2012-08-03, 05:08 AM
Just gonna do skill extractions since I do this by hand.
Bubble Star:
onActive: 20 -> 50
Magical Shift:
y: 250+20*x -> 250+30*x
Sting Explosion:
onActive: 25 -> 40
Pink Scud:
onActive: 10 -> 15
Soul Seeker:
mobCount: 1 -> 2
bulletCount: 3 -> 4
New MDamageOver = 10000000
Land Crash:
time: 1000 -> 6000
onActive: 10 -> 15
Inner Peace:
mhpX: 0 -> 100*x
Primal Roar:
onActive: 50 -> 30
Trinity:
damage: 1200+20*x -> 1000+20*x
onActive: 50 -> 30
Fatality:
u: 1200000 -> 1000000+20000*d(x/3)
Soul Shooter Expert:
New criticaldamageMin = u(x/2)
Trinity (2nd Part)
damage: 1200+20*x -> 1000+20*x
onActive: 50 -> 30
Trinity (3rd Part)
damage: 1200+20*x -> 1000+20*x
onActive: 50 -> 30
attackCount: 2 -> 1
Bubble Star:
onActive: 20 -> 50
Magical Shift:
y: 250+20*x -> 250+30*x
Sting Explosion:
onActive: 25 -> 40
Pink Scud:
onActive: 10 -> 15
Soul Seeker:
mobCount: 1 -> 2
bulletCount: 3 -> 4
New MDamageOver = 10000000
Land Crash:
time: 1000 -> 6000
onActive: 10 -> 15
Inner Peace:
mhpX: 0 -> 100*x
Primal Roar:
onActive: 50 -> 30
Trinity:
damage: 1200+20*x -> 1000+20*x
onActive: 50 -> 30
Fatality:
u: 1200000 -> 1000000+20000*d(x/3)
Soul Shooter Expert:
New criticaldamageMin = u(x/2)
Trinity (2nd Part)
damage: 1200+20*x -> 1000+20*x
onActive: 50 -> 30
Trinity (3rd Part)
damage: 1200+20*x -> 1000+20*x
onActive: 50 -> 30
attackCount: 2 -> 1

