2012-08-19, 11:27 PM
Sorien Wrote:Paladins
Amplification: Passive buff, reduces monsters' elemental resistance by one level when attacking. (i.e. a neutral monster takes damage as though it were weak to an element, a resistant monster takes damage as though it were neutral, etc.)
Overcharged Blow: Costs 50mp. Attacks for 900% on up to 8 enemies, +15% bonus crit rate, ignores 20% defense. Max damage +2,000,000.
Ultimate Shield: A toggle buff that costs 100mp to cast. Total damage -75% (i.e. 75% of the player's range is take out), damage taken -90%, hp +50%, all damage dealt to party members is redirected to the Paladin using this buff. If more than one Paladin in the party is using this buff, then the damage is distributed evenly among them.
What's the point of reducing a Paladin's already lackluster damage range?

