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Warrior %/s (KMS You & I + GMS Unleashed)
Joe, is it possible to add a "hits per second" statistic to these tables?

In these overpowered days with legendary potential and attack on every piece of gear, it's quite possible to reach the point where every hit is max damage, from which point on any increase in range won't affect DPS at all.
For example, for a Hero, the max number of hits per second is about 5.5 (~1.5 Intrepid Slashes with a Faster(2) weapon). So, for example, a Hero could never kill Zakum's third body (110m hp) in under 20 seconds, for all those 7000%.
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SaptaZapta Wrote:Joe, is it possible to add a "hits per second" statistic to these tables?

In these overpowered days with legendary potential and attack on every piece of gear, it's quite possible to reach the point where every hit is max damage, from which point on any increase in range won't affect DPS at all.
For example, for a Hero, the max number of hits per second is about 5.5 (~1.5 Intrepid Slashes with a Faster(2) weapon). So, for example, a Hero could never kill Zakum's third body (110m hp) in under 20 seconds, for all those 7000%.

I'll add it to the list of things to do.
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SaptaZapta Wrote:Joe, is it possible to add a "hits per second" statistic to these tables?

In these overpowered days with legendary potential and attack on every piece of gear, it's quite possible to reach the point where every hit is max damage, from which point on any increase in range won't affect DPS at all.
For example, for a Hero, the max number of hits per second is about 5.5 (~1.5 Intrepid Slashes with a Faster(2) weapon). So, for example, a Hero could never kill Zakum's third body (110m hp) in under 20 seconds, for all those 7000%.

gonna be fun when "omg dark knight best DPS dealing class omgzorzors erryone make one."
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ShinkuDragon Wrote:gonna be fun when "omg dark knight best DPS dealing class omgzorzors erryone make one."

inb4 DS becomes #1 again just from spamming the auto attack button.
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ShinkuDragon Wrote:gonna be fun when "omg dark knight best DPS dealing class omgzorzors erryone make one."

But it wont happen :p many other classes exist like DB

Dark Link Wrote:inb4 DS becomes #1 again just from spamming the auto attack button.
The time DS did 3 hits DK did 5 :p.
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misamisa Wrote:But it wont happen :p many other classes exist like DB


The time DS did 3 hits DK did 5 :p.

i meant warrior class.

then again, lolpoisonbreath from DS :U
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misamisa Wrote:The time DS did 3 hits DK did 5 :p.

Paladin might be able to win from Blast spam. I dunno the delay / ms of each skill, but Blast is obscenely fast with a fast(5) weapon.
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Iirc normal attacks are 800, blast/intrepid slash/dark...thingy are 810. They end up 600 and 630 at fastest weapon speeds.
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Dark Knight:
 Spoiler
 Sharp Eyes
Hero:
 Spoiler
 Sharp Eyes

Paladin:
 Divine + Lightning Charge
 Flame + Lightning Charge
 Sharp Eyes

Aran:
 Spoiler
 Sharp Eyes

Demon Slayer:
 Spoiler
 Sharp Eyes


Currently, hits are for the current attack pattern they use. Dark Knights could be higher single target if they used Dark Impale instead of Sacrifice for single target, and Demon Slayers could also be higher if they didn't use Demon Impact etc.
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Jesus, 4.04/s!?
DrKs too fast!
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Dark Link Wrote:Jesus, 4.04/s!?
DrKs too fast!

It's about 8.89/s for Dark Impale.
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Now do this for the other classes Big Grin
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shouri Wrote:Now do this for the other classes Big Grin

Pay me.
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I don't understand what attack pattern lets a hero hit 6.36 times a second on a single target.
IS hits 3 times, with a 60% chance of AFA which hits once. So 3.6 hits on average.
With a Faster(2) weapon, IS time is 630 ms, so 1.59 IS on average per second, making for 5.7 hits per second.

Adding Panic whenever available only slows you down, since Panic only hits once and is a high-delay skill to boot.
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SaptaZapta Wrote:I don't understand what attack pattern lets a hero hit 6.36 times a second on a single target.
IS hits 3 times, with a 60% chance of AFA which hits once. So 3.6 hits on average.
With a Faster(2) weapon, IS time is 630 ms, so 1.59 IS on average per second, making for 5.7 hits per second.

Adding Panic whenever available only slows you down, since Panic only hits once and is a high-delay skill to boot.

Advanced Final Attack hits twice. It uses Panic so it does slow it down from 6.67/s
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JoeTang Wrote:It's about 8.89/s for Dark Impale.

called it, DrK too strong!

the fact that sacrifice hitting the damage cap isn't really difficult makes it actually amazing, at low-level (read: not OP) funding o.O
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JoeTang Wrote:Advanced Final Attack hits twice. It uses Panic so it does slow it down from 6.67/s

Never seen Hero's AFA hit twice. Nor does the description say anything about that.
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SaptaZapta Wrote:Never seen Hero's AFA hit twice. Nor does the description say anything about that.

This data is using Justice skill tables. The description of AFA under Justice says "Number of hits: 2", hence the two hits.
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There's a few factors that would have to be considered more thoroughly and I didn't feel it was appropriate to add them to this particular table since these currently only show %/s. I may set up other tables later purely for hits/s that aim for purely the highest hits per second, but those are only useful when assuming every single hit you do is damage cap. Though I suppose that will soon be an easily achievable reality.
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i wouldn't say "easily", but yes.
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