2012-08-23, 06:14 PM
JoeTang Wrote:You'd need max Haja Rengekifu and +20% Boss/Total Damage to beat Shisen Gyouha. It's a gigantic investment of skill points.
That's what I meant, if it was unclear. I wasn't sure if Haja Rengekifu gets better by max, but without maxing it it seems to be pretty useless in comparison to Gyouha. As I am now, 1 Critical hit on Gyouha outmatches all three on Haja Rengekifu, and there's still the other hit to consider per attack, plus the increased damage on the third hit of Gyouha's 4th job buff.
JoeTang Wrote:Excluding her skills, so you need another 10% on top of Demon Slayer's, and 30 skill points invested in it. Shoujou Kashu also benefits Shisen Gyouha more because it attacks faster.
Actually, I just re-evaluated it, placing Shugyoku no Juin as priority cast whenever you have 15 red orbs; i.e. after buffing
IF orbs > 15, use Shugyoku no Juin if you have the spirit
ELSE use Haja Rengekifu if you have the spirit (you'll technically only ever run out of spirit by buffing)
ELSE use Shisen Gyouha if you don't have spirit
This assumes Shoujou Kashu can generate red orbs as well.
You need 50% Boss/Total damage to have Haja Rengekifu beat Shisen Gyouha, and if you have Speed Infusion (Fastest (2) speed cap), you need 350% Boss/Total for Haja Rengekifu to win, and I'd assume at this point, you want the superior hits/s from Shisen Gyouha anyways.
Without Shugyoku no Juin, you only need 20% without SI and 140% with SI, since a significant portion of the damage boost by SI is the generation of red orbs.
Shugyoku no Juin is a gigantic damage dealer, since it can hit up to 15 times, and it is very fast. Much like ME for Shadowers, it contributes a lot of damage, and since the orbs don't last long, you should try to time it so that whenever 15 are on the field to explode them.
The only major issue is that it's impossible to tell if you have 15 orbs, since they stack on top of each other and appear in exactly the same location. You can't even try to count the spawning items like you would for Meso Explosion if this were a situation for that skill. I really hope that it's just a bug/mistake that the orbs last barely any time at all. After doing a few Bodyguard Runs, I see that it's extremely difficult to get all 15 hits in with a cast. If I get to a level that I can solo them, I'll record it to show what I mean. Very rarely do the numbers get to the 15 count when I use SnJ.
From other skills, I'm going to agree on the assumption that Shoujou Kashu can generate red orbs. Every other skill Kanna has can, it would be a little odd if that skill cannot. From what I can tell if you do any set of damage, you automatically have a 40% chance to generate an orb, regardless of source(except DoT).
Seriously hoping they fix the Kanna bugs in the next patch. I've learned to live with the Teleport one, but having a skill that shows up and does literally nothing is really annoying, especially since it could be a very useful skill to level early.

