Video: Combat Arms postmortem: The art of selling guns
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Quote:"First, you have to identify user needs," Lee said, adding that "you need to guess and go through trial and error. It's pretty simple." With Combat Arms, Nexon experimented and sold a wide variety of virtual items in a number of different ways in hopes of honing in on what players want most. Next, the team had to optimize its marketplace to make sure the game could actually bring in some money.
It's not having what you want - It's wanting what you've got.
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Video: Combat Arms postmortem: The art of selling guns - by Eos - 2012-08-23, 06:37 PM

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