[0.75] Nothing of the new guy
DualReaver Wrote:If they were that money hungry they would have kept the 20/20 AP resets and would have never fixed the HTP because they made $13 off each one. Sure they're greedy, but not as greedy as they used to be.

ehh? I would rather have non hammered items and being not able to use 2 pends based on NX.... my gear looks like crap now because I'm not willing to merchant a lot just to pay for all this stuff and quite frankly I would be happier to have +3 htps(non hammered) then spending NX just to be strong. Yes I know MTS exist but I really don't enjoy clicking every sec and crap just to make profit. This game sure has changed over the years and its honestly getting worst.
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DualReaver Wrote:If they were that money hungry they would have kept the 20/20 AP resets and would have never fixed the HTP because they made $13 off each one. Sure they're greedy, but not as greedy as they used to be.

The vicious hammer begs to differ Sad

AP resets are something they always want to be bought mostly on sales, so many people want them, some settle for the ridiculous regular price, or risk waiting for the very brief sale that only rolls around once every few months.
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Like I said, wearing two MoNs is overkill and I hope they thought about it before implementing this CS item.

Mages are not meant to kill bosses so your logic is faulty. Mages shouldn't care about whether they kill a pap in two or four hours; that is NOT their intend. Mages were made to be a supportive class in bosses, not to be a powerhouse. You already have the upper-hand in the most important aspect of the game... "balance" is making you next to useless on bosses/1vs1 combat.
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ImVindictive Wrote:Okay heres a thought, perhaps the 5 hour delay is to make players unable to hold two mons at once? The difference is a 52 stat user gets 52 extra luk(nearly 10 weapon attack) plus another 52 luk (10 more weapon attack) stacked on a timeless weapon (claw in this case around 85 weapon attack) to get a grand total of (average) 45 extra weapon attack. Oh wait, 25 dex so you get a grand total of around 40.1 weapon attack. It breaks the point of secondary stats.

If they do make it so you can only wear one MoN, then I retract my previous statements. Even if you can wear a MoN with +22 stat HTP, it's still nearly just as bad as a +3 HTP, though.

ImVindictive Wrote:Yes as everyone else will tell you when you're hitting 15 monsters at once it's not enough. No instead you want to solo bossers faster when you arent build for it to begin with e_e. I mean you can't have everything so get over it, make an attack class with funds of your mage/bish. Problem solved.

I already have a 14x Night Lord and 14x Corsair, as I said, being both a W.ATK and M.ATK class user, I see things from both sides.

Conciente Wrote:Mages are not meant to kill bosses so your logic is faulty. Mages shouldn't care about whether they kill a pap in two or four hours; that is NOT their intend. Mages were made to be a supportive class in bosses, not to be a powerhouse. You already have the upper-hand in the most important aspect of the game... "balance" is making you next to useless on bosses/1vs1 combat.

Then why don't Mages have any support skills? Only Bishops do. Besides, if you think Mages are not ment to kill bosses, you are sorely mistaken. My 151 Ice / Lightning Arch Mage was easily able to solo pap in less than 15 minutes and my Bishop does it in 17. That's nothing compared to the speed that my Night Lord or Corsair can solo, but it's still very easy to do. You can say that they aren't "Intended" to solo bosses but that is obviously a matter of opinion. What is the point of training a Mage if you just get levels for no reason? They have no support spells, they can't do the big bosses such as Zakum, Horntail and Pink Bean because they are nearly useless there aside from maybe Slow at Pink Bean.
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Conciente Wrote:Like I said, wearing two MoNs is overkill and I hope they thought about it before implementing this CS item.

Mages are not meant to kill bosses so your logic is faulty. Mages shouldn't care about whether they kill a pap in two or four hours; that is NOT their intend. Mages were made to be a supportive class in bosses, not to be a powerhouse. You already have the upper-hand in the most important aspect of the game... "balance" is making you next to useless on bosses/1vs1 combat.

I dont believe the game was designed with this in mind, the fact that only 1 of their moves allows them to excel in that aspect of the game doesn't mean thats all they're meant to do, keep in mind they were never meant to have that power in training, percentage based potions (NLC) have led to it, if it weren't for NLC pots Mages would excel at nothing, and we all know 4th job wasn't designed with NLC in mind.
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Im new to this extraction thing so i have a question. Rolleyes How do you get the extractions?
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Rob85 Wrote:Im new to this extraction thing so i have a question. Rolleyes How do you get the extractions?

Lots and lots of programming. My programming folder is about 200 kb of text, if that tells you anything. It's about learning how to compare the current wz files to the past ones.
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Fiel Wrote:Lots and lots of programming. My programming folder is about 200 kb of text, if that tells you anything. It's about learning how to compare the current wz files to the past ones.

To add on, my 2 page essay is only 30 KB. So you can imagine how long that is.
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Fiel Wrote:Lots and lots of programming. My programming folder is about 200 kb of text, if that tells you anything. It's about learning how to compare the current wz files to the past ones.

Hmm. mines only 155k, closer to 6k if I cheat and use that dll. Do I win a Chin? Biggrin
It's not having what you want - It's wanting what you've got.
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Fiel Wrote:Lots and lots of programming. My programming folder is about 200 kb of text, if that tells you anything. It's about learning how to compare the current wz files to the past ones.

Wow, that must take forever to actually do. Well thanks for the info.Biggrin
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Is it just me, or are those Blue Mushmoms, Centipedes and Snack Bars <different> from the ones that other versions have?

I seem to remember Blue Mushmom having 200k hp and the Snack Bar having 230k, contrary to the 135k and 110k shown in Fiel's list, lol.
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IllegallySane Wrote:If it's 2-3 dollars a month, then what's the problem with getting it? I already spend five dollars on a lunch a day. 2-3 bucks a month for a MoN/HTP combo? I sure as hell won't complain.

I love how you're hopping on the game-breaking bandwagon because NEXON approved it. So you really don't care about balance at all, just so long as people don't take advantage of a potential glitch that you personally couldn't get your hands on. Sorry that I raise my voice against game-breaking crap like this.

motomage Wrote:thats factoring the +1 ht pendant, i'v always had a +1 HTP >_> im talking about gain from this patch, 11+ wep attack > gaining 16-17 ma.... if you can stack mons wep attackers just gain that much more, 16-17 ma is nothing... it would also be a pretty big slap to mages/bishops considering ht pendants were just nerfed back down yet wep attackers could now have a pendant thats better than a 52 stat HTP T___T

if you can stack mons they should have just left htp's as hammerable...

Completely agreed. In my honest opinion adding this CS item was undoing the "good" they were doing by rolling back the HTPs.

Conciente Wrote:You kill 15 monsters at the same time.

Skill technicality; have you ever trained a Magician or with one? Most times we're lucky to get 8-10 in a mob. Sure, it's still more than any other class, but just FYI you're wrong.

Conciente Wrote:It IS an issue but mages shouldn't be complaining about watt/matt imbalance when they are the best at the most important aspect of this game. You were not made for bossing/1v1 so after 1HKO'ing the entire map, you don't need to upgrade anymore. Tell me, at your level, what good would 100 extra magic attack be?

Tell me, what's the ultimate goal in this game after leveling? In other words, what do people ultimately level to DO? Be strong, and boss well. What's the point of having a class designed to train that can't boss? They are essentially wasting their time for nothing as an outcome.

Oh, and 100 extra magic would increase my Paralyze damage by about 2-3k. So yea, it helps.

Xaorath Wrote:Wait.... so let me get this straight. "For the sake of game balance" they must reset the +3 HTP's, then during the same patch that fixes this issue, they release a CS item that allows you to equip two pendants? If you are able to wear two MoN's, thats the same thing as a 200 stat HTP for some players. Wow way to make sense nexon.

As both a W.ATK and M.ATK player, I can safely say that hearing the arguement of "You hit 15 monsters at once" to try and justify Nexon's ratio of W.ATK to M.ATK is getting to be an old one. Maybe the extra MA wouldn't do as much for Magicians as it would for W.ATK classes, but if for no other reason than to see higher numbers, it's still nice to have. It would increase the chance of Bishops / AM's one hitting Neutral monsters such as the monsters in the Road to Oblivion and perhaps allow Bishops to 1 - Hit newties. It would also increase the speed in which Bishops and Arch Mages solo bosses such as Pianus and Pap.

Besides, if what you say is true and 100 extra Magic doesn't do anything for Magicians, why is it necessary "for the sake of game balance" to reset these pendants? Even if you could equip two +3 HTP's, that's only 208 stats... +2 12 ATK marks is almost just as bad at high levels being the upwards of 200 stats.

Says it all. No matter what class you are, an increase in attack or magic attack helps SOMEWHERE, whether that be for your ultimate damage to train or single target damage to boss.

FelixTM Wrote:People really need to drop this idea. Stop thinking into it, period. Nexon fixed it because it was an unintended issue created by their carelessness. HT pends were never meant to be scrolled with more than one dragon stone. Hammers created a bypass for that. Nexon corrected their mistake.

Obviously there's lots of crazy imbalance issues in MS, but the HT pend incident isn't related. Dumb mistake that was fixed. That's all.

Just like how ultimates aren't related, so we should stop the flame war over those. Incident isn't related.

Conciente Wrote:Like I said, wearing two MoNs is overkill and I hope they thought about it before implementing this CS item.

Mages are not meant to kill bosses so your logic is faulty. Mages shouldn't care about whether they kill a pap in two or four hours; that is NOT their intend. Mages were made to be a supportive class in bosses, not to be a powerhouse. You already have the upper-hand in the most important aspect of the game... "balance" is making you next to useless on bosses/1vs1 combat.

Again, no point to train if you don't have something to train for. None of us are asking for Magicians to be Hero/NL/BM for bossing; hell, I bet half of us don't even mind the damage we do at bosses. The point is being somewhat NECESSARY for bossing, the fact that you know you need at least, for example, 9 NLs, 5 Bishops, 5 Drks, 3 BMs, etc. for a successful PB run (just as an example of BASIC party set-up; don't contend with me over specifics here). Would it KILL Nexon to make it so that a necessary requirement was, I don't know, 1-2 ArchMages for a PB run?

That's all we're asking. To be needed at big bosses like HT and PB, no matter how small the amount. Not overpowered. Get your facts straight.
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Some of my code I use just for generating images and stuff, but here's a peek at what my programming folder looks like:

[Image: blahkfz.png]
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FrozNlite Wrote:Tell me, what's the ultimate goal in this game after leveling? In other words, what do people ultimately level to DO? Be strong, and boss well. What's the point of having a class designed to train that can't boss? They are essentially wasting their time for nothing as an outcome.

Well since you asked why I have a Paladin... I think the answer is because I have fun training it. I don't care that I can't do bosses or be strong. Every class spends a long time training - I might as well enjoy it.

I made my Night Lord cause I thought I liked bossing, turns out... I can take it or leave it. Training is more fun. Exception might go to the CKPQ, because it's slightly less boring than Zakum/BF. Not sure about the Dojo. I don't like training the Night Lord so I don't play it much. In 3rd job the fast exp gains and variety of maps compensated, but for the foreseeable future it's stuck at Newties...
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Stereo Wrote:Well since you asked why I have a Paladin... I think the answer is because I have fun training it. I don't care that I can't do bosses or be strong. Every class spends a long time training - I might as well enjoy it.

I made my Night Lord cause I thought I liked bossing, turns out... I can take it or leave it. Training is more fun. Exception might go to the CKPQ, because it's slightly less boring than Zakum/BF. Not sure about the Dojo. I don't like training the Night Lord so I don't play it much. In 3rd job the fast exp gains and variety of maps compensated, but for the foreseeable future it's stuck at Newties...

This is exactly why I like my Paladin. I can usually go anywhere I want and have fun due to charges, I can train in a bunch of places, so I can always head around and do something, and I LOVE CWKPQ. I don't spend all of my time trying to become super godly, and I enjoy it more when I can just go around and have fun. And soon I'm going to be implementing my free BF leeching, since I really enjoyed doing it, and I really don't care about money as long as I get exp at the end. I chose the Path of the Page because I wanted to have fun and be original, and I think I have acomplished that very well. Biggrin
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FrozNlite Wrote:I love how you're hopping on the game-breaking bandwagon because NEXON approved it. So you really don't care about balance at all, just so long as people don't take advantage of a potential glitch that you personally couldn't get your hands on. Sorry that I raise my voice against game-breaking crap like this.



Completely agreed. In my honest opinion adding this CS item was undoing the "good" they were doing by rolling back the HTPs.



Skill technicality; have you ever trained a Magician or with one? Most times we're lucky to get 8-10 in a mob. Sure, it's still more than any other class, but just FYI you're wrong.



Tell me, what's the ultimate goal in this game after leveling? In other words, what do people ultimately level to DO? Be strong, and boss well. What's the point of having a class designed to train that can't boss? They are essentially wasting their time for nothing as an outcome.

Oh, and 100 extra magic would increase my Paralyze damage by about 2-3k. So yea, it helps.



Says it all. No matter what class you are, an increase in attack or magic attack helps SOMEWHERE, whether that be for your ultimate damage to train or single target damage to boss.



Just like how ultimates aren't related, so we should stop the flame war over those. Incident isn't related.



Again, no point to train if you don't have something to train for. None of us are asking for Magicians to be Hero/NL/BM for bossing; hell, I bet half of us don't even mind the damage we do at bosses. The point is being somewhat NECESSARY for bossing, the fact that you know you need at least, for example, 9 NLs, 5 Bishops, 5 Drks, 3 BMs, etc. for a successful PB run (just as an example of BASIC party set-up; don't contend with me over specifics here). Would it KILL Nexon to make it so that a necessary requirement was, I don't know, 1-2 ArchMages for a PB run?

That's all we're asking. To be needed at big bosses like HT and PB, no matter how small the amount. Not overpowered. Get your facts straight.
Classes were made with different purposes in mind. If you like to boss, make another character. If you feel bad for not being "needed", you seriously have a problem. I am a 19x NL, one of the few in my server, I am supposedly "needed", yet I am not invited to anything. Do I care? No. Live with being an extremely fast trainer/no bosser or make a bosser/slow trainer.
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Conciente Wrote:Classes were made with different purposes in mind. If you like to boss, make another character. If you feel bad for not being "needed", you seriously have a problem. I am a 19x NL, one of the few in my server, I am supposedly "needed", yet I am not invited to anything. Do I care? No. Live with being an extremely fast trainer/no bosser or make a bosser/slow trainer.

That's because you aren't very well liked and are well, concieted.

Anyway I do agree with you. mages are decent at bossing its just not decent enough for society standards, by making society standard then you are misbalancing the game.

Good job wasting your time for high level rate mages rofl. Goggleemoticon
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ImVindictive Wrote:That's because you aren't very well liked and are well, concieted.

Anyway I do agree with you. mages are decent at bossing its just not decent enough for society standards, by making society standard then you are misbalancing the game.

Good job wasting your time for high level rate mages rofl. Goggleemoticon

Mages are always welcome at the bossing groups I go to. We don't go hunting crazy things like HT or PB, but CWKPQ and Zakum are pretty decent to me. Come join us. Biggrin
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I still don't understand why Nexon never add new npc to NLC. It would be a lot more comfortable with Spinel, Mu Lung Dojo Board, Spiegelmann, Cesar and Duey in NLC. Masteria will never match to other Maple towns.

This patch make me sad, is first patch since CWKPQ which disappointed meRolleyes
And I don't talk only about extended but conents aren't great like preivous were.

I hope, this patch could give some hint about Krakia or any other new Masteria place. Or at least they could add masteria monsters cards. But no of this happened.

Maybe 0.76? I hope.
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Xakris Wrote:Maybe 0.76? I hope.

Unfortunately i have a sinking feeling that we'll get masteria for november.
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