm also very impressed by this patch in general. They're finally moving toward a more polished game. I hate how so many Asian games avoid telling you how any thing is calculated, and leave important skill details out. They're also using formulas that make more sense for damage. Bravo.
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Phoenix Wrote:I'm really interested to see how previously HP washed chars will be affected by all this.

That's... Interesting. Anyways, what I NEED to know is NL's new skills. Could make up for interesting gameplay, if played properly.
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"Using Dragon skill critical chance increased by 20%, 10% chance of 5% of damage converted to health"

I lol'd.

And I lol'd at Dragon Blood giving +40 attack.
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What the crap at Teleportation mastery?
Max level its 250% increase.
That is a HUGE distance
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People were refreshing like mad on the other thread for me to post new skills. I'll make the thread visible again when I have everything posted.
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Mages got their Meteor and Blizzard limited to 30 seconds too.....
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Why did they nerf the mastery skills so much?
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Fiel Wrote:People were refreshing like mad on the other thread for me to post new skills. I'll make the thread visible again when I have everything posted.

NOOOOOOOOOOooooooooo... The thief skills! In another language I'll never understand! That will be revealed in like 5 minutes! WHY OH WHY.
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holyforest Wrote:Mages got their Meteor and Blizzard limited to 30 seconds too.....

Saw that. At least Bishops aren't the only ones who got owned.
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e_e 250% distance for Teleport??? wow.
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MetaSeraphim Wrote:Why did they nerf the mastery skills so much?

Nerf? I guess that depends on your stats. +50% accuracy isn't bad.
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Alloy Wrote:Or maybe they'll be, you know, partying. Genesis makes them grab a good chunk of exp, while they buff/heal a full party. Just a change of gameplay. Oh, and no, it's not impossible to level now, it's just normal.

What is the Bishop going to do? Heal and Big Bang the skeles the death with their subpar damage and attack speed? This will make Bishops the slowest training class, and is not exactly "balanced".

Who the hell is going to want a Bishop that kills slower then any other class wasting an attackers slot when you can just find a Holy Symbol Mule?

As I said on Basil:

Quote:You misread my post it seems, I said training with 2 attackers yields the same if not better experience rate because I get more experience with my own kills and the 2 attacks easily make up for the kills I would of missed out with on the Bishop spamming Genesis, not to mention I can get much more useful buffs such as SE or HB which further increase my training speed and reduce my training cost. I also don't have to worry about losing any of my own spawn due to the massive range of Genesis/Meteor/Blizzard, and this is at Skeles, Party training at O4 with another weapon class can yield even better results.

Yeah, this Genesis updates is BULLCRAP. But everyones complaining for the wrong reason, this HINDERS THE ENTIRE CLASS, I have, and have always stated that Genesis deserved a Nerf in Damage to raise the gap between Archmages(Offensive) and Bishops(Supportive) without Brining Archmages far into the overpowered levels, but this is too far, Bishops will no longer be able to train at a manageable speed and will have to resort to healing/Big Banging skeles(lmfao) or leeching all the way to 200.
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Nexons making great improvements.

Its almost like taboo for it to be this good ;_;
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