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GMS:CrimsonWood keep 2,Magatia coming soon
Russt Wrote:But there are compromises to be made.

I'm going to improvise on fighting a Windraider boss by itself, just as an example...

Mobile? Stationary? KBable? Mobile bosses stop moving to attack. If our Windraider boss attacks often, it won't be that difficult for melee classes to keep up with. As for pinnability, it's completely unnecessary and makes for dull boss fights. How does a ranger mob Himes? He attacks until they come within range and begin their attack, then steps back and attacks again. This kind of strategy lends itself to being cornered easily, but that's where warps come in.

High damage vs low damage? What about a distance-scaled damage system? If you're closer, you get hit for more, and if you're farther, you get hit for less. That would probably be difficult to implement, but the same effect could be achieved by giving it a few close range high damaging attacks, similar to current Windraiders', as well as long range lower damaging attacks like an Arrow Rain style thing. And a quick wind-themed projectile attack would fit in well too. One thing about projectiles - they're nearly impossible to avoid when you're up close, but when farther away, they're much easier to handle. This means they can be made to deal fatal damage to ranged classes, without endangering their lives too much.

The only thing left is avoid, which is a trivial matter.


If you don't notice, that's exactly what a high damage avoidable attack is.

Projectiles ftw! a flying boss like geist, with map warps, without geist's warp! (cause that just irks me to no end f7)

An Iron arrow type skill would be extremely helpful - warriors taking the brunt of it, with the damage scaling down towards the end (not the -18% that IA gets, more like a -5~7% per character)

an option to keep all classes in check, as mentioned, is a weapon specific forced dispel / lock (cant use skills of a specific weapon type - NL's would get reduced to double stab and disorder, archers to... double shot and snipe?, mages to one element / no element, etc etc.

or a weapon specific halver - halves the atk on all weapons of that type in the map for X amount of time. a NL with a 32 atk claw just sucks, a BM with a 55 atk bow is terrible (that's a v2k, iirc), etc etc. leave the mages out of this one.
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GMS:CrimsonWood keep 2,Magatia coming soon - by Icedfire - 2008-11-26, 03:01 AM

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