cgy0509 Wrote:I have test , using noob 1hand sword ,damage range 6850 - 9786 and test at red turtle shell ,so that i roar they wont die
I test only maximum damage that not critical damage with single hit from intrepid slash (300% x 3 in maplesea now , so advance final attack will have lower damage then intrepid slash)
w/o any buff 28177 maximum damage for single slash_________around 0.959 x 300% of base damage (assume wdef of mob ~1 )
w/o any buff but stun enemy with roar maximum 35127________around 1.246 x base slash damage (assume 1.25x is correct )
with enrage 44795_____________________________________around 1.589 x base slash damage (assume 1.6x is correct)
with 10orb maximum 56254______________________________around 1.996 x base slash damage (assume 2x is correct)
with 10orb and stun 70157______________________________around 2.489 x base slash damage (assume 2x1.25 =2.5 is correct)
with enrage and stun 56161_____________________________around 1.993 x base slash damage (assume 1.6x1.25=2 is correct)
with 10orb and enrage maximum 90119____________________around 3.198 x base slash damage (assume 2x1.6=3.2 is correct)
with 10orb ,enrage and stun 112143______________________around 3.979 x base slash damage (assume 2x1.6x1.25=4 is correct)
I changed it to Raging Blow (220%)* Advanced Combo (2)* (1 + Enrage (0.60) + Chance Attack (0.25)), but given your test results, it appears they're all complete multiples still. Heroes (and Dawn Warriors?) appear to be the only class where this is an issue, though it could possibly exist with Mikhail's Soul Enrage, Soul Charge, and Soul Attack. I personally don't have any points in Soul Enrage, but I'll see if I can check if Soul Charge and Soul Attack are additive or multiplicative.
If anyone with some Total Damage stat could test and find out which of these buffs it stacks additively with, that could help determine what the difference is.
EDIT:
Did the tests and found that Soul Attack appears to be multiplicative with Soul Charge and not additive. Also fixed an issue with Soul Attack's critical bonus being too high.

