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GMS:CrimsonWood keep 2,Magatia coming soon
Russt Wrote:But there are compromises to be made.

High damage vs low damage? What about a distance-scaled damage system? If you're closer, you get hit for more, and if you're farther, you get hit for less. That would probably be difficult to implement, but the same effect could be achieved by giving it a few close range high damaging attacks, similar to current Windraiders', as well as long range lower damaging attacks like an Arrow Rain style thing. And a quick wind-themed projectile attack would fit in well too. One thing about projectiles - they're nearly impossible to avoid when you're up close, but when farther away, they're much easier to handle. This means they can be made to deal fatal damage to ranged classes, without endangering their lives too much.

Implementing a distance factor isn't all the hard to add in. It would basically just act like another multiplier. Let's say the distance between you and a monster is 350 pixels, just divide that by 1000, then add 1, then multiply that to the overall damage. There's your new distance-scaled damage system. Tongue

This would, of course, imply though that projectiles will do more damage if the target is farther away.
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GMS:CrimsonWood keep 2,Magatia coming soon - by Tikey - 2008-11-26, 02:06 AM

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