2008-11-26, 08:50 PM
Icedfire Wrote:raw damage / run like hell is almost exactly what NL's do, and it's pretty dam effective.But captains don't have the instant mobility that NLs have. FJ is your instant gratification, whereas you have to do a lot of setup work to pull a captain's getaway.
Icedfire Wrote:needless to say, it's idiotic to use a mob move on a mobile boss. a GS's summon is gaviota, which is *cough* useless *cough*. air strike technically isn't a summon, but an actual attack, and its also a mob move, so that's out as well. homing is automatically there for mobile bosses, i wasn't even gonna mention it cause i assumed everyone knew they would be using homing... and why use TF when RF does a better job of pinning? that's EXACTLY like an archer switching from hurr to strafe, or strafe to DS. it's just stupid.hurr durr
Anyway;
I'm not talking about directly using it on the boss, that'd be dumb indeed, but I'm talking about strategizing around the boss.
IE; You could set up advanced octo turrets focused on the boss and they'd be doing quite a punch of quick damage while you're fighting the boss.
And if you're facing a mobile boss that spawns along with other weaker monsters, you'll thank the mob skills if they start running around your character and knocking you around while you fight.
I was kinda being sarcastic with the triple fire thing, though. "...and even good ol'.."

