KMST 1.2.409 - Thief/Pirate Revamp
shakar96 Wrote:I was actually thinking, Gateway to the Future revamp?
Then those weapons would be obtainable from quests and such.
or maybe... Gate of Past, Ellin Forest and maybe the opening of the Gate of the Present...
Reply
Looking at those throwing stars for thieves it makes me wonder when they'll release kitchen sink throwing stars.
Reply
kremechoko Wrote:Inb4 Thief Hero's weapons.
That'd be real odd though.
And awesome.

OH MY OH MY OH MY.

MARK MY WORDS.

THIEF HERO IS A JESTER. THE JOKER. THE CARD THAT WORKS AS ANY OTHER CARD. THE CARD THAT CAN BE USED AS ANY DECK.

I sure hope it is, because it makes so much damn sense now... I expect them to be able to wear any kind of equipment via some skill like "Can wear up to an extra equipment from another class per skill level".
Reply
shakar96 Wrote:I was actually thinking, Gateway to the Future revamp?
Then those weapons would be obtainable from quests and such.
I suppose , but all those weapons wouldn't be Thieves only...
Reply
Alloy Wrote:OH MY OH MY OH MY.

MARK MY WORDS.

THIEF HERO IS A JESTER. THE JOKER. THE CARD THAT WORKS AS ANY OTHER CARD. THE CARD THAT CAN BE USED AS ANY DECK.

I sure hope it is, because it makes so much damn sense now... I expect them to be able to wear any kind of equipment via some skill like "Can wear up to an extra equipment from another class per skill level".

[video=youtube;rhqQQq744rM]http://www.youtube.com/watch?v=rhqQQq744rM[/video]

i WANT.
Reply
Alloy Wrote:OH MY OH MY OH MY.

MARK MY WORDS.

THIEF HERO IS A JESTER. THE JOKER. THE CARD THAT WORKS AS ANY OTHER CARD. THE CARD THAT CAN BE USED AS ANY DECK.

I sure hope it is, because it makes so much damn sense now... I expect them to be able to wear any kind of equipment via some skill like "Can wear up to an extra equipment from another class per skill level".
The Wild Card. The Jack of All Trades. Sounds fun!

I really can't wait to try out my Bandit and Brawler with these changes, looks like super fun!
Reply
didn;t get to post last night since sp crashed for me or something

but
It seems like NL just traded in its power for weaker flashy skills
I don’t like how they removed the useful NL skills and replaced them with some more useless skills
Removed Drain ~> Frown
Removed Alchemist and Avenger ~> HotheadFRICK!

as a mobbing skill Avenger is way better than Wind Talisman/Shuriken Burst but the ignore 20% damage passive buff can make it better i guess... somebody needs to calculate this.
Wind Talisman is the same as Shuriken Burst just Wind Talisman sacrifices damage for push, Remove one of them or both and give us back a drain type skill and or a guard type skill since NL doesn’t seem to have gained any more survivability other than an additional 10% hp.
also they split venom just to waste skill points, they should just keep it 4th job and give us back alchemist and avenger in 3rd job for NL and Band of Thieves to shadowers
Shade Split looks like replacement ninja ambush, scrap it! We don’t need another useless mobbing skill.
would be better if shadow web was replaced by purge area
purge area looks nice but if it doesn’t follow you around or affect bosses then it is going to suck and I mean we already have dark flare; another skill like that really seems redundant maybe they should add the dark flare effect in purge area and call it Dark Area instead.

Oh yeah, FK sudden Raid! Why the hell do they think giving all thieves a ultimate is a good idea. It does not match the play style that current thieves are used to.

also remove triple throw from NL since night walkers get to skip it


overall
Wind Talisman=Shuriken Burst so either remove one or make wind talismin like aran's smart KB or give us back a draining type skill
dark flare and purge area are too area cast skills which have different cool downs so it is going to be a pain to remember to recast them every time they disappear...
Reply
Blades4hire Wrote:You can use other skills between the assassinates without losing orbs.
I'd assume that after you collect 5 orbs, the next skill used gains the power up effect.

You can use any skill that doesn't have a KP thing associated with it. Watch the video of the shadower and you'll notice he gets at most two orbs before using Edge Carnival. They vanish immediately afterwards.
Reply
Just throwing it out there, Carnivore Edge would be a better name for the skill than Edge Carnival.
You know, rip and tear..
[Image: ripntear.jpg]
Reply
kremechoko Wrote:I suppose , but all those weapons wouldn't be Thieves only...

And have none be actual thief weapons.
Reply
DarkQuill Wrote:Just throwing it out there, Carnivore Edge would be a better name for the skill than Edge Carnival.
You know, rip and tear..

[Image: rippin_full.gif]

I'm thinking the Thief Hero would get something similar to Edge Carnival.
Reply
Maybe all you guys care about is bossing. Well if you do, did it occur to you that Von Leon was evicted out of his own castle during the last patch? That kinda means one boss is getting a serious reboot. Keep your eyes peeled, we may see similar changes to other bosses.

As for me, I desired Thief having extra ways to attack than just L7/TT. Nexon didn't disappoint me on that. But then again, unlike you, I'm not into the heavy hardcore endgame damage like you guys are.

Pirates in my opinion..... I don't play them, but I can see why you'd be upset over the Battleship removal. Then again, it looked like you were a toddler in a playship. I find that rather..... offputting. As for Brawler's Tornado Upper, I.... I have to say that Bucc has become Joe Higashi. Sad to say, but I shall need to bash Nexon's heads for reminding Mai up in Maple Island that she still has a job and a friendship with the Nautilus crew.

Other than that, I think I'll wait to see what they do content wise in regards to this revamp.
Reply
I'm happy they realized that f/ps got boned from the last revamp. I still think they need to boost paralyze's damage some more. 5 hits at 220% would be good. 1100% shouldn't be too much to ask for considering chain lightning is now 1200% and angel ray is 1260%.
Reply
Corazon Wrote:Maybe all you guys care about is bossing. Well if you do, did it occur to you that Von Leon was evicted out of his own castle during the last patch? That kinda means one boss is getting a serious reboot. Keep your eyes peeled, we may see similar changes to other bosses.

I'm pretty sure he's still there, just that the theme dungeon quest chain ends at another point in the castle where Ani lies in wait.

http://orangemushroom.wordpress.com/2011...on-part-2/

Look at the comment by matresscow and Max's response.
Reply
Worthyness Wrote:sooooo in one video on that asian youtube channel, a marauder/buc showed lolshockwave.

It's still lol shockwave. yay. Why the hell did nexon keep this ridiculous attack when they should at least know that no one uses it because of it's linear platform break...

Linear platform break? What the hell does that even mean? I googled it, and all I got was a lead back to this page.
Reply
bast963 Wrote:Linear platform break? What the hell does that even mean? I googled it, and all I got was a lead back to this page.

I could have used better wording sorry. It's a phrase I used to mention the whole "shockwave won't go through platforms and can only attack in a straight line and will be obstructed by any objects in the way"

So if you use shockwave on a platform like this:

____ an shockwave's range is like this:
________ then shockwave will only go:
____

Understandably it doesn't make logical sense to have a shockwave go through the air if it originates from teh ground, but when the hell has Nexon ever used logic in this game?
Reply
So in a sense, Shockwave works similar to pre-BB L7.
Reply
DarkQuill Wrote:Nate has a 5 second delay or so IIRC - by the time you use that on a bunch of summons to power up orbs for a hit on a boss, you'll have wasted heaps of time. That delay has to go, regardless of whether or not they keep/change/remove the orb system.

Delay? I thought it was just a 5 second CD, like a buffed up Snipe.
Reply
GhostShip Wrote:I'm happy they realized that f/ps got boned from the last revamp. I still think they need to boost paralyze's damage some more. 5 hits at 220% would be good. 1100% shouldn't be too much to ask for considering chain lightning is now 1200% and angel ray is 1260%.

They just need to increase eruption's hits to 8+ (10?).
It currently hits 6 times every 10 seconds while gc hits 6 times every 5 seconds.

Despite the higher damage %/multiplier, that just doesn't seem right for a skill with a
higher cooldown.
Reply
bast963 Wrote:So in a sense, Shockwave works similar to pre-BB L7.
L7 would at least curve to hit something above you or below you, but shockwave won't do any curving or hitting above; it'll just hit in the one line that it wants to.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)