2012-08-23, 07:15 PM
Aflac Wrote:Here's the thing - JoeTang's tables are based on optimum damage, and doesn't include inefficent ways to boost hits/sec (e.g. Shadowers spamming Midnight Carnival). This is going to take a lot more work than I originally thought. Also Summons can break the damage cap limit so that throws numbers for a loop.
If we're talking about cap range and 100% critical, Mercs are boosted to just under 28hits/sec, Phantoms to 8.33x2, Shadowers spamming Midnight Carnival, etc. It gets weird.
Why would critical matter? If your range is max all of your skills reach the damage cape unless you're playing a class that can break it (i.e. Heroes and Burster).

