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On the Issue of Power Creep and How It Relates to Nexon
#44
Dusk Wrote:-snip-

... Getting distracted so I'll just leave this post here even though it's kind of incomplete and unfocused.

Its somewhat focused. I think you are taking his examples a little to literal. He probably used WoW because it has a Larger more mature fan base which I think is his primary audience. The mature part. And yes thinking back it is more focus of the PvP aspect but the same thing can be aplied to the PvE with alittle more thought. For Maplestory they can get rid of the -1second of inviable after everyhit. Implement a new system where everysecond has a max cap of 5 hits. So you can get hit a max 5 times in one second for any second. Which actually seems to be a quite complicated way of programing. Only way I can see if after first hit it counts number of hits in that second. So that way is bad. But the concept still works with maplestory in some sense in that its simple & You can have potential to change it up.

To look at another angle of this idea. Which MS has kinda already used in awsan. You can have specific attacks that can be stacked over your invincibility frames. The % attacks in Aswan. But instead of having that you can have the attacks still go through damage, and calculate the hit/miss rate and any other dodge skill. So players can still get hit more frequently without it being too annoy/hard to play with.

And Again I know you don't like the examples but they are just examples. They don't have to be exactly what they mean but its for other people to understand what they are trying to say.

I don't see how the having your item look like something else has anything to do with power creep. So could you explain that one?
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On the Issue of Power Creep and How It Relates to Nexon - by valhala556 - 2012-08-29, 11:32 PM

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