2012-08-11, 08:01 AM
Quote:The distance covered by Corkscrew Blow and the new rush you link together is pitiful. Specially playing a Mutiny-update Dual Blade, our rushing skill (Tornado Spin) now has a nice animation, does good damage, and covers more distance than a Bucc linking both of his rushes. For a class that has no flashjump-y skills, I was expecting a much better rushing.I disagree. I find the combo to be incredibly useful and fun.. on a flat map at least. Start at one side, Corkscrew + Spiral + Corkscrew + Spiral + Corkscrew + Spiral. The lack of a delay makes the combo amazing for destroying mobs and traversing the map.
In regards to the push distance, I think it's enough to be honest. You are a close range fighter, why would you want to push them further away? you push them and group them up then unleash Energy Blast. I think it does the job rather nicely, and it's a hell of a lot better than having to charge up corkscrew before the update.
I'm having a lot of fun on my Marauder, much more than i was having pre-revamp, and the new 5% HP/MP passive means my MP is always full. The stance bonus from Energy Charge is great.

