2012-08-20, 09:29 AM
It's my belief that damage resistances wouldn't help a Scout as much as they would the other classes (especially Pyro), since dying is pretty much a slap on the wrist, what with the instant respawn and all. Just try to gather loads-a-money to overheal yourself to preposterous amounts before trying to Mark/Milk a Giant Heavy. I've been using a similar loadout on my Scout, but with the stock Scattergun instead of the Shortstop.
The only other class I've tried in MvM is Pyro, and it is pretty effective at stalling Sentry Busters and Giants. Just be sure to use the default Flamethrower. Your Secondary and Melee weapons are pretty much useless here, since this mode is all about dealing as much damage to as many robots as possible (the best secondary you could use would be the Detonator or Scorch Shot, and I've yet to find a reason to use my melee)
My build usually goes:
- Health on Kill
- Ammo Capacity
- Damage Bonus
- Bullet Resistance (when Giant Heavies show up)
- Airblast Force (not too much here, since Giants and Busters aren't knocked back by the Airblast, only upward)
Things as a Pyro you should not worry about:
- Explosive Resistance. If you have a Flamethrower with Airblast, you rarely have to worry about getting hit with explosives.
- Burn Damage and Duration. Even upgraded, Afterburn is pretty useless, as normal robots die too easily to make it useful, Giants have too much health it to matter, and Tanks don't catch fire anyway.
- Using any Flamethrower besides stock. The Backburner's airblast cost is too expensive, making you less effective at protecting Sentries and stalling Giants. The Degreaser has a damage penalty, and the switch speed is essentially useless because you're going to be using your Primary almost constantly. The Phlogistinator is (as usual) the worst choice, with a damage penalty AND no Airblast at all, and its effects can be simulated by simply buying a Kritz Canteen
The only other class I've tried in MvM is Pyro, and it is pretty effective at stalling Sentry Busters and Giants. Just be sure to use the default Flamethrower. Your Secondary and Melee weapons are pretty much useless here, since this mode is all about dealing as much damage to as many robots as possible (the best secondary you could use would be the Detonator or Scorch Shot, and I've yet to find a reason to use my melee)
My build usually goes:
- Health on Kill
- Ammo Capacity
- Damage Bonus
- Bullet Resistance (when Giant Heavies show up)
- Airblast Force (not too much here, since Giants and Busters aren't knocked back by the Airblast, only upward)
Things as a Pyro you should not worry about:
- Explosive Resistance. If you have a Flamethrower with Airblast, you rarely have to worry about getting hit with explosives.
- Burn Damage and Duration. Even upgraded, Afterburn is pretty useless, as normal robots die too easily to make it useful, Giants have too much health it to matter, and Tanks don't catch fire anyway.
- Using any Flamethrower besides stock. The Backburner's airblast cost is too expensive, making you less effective at protecting Sentries and stalling Giants. The Degreaser has a damage penalty, and the switch speed is essentially useless because you're going to be using your Primary almost constantly. The Phlogistinator is (as usual) the worst choice, with a damage penalty AND no Airblast at all, and its effects can be simulated by simply buying a Kritz Canteen
