2012-08-23, 05:35 PM
Aflac Wrote:Here's the thing - JoeTang's tables are based on optimum damage, and doesn't include inefficent ways to boost hits/sec (e.g. Shadowers spamming Midnight Carnival). This is going to take a lot more work than I originally thought. Also Summons can break the damage cap limit so that throws numbers for a loop.
If we're talking about cap range and 100% critical, Mercs are boosted to just under 28hits/sec, Phantoms to 8.33x2, Shadowers spamming Midnight Carnival, etc. It gets weird.
ya i figure there seem to be a problem with joe tang tables with number of hit ... i dont think we can legit use it for this type of problem .... and what the hell is this phantom is not even in top 10?
i think i got for now no use hyper skill....
let say 999999 = 1 hit
if max range = 999999 then summon has a limit on dmg too we will know it number of hit base on how much it hit pass dmg cap

