2012-08-23, 05:33 PM
IImaplers Wrote:1v1 Hits per second..
Luminous 14.53
BAM 14.41
Bishop 9.02
F/P 10.15
I/L 11.84
Evan 9.39
Drk 7.41
Hero 9.3
Pally 10.9
Aran 7.96
Demon Slayer 6.45
Mikhail 8.23
Kaiser 33.05
Merc 24.18
BM 13.45
MM 12.56
WH 14.15
Phantom 14.12
Shad 18.63
NL 15.25
DB 21.39
Bucc 11.12
Sair 21.44
Cannon Shtr 9.86
Mech 23.68
Burster 256.43 (max)
Eric 99999999999.07
There you go. I had some spare time too, like [MENTION=10039]Aflac[/MENTION]
Here's the thing - JoeTang's tables are based on optimum damage, and doesn't include inefficent ways to boost hits/sec (e.g. Shadowers spamming Midnight Carnival). This is going to take a lot more work than I originally thought. Also Summons can break the damage cap limit so that throws numbers for a loop.
If we're talking about cap range and 100% critical, Mercs are boosted to just under 28hits/sec, Phantoms to 8.33x2, Shadowers spamming Midnight Carnival, etc. It gets weird.

