2012-08-04, 11:37 PM
Drycona Wrote:Actually the creation of multiple classes is a logical design move by Nexon. This is since the creation of new different classes allows the designers more freedom in design for later content and lets them stall power creep. Extra Credits did a video on it so I'd say watch the video bellow since I think they can explain this issue better than me.
[video=youtube;Bxszx60ZwGw]https://www.youtube.com/watch?v=Bxszx60ZwGw&feature=plcp[/video]
Nexon just must be failing at making the classes incomparable if everyone is complaining.
What freedom in design for "later content"? When have they added later content? When has later content even been influenced by new classes, other than to make the Boss HP so high that you have to be an NX whore to be able to beat them, due to the new classes being significantly more powerful than the previous one(s)?
Not only that, but Nexon is failing at actually making "later content". New classes are fine if you can actually back that stuff up with solid content (When I say content, I mean actual areas, monsters, bosses, dungeons, PQs, quests, etc., that applies to all players, not just new characters of the new classes). Instead, we get class after class after class, and the most we get in new content is beginners areas to fill in the reason for the new class's existence. There's more than enough people on these forums that express disinterest in the game as a whole because Nexon isn't adding anything to keep appeal. Adding more classes will never add appeal, because the class as a whole ends up being the player doing the SAME EXACT things over and over again.
Nexon gives people more reasons to abandon the game as a whole. We have other MMOs coming out with significantly more content, actual end-game, and achievable goals. Meanwhile you look back at MapleStory and on one corner all you see is the few new Boss HP values becoming so high they have to find ways to avoid 32-bit integer limits. That shouldn't even be an issue in the first place! You turn and look at the other corner and all you see is more classes. The other two corners are completely empty, growing spiderwebs.
I would agree with your theory, if Nexon was doing something else other than adding more classes. That's all they're doing. They're not creating freedom in design for later content because there is no later content. Even if there was, it doesn't add freedom of design in any way. Nexon has shown many times that if they want to change something so that something else will work properly, they just revamp the existing classes.
anondesu9000 Wrote:Every MMO gets new classes.
Except the dead ones.
YEEEEAAAAH!
Yes, they do. But while they do, they also get tons of new areas and things to do. Everytime WoW adds an expansion pack, it increases the level cap, adds more areas, adds more quests, adds more everything. All Nexon ever does is add more classes. Nexon's additions are like a four-sided scale where everything is placed on one side, when it should be evenly distributed on all four.

