2008-11-28, 08:13 PM
It's definitely floored?
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[Pre-BB] MapleStory Formula Compilation
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2008-11-28, 08:27 PM
Dusk Wrote:Computers floor ints by default.That multiplier isn't an int, though, unless the percentage is stored as one. Why would it?
2008-11-28, 09:11 PM
Yes, it is definitely floored to the nearest percent. From 10000 normal damage (100%) it went to 12400 (124%) exactly, even though the actual calculation would be 124.66%
2008-11-28, 09:39 PM
Barrage for fourth job infighters:
First four hits are directly multiplied. So if your damage is 1000 ~ 1000 and at max level barrage, your first four hits would look like (2300, 2300, 2300, 2300). The fifth hit is doubled to 460% damage (4600) The final hit is doubled again to 920% damage (9200) It works by doubling at all levels. So if your barrage is 100% for instance, it will do 100% damage for the first four hits, then 200% for the fifth hit, then 400% for the final hit. (NOTE: Demolition [the 8 hit one] does the same damage every time. The damage multipliers in the strings are correct) This means that Barrage does 230 + 230 + 230 + 230 + 460 + 920 = 2300% damage Demolition does 400% * 8 = 3200% damage
Okay, I'll have that added.
Another thing I just remembered is Energy Orb/Chain Lightning. I heard they halve damage after hitting each target? Update: Added most pirate formulas, including unknown ones so we know what to look for.
2008-11-29, 08:43 AM
Another small addition:
For Elemental Amplification for gunslingers, the +% damage is directly added on top of the damage done by the fire and ice moves. The skill at max level gives +200%, so if the fire move does 150% damage, it will do 350% damage instead at max amp. "Dot damage" has no meaning or effect on damage. It is useless.
2008-11-29, 12:46 PM
Fiel Wrote:"Dot damage" has no meaning or effect on damage. It is useless. Is that the one listed as "bullet damage +5%" and so on in the 4th job skill table? Only Eternal Bullets have enough attack that it could make a difference (if it works like Shield Mastery, at 20 atk it would boost it to 21) & I'm not really sure how Blaze Capsules work, does it consume one flame capsule and one normal bullet to use the fire attack?
2008-11-29, 01:17 PM
Stereo Wrote:Is that the one listed as "bullet damage +5%" and so on in the 4th job skill table? No. Blaze capsules are all you need to shoot (90% sure on that). They give +16 WATK. SOMERSAULT WITH GUN: Oh, and I remember you commenting on how Somersault used a weird damage formula as a gunslinger. It doesn't use a weird formula. The damage is calculated without the bullets.
2008-11-29, 01:45 PM
Fiel Wrote:No. Blaze capsules are all you need to shoot (90% sure on that). They give +16 WATK. :l no proper item DBs around, Basilmarket's flame/ice capsules don't list a w.atk. Maybe they'll release higher level stronger flame/ice bullets at some point and it'll make a difference, +5% to 16 w.atk is 0 atk..
2008-11-29, 02:06 PM
Okay... more information about Pirate stuff.
First of all, the strings are wrong in the game for Burst Fire (what we know as Triple Shot). The strings say 190%, but the data says 210% at max level. Keep that in mind. Gaviota/Octopi use the same base stats as the pirate that used them. The "Attack Rate" in the string is equivalent to the WATK in the formula. Pretty simple. (Primary + Secondary) * WATK / 100 EDIT: I figured out the Airstrike formula as well ((STR + DEX) * WATK * PERCENTAGE) / 10000
Bullet Damage is supposedly an addition to Flamethrower's burn effect. Could that be looked into?
For Airstrike, is that maximum or minimum or...? Somersault with a gun - so it uses the gun damage formula without bullets? What about Gun Mastery, I assume it doesn't affect?
2008-11-29, 03:20 PM
I had forgotten to calculate the WATK into Airstrike.
((STR + DEX) * WATK * PERCENTAGE) / 10000 ^^^ Max Damage ^^^ No idea what min is yet, nor do I really want to calc that out.
2008-11-30, 03:06 AM
I said this in IRC, but I don't believe you were there o-o
So you found that 1. STR has a constant 1.0 multiplier with a gun equipped 2. DEX has a constant 1.0 multiplier with a knuckle equipped What's DEX multiplier with a gun equipped? Surely not 1.0?
2008-11-30, 03:24 AM
That air strike max damage formula is off....or i'm doing the math wrong.
((110 + 874) * 139 * 12.00)/ 10000 = 164.1312 164.1312 = 16,413 max damage doesn't it? That's the stats from the 161 corsair calculations....and i've seen 15x captains do double that. O_O
2008-11-30, 03:30 AM
Russt Wrote:yeah. That's what I'm bugging Fiel about I haven't done the math but it seems like it's just a normal % of the damage range skill. It hasn't ever seemed like it would have it's own damage formula.
2008-11-30, 03:38 AM
Yeah. I'm starting to think so too.
-bugs Fiel some more- Say, Steve, don't you have one too? B>help.
2008-11-30, 03:47 AM
Russt Wrote:Yeah. I'm starting to think so too. Have wuh? o.o
2008-11-30, 03:49 AM
Stereo Wrote::l no proper item DBs aroundFIEL! Save us! Do what you were born to do! @ Steve uhm yeah. |
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