KMST 1.2.438 - Kaiser
Double post. sigh
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Aran+Demon Slayer? Blaaaaaah.

I wonder how these Novanians? Novakin? fit into the whole storyline.

More interested in how Luminous's story differs between the road of light and road of darkness.
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Bribery Wrote:that transformation looks hideous. It doesn't even look like it belongs in MapleStory.

It looks like freaking Magnamon, except that it's red.
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Death Wrote:Btw what the fúck is an adventurer again?

Phantom skill mules.
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ChronosXIII Wrote:Aran+Demon Slayer? Blaaaaaah.

I wonder how these Novanians? Novakin? fit into the whole storyline.

More interested in how Luminous's story differs between the road of light and road of darkness.

fus-ro-damnit, chronos
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I'd like to see Aran and Evan given things like Link Skills and newly created characters resembling their official artwork like the other Heroes, not to mention Aran's intro needs to be updated now that the other heroes have been revealed. (What was that image? Two Warriors, two Mages, and a Bowman with human ears using a Bow?) Although I don't think they need to be revamped at this point in time.
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Death Wrote:Aran and Evan a revamp?
Hell no. Evan is OP as it is even compared to Luminous and Kaiser.
And aran is also the strongest warrior up till now besides the Hero class.

Btw what the fúck is an adventurer again?

no not really they're not. they hit cap way too easy, have too few hits, and have the least amount of hits-per-minute out of all warriors. arans just need to be redesigned.
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I really don't know how to feel about this class. On the one hand, it sounds like it's got everything I loved about my Aran with a better designed resource consumption system and what seems to be a decent overall damage cap with a good number of hits per second. On the other hand, it's got really obnoxious looking wings, a terribly oversized transformation model, obnoxiously loud noises on every skill and a fairly generic mashup of skills that make classes bland.
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They just need to make aran upgrade like demon slayer/kaiser does. IE 1 SP per job change to upgrade the damage, making space for other, more important skills. Or at the very least, make the first hit an actual 1SP skill (2-3 hits) that gets upgraded with fullswing/overswing.

Giving the combo skills a cooldown and make them subtract rather than consume combo points completely would be a good start (@200 combo points, cast combo drain -> 170 combo points, cast fenrir -> 120 combo points etc). It is retarded that you have to spend all 500+ combo points while bossing to recast combo barrier/drain, then hit the boss/mobs 30/150 times or cast combo recharge to recast the other buff while other classes just stand there and rebuff without trouble.

And yes, link skills for evan/aran would make a lot of sense.
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Kaiser seems like a generic mashed up warrior. Just like the previous warrior released. and the one before that.
How about release some new exciting Bowman, Thief and lolPirate jobs rather than just releasing rehashed Warriors and rehashed Mages.

Definitely not going to be playing Kaiser, because due to my experiences with past Warriors, i basically already have played it.

And i'd really like to see Aran and Evan getting their storylines fixed. The story of Mercedes, Phantom and Luminous has been very good, and now Aran and Evan's stories seem... lacking. Especially in how Evan is completely ignored by the other heroes, they should change it so that Evan meets and fights alongside the other heroes as he progresses.
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Sarah Wrote:Original Aran, while grueling, was awesome.

It wasn't....

It gets far too big of a pain in the ass after a while. I think the thing that turned me off from it after so long is that he's god-pineappleing slow, so when I finally crawl up to my mobs I have to now press my key combinations to win, then repeat the process starting from the crawl phase. Aran isn't fast-paced enough to warrant key-combos in my honest opinion, and I used to main as one.

If a class requires key-combos then I'd like it to be fast as hell because then you're more into it. It becomes almost like a fighting game, where everything is going fast and you have to keep flapping those little sausages all over your keyboard.
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Sarah Wrote:OH MY GOD

THAT IS EXACTLY WHAT I WANTED

Garbage = hold one button to win. Original Aran, while grueling, was awesome. Demon Slayer... not so much.

you lost all your love for your i/l ? :'(
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DeanNim Wrote:you lost all your love for your i/l ? :'(

She is still my favourite (though Mercedes comes close...), I just can't play her any more because the game still sucks after 160.

案山子 Wrote:It wasn't....

It gets far too big of a pain in the ass after a while. I think the thing that turned me off from it after so long is that he's god-pineappleing slow, so when I finally crawl up to my mobs I have to now press my key combinations to win, then repeat the process starting from the crawl phase. Aran isn't fast-paced enough to warrant key-combos in my honest opinion, and I used to main as one.

If a class requires key-combos then I'd like it to be fast as hell because then you're more into it. It becomes almost like a fighting game, where everything is going fast and you have to keep flapping those little sausages all over your keyboard.

I didn't say Aran was perfect. A flash jump or something would've benefited it greatly.
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Sarah Wrote:I didn't say Aran was perfect. A flash jump or something would've benefited it greatly.

No, that feels too cheap. Besides, we already can emulate something like it with Combat Step.
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Sarah Wrote:I didn't say Aran was perfect.

You said it was awesome, and it kinda never was. Rolleyes
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案山子 Wrote:You said it was awesome, and it kinda never was. Rolleyes

'scuse me.
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Oh man Nexon, Great idea making yet another class. I AM SO LOOKING FORWARD TO PLAYING THROUGH THE EXACT SAME CONTENT FOR THE PAST YEAR AND A HALF. With a new skill tree + gimmick too?! Careful with that envelope guys, really pushin it.
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What new content can they actually add that will actually mix things up though? Everyone's just going to do whatever gets them the best EXP and/or stat bonuses.

I suppose they could revamp Party Quests and fix the stupid one party doing one at a time per channel thing..... maybe make some new ones. But how could they make them interesting?
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Endgame Wrote:What new content can they actually add that will actually mix things up though? Everyone's just going to do whatever gets them the best EXP and/or stat bonuses.

I suppose they could revamp Party Quests and fix the stupid one party doing one at a time per channel thing..... maybe make some new ones. But how could they make them interesting?

Maple is limited to what it can actually do.

They'd have to beef it up and revamp entire systems and mechanics to actually be able to create better content.
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My point exactly.
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