2012-08-20, 05:40 PM
What's worse?
Making P2W on a F2P,
or putting important payable DLC on a console game?
Daniel's thought about consoles dying was a bit too extreme. F2P may pay off better than a full game bought in one price of $60, but how many hardcore players can you attract and keep them long enough to them to pay for pomegranate than your causal video game player paying for full games on a console/PC? (assuming no cheap tricks)
Anyone have a general consensus on revenue for both consoles and F2P?
Making P2W on a F2P,
or putting important payable DLC on a console game?
Daniel's thought about consoles dying was a bit too extreme. F2P may pay off better than a full game bought in one price of $60, but how many hardcore players can you attract and keep them long enough to them to pay for pomegranate than your causal video game player paying for full games on a console/PC? (assuming no cheap tricks)
Anyone have a general consensus on revenue for both consoles and F2P?

