Scheduled Server Maintenance - August 21, 2012
#19
byakugan Wrote:Yah I don't get it. What I see is you're assuming it was a mistake generated by Jett because other classes started acting odd when Jett was released, while I consider they inteded that delay for Jett but were not expecting it to affect other classes. The only other point I might pick out of what you say is that they took the easiest way to fix the issue, got rid of Jett's delay and called it a day.

NexAM employee 1: So how are we going to nerf jett shortly after it's release so that jetts seem OP while it's "hot", and when mutiny comes out they won't steal the spotlight from corsairs and their new fusillade delay?

NexAM employee 2: I have an idea...how about we impose a function for all or some projectile attacks (which ever they decided to do it ended up affecting cannon barrage) (triple fire, rapid fire, cannon barrage, etcs that i don't know) so that in all of jett's skills the damage will come out on the monster instantly, making them do significantly faster damage, and then get rid of this function so that the affected attacks work like normal projectiles and damage won't come out until the bullet hits the mob. This will not only nerf jetts along with the turret change, but "fix" other affected skills, so any player who notices this "bug" will think we're doing a good job.

NexAM manager: GENIUS EMPLOYEE 2 FOOD FOR YOUR FAMILY THIS WEEK
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Scheduled Server Maintenance - August 21, 2012 - by Takebacker - 2012-08-22, 12:38 PM

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