2012-08-14, 06:18 PM
"Glass Cannon" is technically incorrect. It's more like fake difficulty. Where as a true glass cannon could overcome the drawbacks with skill, in a non-skill game like MapleStory, boss attacks tend to be an HP Gate, where you must have this much HP to survive. If you can survive, hooray. If not, that doesn't make the class a glass cannon. It just makes the boss exclusionary, discriminatory against classes with lower HP and just poorly designed in general. Like Magnus. HIS SWORD CANNOT BE BEAT!
Suffice it to say, Mapler's need to stop thinking about the game in the traditional sense, and more in the real sense, where the name of the game is fake difficulty and power creep. There's no glass cannons, tanks, survivability or skill. It's just a matter of whether or not a class gets enough HP to fight a boss, if the enemy has undodgeable homing or hard to dodge half screen nigh unavoidable AOE attacks. But when it comes to regular training and mobbing, it's pretty much a moot point since the difference in strength between bosses and mobs is the difference in strength between the cash whores and true legits.
tl;dr There's no such thing as a glass cannon in MapleStory. Any class can mob. Bosses only have HP gates.
Suffice it to say, Mapler's need to stop thinking about the game in the traditional sense, and more in the real sense, where the name of the game is fake difficulty and power creep. There's no glass cannons, tanks, survivability or skill. It's just a matter of whether or not a class gets enough HP to fight a boss, if the enemy has undodgeable homing or hard to dodge half screen nigh unavoidable AOE attacks. But when it comes to regular training and mobbing, it's pretty much a moot point since the difference in strength between bosses and mobs is the difference in strength between the cash whores and true legits.
tl;dr There's no such thing as a glass cannon in MapleStory. Any class can mob. Bosses only have HP gates.

