2008-11-26, 01:56 AM
Russt Wrote:But there are compromises to be made.You're just assuming things are possible in the game's structure when that's not necessarily the case. An attack that does varying damage depending on distance may not be possible based on what we know of how monsters work. Of course it all really depends on how mobile the boss is. If it's bigfoot speed and using AoE attacks, that's gonna be a problem. if it's moving at the speed of a regular windraider then it will be fine.
I'm going to improvise on fighting a Windraider boss by itself, just as an example...
Mobile? Stationary? KBable? Mobile bosses stop moving to attack. If our Windraider boss attacks often, it won't be that difficult for melee classes to keep up with. As for pinnability, it's completely unnecessary and makes for dull boss fights. How does a ranger mob Himes? He attacks until they come within range and begin their attack, then steps back and attacks again. This kind of strategy lends itself to being cornered easily, but that's where warps come in.
High damage vs low damage? What about a distance-scaled damage system? If you're closer, you get hit for more, and if you're farther, you get hit for less. That would probably be difficult to implement, but the same effect could be achieved by giving it a few close range high damaging attacks, similar to current Windraiders', as well as long range lower damaging attacks like an Arrow Rain style thing. And a quick wind-themed projectile attack would fit in well too. One thing about projectiles - they're nearly impossible to avoid when you're up close, but when farther away, they're much easier to handle. This means they can be made to deal fatal damage to ranged classes, without endangering their lives too much.
The only thing left is avoid, which is a trivial matter.
If you don't notice, that's exactly what a high damage avoidable attack is.
and the difference between a totem and an attack is that a totem would move at a predictable pattern, and attacks can't be like that. We wouldn't know when the attack would be coming around again.
Besides, when he says something like that what I envision is a pillar that comes in from off screen once in a while. Behind you, below you, coming from a different direction than the boss.

