2012-08-15, 03:58 PM
JoeTang Wrote:Disregarding the balance between other classes, I think Trinity's base should hit maybe 3 targets, and the stack should be a lower bonus per stack, but stack to a higher amount with a longer duration, and perhaps adjust the hits on the 2nd or 3rd. As evident from the data and previews, the original intention was for this skill to hit multiple targets, multiple times, and have stack potential to an upwards of 30, but they've scrapped this in favour of a difficult to execute single target skill whose sole niche role is to avoid Damage Reflect. I say difficult to execute because your target needs to be alive for part 2 and 3 to activate, the Recharge occurs at the end of attacking, regardless of the number of hits you want, and the delay between Recharge appearing and Trinity (not) being available makes it a rather poor choice for consistency.
They had also intended Call of Ancient and Soul Gaze to be party skills as well, but that fell through. Would have been a good boost to other characters though.
Yeah I always thought Trinity looked more like a mob attack rather than a single target skill. I'm hoping that when the inevitable Angelic Buster balancing patch comes a long, they adjust Trinity so that it isn't completely useless. I'd rather they put some kind of cooldown on Soul Seeker so that it can't be recasted until it stops regenerating. This way it might still be beneficial to DPS but not to the point where it's too overpowered.

